0.2.10d Patch Notes
Changes
Fixes
- Erasing game data now asks for confirmation, and allows you to be more selective with what you want to delete
- Trap doors can be broken open with Break, to make them more consistent with normal doors
- The game now prompts you to save when you quit from the esc menu in Generous mode, and warns you about losing your progress in Permadeath and Continues modes
- Made some improvement to the behaviors of vampiric thralls
- Made dropkick much more accurate against small creatures and rolling foes
Fixes
- Crash: Tutorial crashes
- Crash: Game sometimes crashes when killing things with soul-weapons
- Crash: Several crashes related to vampiric thralls
- Goof: Some blocks have extra debug numbers all over them (that I forgot to turn off)
- Bug: Externally-loaded encyclopedia entries aren't rendering line breaks properly
- Bug: Trap floors sometimes generate without a proper entrance and spawn the player in walls or ceilings
- Bug: Sometimes the name of enchanted equipment ends with an extra "and"
- Bug: Sometimes when jumping up onto a ledge the player clings to the ground strangely
- Bug: Enemy footwear wasn't generating as the right type
- Bug: Pressing [delete] prompts the "are you sure you want to delete this file?" dialog even when no selected file exists
- Bug: Defeated Bosses display the wrong icon on the timeline for the Tank and Bear
- Bug: Shop door passwords aren't always consistent between level seeds/saving and loading
- Bug: Grumbuls in the Tank Fight will sometimes contantly generate "?"s above their heads
- Bug: Issues with controllers and keyboards stealing each others' input in co-op
- Bug: Campfires in Grumbul Forts draw behind the walls of the forts
- Bug: Weapons sometimes spawn as default templates 'small weapon', 'cutting weapon' etc.
- Bug: Equipment with telepathic enchantments is missing the "of empathy/telepathy/sensing" part of the name
- Bug: Shop passwords are sometimes too obscured by background elements to be of any use
- Bug: Doing a Daily Run after a normal run won't reset the internal floor/run time, making the timeline weird
- Bug: Quitting in Generous mode on Floor 1 creates a save summary with the wrong class name and hp
- Bug: Catacoins earned in the Daily Run aren't added to ones Catacoin total
- Bug: Overwriting another save when saving a recovered game in Co-op doesn't work
- Bug: Shopkeeper doesn't target player upon being lit on fire
- Bug: The wrong level music plays after loading games, sometimes
- Bug: View focus on breaking ice barriers is weird and impacts performance poorly
- Bug: Armor of reflection doesn't properly deflect plague flies
- Typo: The loading screen subtitle for the twins has an errant "#" in it
- Typo: Armors "of the Ghost" were misnamed "of Dreams"