New Chain Lightning Carriage!
Lots of new little things in this patch!
First of all, the demo timer has increased to 42 minutes. The 2x gameplay option means the game will go by faster, so I wanted to give you extra time to play a round.
[h2]New Content[/h2]
[h2]Changes[/h2]
[h2]Bug Fixes[/h2]
Please enjoy!
First of all, the demo timer has increased to 42 minutes. The 2x gameplay option means the game will go by faster, so I wanted to give you extra time to play a round.
[h2]New Content[/h2]
-
New Carriage: Chain Lightning (super rare) - Bounces to target creatures near the initial target. Stuns creatures who get hit.
- New Gameplay Option: Sticky Targeting (Gameplay options) - Choose whether or not carriages should stick to their current target until it dies, regardless of which targeting they're using. It's enabled by default.
- New Gold/Minute Label - Pause the game and select a gold-generating carriage to see how much gold they generate per minute. (Give it a minute to warm up.)
-
Show Total Carriage Number - In the chest dialog when purchasing new carriages, the 'Upgrade' label will now indicate how many in total of the given carriage type you have, and it's progress toward the next carriage level.
- The "Pause Game" Button Closes Dialogs - Your "Pause Game" (default: Space Bar/Start) button will now close 'purchase carriage' and 'upgrade' dialog pop-ups. It will also activate the 'Skip' button in the carriage dialog. This is a convenience so that you don't have to reach up for the Esc key.
- Critical Strike > 100% Bonus - If a carriage has >100% chance to critically strike, the extra percentage points over 100 will count as bonus % damage on each attack.
- Remember Targeting Configuration on Upgrade - When combining 3 of the same carriage type into a single, more powerful carriage, it will remember your most recent target setting (e.g. Nearest, Strongest, etc.) and use that for the upgraded version.
[h2]Changes[/h2]
-
/
Buff "Income" and "Hand of Midas" - Greatly increased their gold generation.
[h2]Bug Fixes[/h2]
- Fix Damage Numbers displaying too quickly at faster game speeds
- Fix Damage Numbers being hidden behind certain projectile effects
- Fix race condition causing 'Largest Clump' to fail in rare cases
- Fix hotkey label display not properly updating on remap in Roll Dialog
- Fix Controller remap keys becoming corrupted in rare cases
- Fix "Money Generated" information not carrying over on Hand of Midas upgrades
Please enjoy!