Driveloop Playtest phase is over!
🚗💥 Thank You for an Amazing Playtest! 💥🚗
Hello everyone!
The Driveloop playtests have officially ended, and we are beyond grateful for the incredible support and feedback you’ve given us. Your participation has been invaluable in shaping the game, and we’re excited to share what’s next!
[h2]Playtest Recap[/h2]
The playtests were our first opportunity to let you get behind the wheel of Driveloop, and the response was phenomenal. Here are some highlights:
[h2]What We Learned[/h2]
Running multiple playtest weekends gave us incredible insights into what works and what needs refining. Here’s what we focused on:
[h2]What’s Next?[/h2]
The playtest was just the beginning. We’re now shifting focus to building a robust demo with tons of new content and features. Here’s a sneak peek at what’s coming:
Thank you again for being part of this journey!
We’re so excited to continue developing Driveloop with your insights and support. Want to stay involved? Join our Discord to share your thoughts, connect with other players, and get the latest updates:
👉 https://discord.gg/YjGATbJeg9
We can’t wait to show you what’s next—stay tuned for more chaos! 🚗🔥
Hello everyone!
The Driveloop playtests have officially ended, and we are beyond grateful for the incredible support and feedback you’ve given us. Your participation has been invaluable in shaping the game, and we’re excited to share what’s next!
[h2]Playtest Recap[/h2]
The playtests were our first opportunity to let you get behind the wheel of Driveloop, and the response was phenomenal. Here are some highlights:
- You loved the chaotic mix of drifting, ramming, and shooting, but we’ve noted your feedback on balance and pacing improvements.
- Visual feedback was a common request, and we’ve already started improving areas like the health bar and ability indicators.
- The placeholder boss sparked discussions, and we’re happy to confirm that unique, polished bosses are coming soon.
- Sound design tweaks and adjustments to pickup mechanics were also top of mind, and changes are on the way.
[h2]What We Learned[/h2]
Running multiple playtest weekends gave us incredible insights into what works and what needs refining. Here’s what we focused on:
- Playtests were live from 00:00 GMT+1 Fridays to 23:59 GMT+1 Sundays, giving players focused windows to engage with the game.
- Access was rolled out gradually, with players keeping access for subsequent playtests.
- Our Discord community became a hub for feedback, bug reports, and discussions, fostering direct interaction with you and among players.
[h2]What’s Next?[/h2]
The playtest was just the beginning. We’re now shifting focus to building a robust demo with tons of new content and features. Here’s a sneak peek at what’s coming:
- New vehicles, enemies, and abilities to expand gameplay variety.
- Enhanced map-specific mechanics for a more immersive experience.
- Continued rebalancing and iteration based on your feedback.
- Improved visual and audio feedback across all mechanics.
Thank you again for being part of this journey!
We’re so excited to continue developing Driveloop with your insights and support. Want to stay involved? Join our Discord to share your thoughts, connect with other players, and get the latest updates:
👉 https://discord.gg/YjGATbJeg9
We can’t wait to show you what’s next—stay tuned for more chaos! 🚗🔥