0.2.13c!
Happy Thanksgiving! Have an update.
[h3]New[/h3]
[h3]Changes[/h3]
[h3]Fixes[/h3]
[h3]New[/h3]
- You can now toggle on and off the different tiers of weapon skills via the "traits" menu
- Added ability to ban spells in VS mode
[h3]Changes[/h3]
- Claw arm now replaces third combo attack with grab move, like other prosthetic arms
- Increased VS mode win condition from "first to 3 kills" to "first to 5 kills"
- Removed fishanha ability to crit
- Made the timing of humanoids' three-hit attack pattern much more forgiving
- Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies
- In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen
- Slight minor alterations and improvements to the UI here and there
- Increased cooldown time between Ogo attacks
- Eeols now take extra damage from Push and Break cast by swallowed creatures
- Normal Bear has a new, better death animation
- Dead players appear as ghosts now on the level generation screen in Co-op
- You can now blast through the fragile ice passages in the AC with Breakthrough
[h3]Fixes[/h3]
- Crash: Various menu-related crashes in Co-op
- Crash: Crash upon loading a game throwing a "boon_list" error message
- Crash: Various other crashes
- Bug: Casting Shadow Cloak to dismiss it will still siphon dark charges from the environment
- Bug: Can siphon dark charges from frozen corpses indefinitely
- Bug: Eeols can detect humanoid targets through walls
- Bug: Fixed several issues with prosthetic limbs
- Bug: Claw arms don't animate properly
- Bug: Sometimes reloading a game after dying results in a stage of solid blocks
- Bug: Bear doesn't awaken in co-op as long as the screen is split
- Bug: HP for ghost players in co-op sometimes displays as a non-zero value
- Bug: Ghost players can still be controlled and partially seen during level generation
- Misc: Improved performance of reaper's lingering slices