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0.2.4

[h2]Changes[/h2]
  • Blood crystals are now worth more based on their quality.

[h2]Fixes[/h2]
  • Crash: Crash upon dying while the corpse loot menu is open
  • Crash: "obj_passage_barrier .loops" crash
  • Crash: When eating or tracking gorhound or burrah-boi corpses
  • Crash: Crash upon non-player characters getting "lucky!"
  • Crash: Crash when melting a bottled ice bolt
  • Crash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op¹
  • Bug: Frozen allies reanimated with Raise Dead still follow the player while frozen as though they were walking normally
  • Bug: Examining undead warriors focuses on their boots instead
  • Bug: Exiting the floor while carrying another player in co-op softlocks the game
  • Bug: Cannot quit game without saving, when presented with the option
  • Bug: Cannot charge tomes when using gamepad
  • Bug: Rapidly using booksmack on keyboard causes the attack to self-interrupt
  • Bug: Anticropolis moving platforms can kill the player unexpected
  • Bug: The frozen door in the anticropolis stage 5 can still be walked through as if it weren't frozen
  • Bug: Meal queue sometimes takes more than 5 food items to progress
  • Bug: Rapidly pressing confirm during co-op level-up can level the same stat twice
  • Bug: Low hp music plays even when you're at full hp, if your max hp is 3 or less
  • Bug: Tracking armor shows its mask sprite instead of the sprite
  • Bug: Accidentally left a debug key enabled that swapped the jump and roll inputs
  • Bug: Gust propeller has wrong sprite origin
  • Bug: Furnace-slime premade rooms generate with only a single furnace tile
  • Bug: Game does not properly save after loading from an existing run
  • Bug: Narrow passage transitions are led to with the text for grumbul encampments
  • Bug: Game softlocks upon returning to character select after dying in a loaded co-op game
  • Bug: Meal queue does not display in co-op
  • Bug: Frozen door in transition stage to anticropolis can still be traversed without melting it first
  • Bug: Anticropolis shortcut passage frequently generates as an inaccessible space
  • Bug: Addressed several issues with level gen that frequently made incompletable levels²
  • Bug: Cleaned up some collision issues with geyser elevators
  • Typo: Potion of Vanishing still named Potion of Invisibility


¹ I'm pretty sure I've fixed this one but I haven't been able to replicate it.
² Impossible levels will still happen from time to time but they should be much less frequent now