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All Aboard! The Train Defense Express News

Small UI Fix

A small update was pushed to fix a bug that a user was experiencing.

Bug Fixes


Fixed an issue with the carriage rolling dialog that pops up when you open a chest where carriage cards could be cut off on the left or right.
Removed the "Statistics" label on the right side-bar due to it causing some layout issues in some languages and on Steam Deck.
Re-worded the Hand of Midas carriage to prevent layout issues in some languages.

The next big patch is coming out 3/28! Please look forward to that.

- Likadev

Welcome to Early Access!

All Aboard! The Train Defense Express goes into Early Access today! The goal is to allow people who want to play the full game to start playing now while continuing to add important features, maintenance, and fixes to the game. The planned release date is the Steam summer sale, June 26, 2025.

There will be a content patch every 3 weeks with the following planned additions (not in any order):
  • Relic system: Relics are permanent artifacts which can affect the battle in minor or major ways. They will drop from bosses. First, the system needs to be created; then, I need to create all of the relics. I plan to have a minimum of 50 relics at release and possibly more post-version 1.0.
  • More enemies: At 1,000% scaling, a new enemy type will appear, replacing the old enemy types.
  • Endless Survival - Hard mode: Enemy scaling will increase more quickly and bosses will receive bonus health to make them harder to kill. This mode will really test you; I wonder if anyone will be able to go past 1 hour?
  • Collections Menu - A new main menu item where you can view your best time, best score, and highest number of enemies destroyed, as well as achievements collected.
  • New achievements
  • New carriages
  • New bosses
  • New power-ups
  • Of course, bug fixes and feedback


With a new patch every 3 weeks until the June 26 release date, that means there will be a total of 5 new major patches (including the release day patch) after this one. There will no doubt be some post-release content, too, so look forward to that!

Anyway, with that out of the way, let's discuss some of the new things in this patch.

New content


  • New "Gravity Gun" carriage (Very Rare) - Suck enemies into the center of a gravity well and slow them down, making them juicy Area of Effect targets. Probably the strongest crowd control tower yet!
  • New "Boomerang" carriage (Uncommon) - Launches a boomerang which penetrates targets and then returns back to its sender. If it hits 3 targets, it explodes!
  • The game now tracks your score. You get score from destroying enemies, from upgrading carriages, from collecting power-ups, and collecting gems. Your score is increased by how high the current enemy scaling value is, and it's increased way more by every carriage that you have above 30. NOTE: The game tracks your best time, best score, and highest number of kills, but it does not show it yet.
  • The "Number of Carriages" label now shows how much stronger enemies get with your current number of carriages. Be careful about going above 35 carriages!
  • New upgrade - Attack Speed - Increase the attack speed of all towers.
  • New upgrade - Power-up Frequency - Increase how often power-ups drop.
  • New upgrade - Power-up Duration - Increase how long power-ups last.
  • New upgrade - Stealth - Enemies have a % chance to miss their attacks on the Infinite Power Generator.
  • New upgrade - Pity - Adds a chance of guaranteed progression towards a carriage upgrade.


Maintenance


  • Werebear - Slightly reduced the attack speed and movement speed.


Bug Fixes


  • Fixed a bug that caused debuffs to not last as long as they should, and also caused enemies to become immune to debuffs too early.
  • Fixed bug where the boss text pop-up sometimes didn't display correctly.

Demo Patched - Small Early Access delay

Hello gamers,

Early Access is delayed for a few days while the Steam store page goes through the review process :(. I'm sorry if anyone was hoping to play the full version today.

In the meantime, the demo was updated with 2 new carriages, 5 new upgrades, and more! Please give it a try.

The bigger patch notes will be posted when Early Access is available.

Thanks for playing!

Small Bug Fix Patch

I've pushed a small update for some bug fixes:

Bug Fixes
  • Fixed a bug with the Cannon carriage which caused it to sometimes not do damage.
  • Fixed a bug with the volume sliders which caused them to not work when operating it with a keyboard or controller. (Thanks, fodder!)
  • Fixed a bug where the bottom mute buttons didn't update when updating the mute settings in the Options dialog. (Thanks again, fodder!)


Enjoy!

Welcome to Steam NextFest!

Welcome, gamers!

First, some important news: All Aboard! The Train Defense Express will be in Early Access starting 3/3/2025! The base price will be $4.99 (USD), but there will be a discount for early buyers. The current planned release date is 6/26/2025. I'll post a road map of the planned features once the game is released to Early Access. The patch next week will also include 2 new carriages.

Also, don't forget: All Aboard! can be played on Steam Deck!

Now, for the patch notes:

New Content
  • A new text pop-up now appears whenever a boss spawns, which shows the name and description of that boss.
  • New Power-up: Air Support - Frequently drops bombs on large groups of enemies for a short period of time.
  • Improved the visual effects on the "Pulser" and "Cannon" carriages.
  • Added 2 new songs (thanks, Ozzed!) to the rotation.
  • Added a new remappable button to toggle game speed (Keyboard: G, Controller: RB).


Maintenance
  • Hand of Midas was nerfed a bit to reduce its exponential scaling with star level. If you were generating 1,000,000 gold per minute, a level 3 Hand of Midas was probably responsible for 900,000 of that!


Bug Fixes
  • When an upgrade is at MAX level, do not show a preview of the next level upgrade.


As always, thank you for your continued support, and I hope you enjoy!