Patch 0.5.1
Patch 0.5.1 is out with a Frostbite buff and a couple of fixes. It seems like doing the preview was a good idea as the actual release of The Brewing update is relatively nice and clean. A bow to all who played and reported, seems like it might be something to repeat in the future.
There a few known tiny issues but nothing that should affect the witch hunting too much. We are taking a Christmas & New Year break and will be back in the trenches on January 7th, picking up the work on the Witch Mountain and its L########. Thank you all for buying and playing Witchfire and being a great and lively community that helps the newbies, exchanges protips and builds and experiences, and digs into the lore. Have a fantastic holidays 💝🎄🥳
[h2]Patch Notes:[/h2]
PATCH 0.5.1 (57565)
Frostbite:
[h3]Other updates and fixes:[/h3]
There a few known tiny issues but nothing that should affect the witch hunting too much. We are taking a Christmas & New Year break and will be back in the trenches on January 7th, picking up the work on the Witch Mountain and its L########. Thank you all for buying and playing Witchfire and being a great and lively community that helps the newbies, exchanges protips and builds and experiences, and digs into the lore. Have a fantastic holidays 💝🎄🥳
[h2]Patch Notes:[/h2]
PATCH 0.5.1 (57565)
Frostbite:
- Reworded Mysterium II description to accurately describe its effects.
- Increased base damage by 10%
- Increased the maximum duration of Mysterium II freeze. The duration now increases much more for each bullet spent after the 3rd one
- Freeze duration boost increase from Mysterium II now also appllies to the frozen trail from Mysterium III
- Max magazine size have been decreased from 8 to 6 bullets, so it’s easier to maximize freeze duration
[h3]Other updates and fixes:[/h3]
- Changed Stigma Diabolicum damage multiplier from 1.6/1.7/1.75 to 1.2/1.3/1.35
- Fixed an bug that caused Siren’s Shell not to work when used in certain scenarios
- Heavily optimized Vendor’s UI refresh logic. Buying multiple items in quick succession should no longer affect your framerate.
- Angelus’ shield now correctly processes pushback from enemy attacks starting from 1st Mysterium (was: only on 2nd and 3rd).
- Actually changed Incense costs, as indicated in yesterday’s patch
- Fixed incorrect Siren’s Shell pickup prompt
- Toll Collector in the Castle has extra collision around his legs now and shouldn’t kick the player upwards when approached