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Scriptorium: Master of Manuscripts News

Scriptorium Playtest is available now!

[p]Hi everyone![/p][p]Today’s the day - the Scriptorium playtest is officially live on Steam! [/p][p]You can now jump into the first-ever test version of Scriptorium: Master of Manuscripts and begin your journey into the art of medieval creation. Whether you’re diving into the Story Mode or letting your creativity run wild in Sandbox Mode, you can relax and design in a cozy, medieval atmosphere of our game.[/p][p][/p][p]The playtest runs from today - June 26 - to July 10 (late afternoon GMT). After that, this version will no longer be accessible - so make sure to find time to explore all its corners! [/p][h3][/h3][h3]Your feedback is everything![/h3][p]We want to know - What worked? What didn’t? What surprised you? What would make our game better?[/p][p]The feedback survey is accessible from the main menu or after you exit the game. Please fill it out - your thoughts directly shape what we do next![/p][p][/p][h3]Share your manuscripts![/h3][p]Yes, you can export your creations as PNGs and yes, we’d love you to share them! [/p][p]Create and remember to tag us on social media:[/p][p]And remember - streaming and content creation are 100% welcome - feel free to export your designs and share wherever you like![/p][p][/p][h3]Community Challenges begin soon![/h3][p]Every few days we’ll drop new creative prompts on Discord - the first one happening on June 29! We're planning to send some cool rewards to the authors of the most popular designs, so it's worth to take part in the challenges![/p][p][/p][p]We’re incredibly excited to finally open the doors to Scriptorium. Thank you for helping us shape the future of the game![/p][p][/p][p]Now go! Illuminate something weird and wonderful. And make sure to show it to us - after all, we're making this game for you.[/p][p][/p][p]Until next time,
Your Yaza Games and Mythwright teams[/p]

Scriptorium playtest - all you need to know!

[p]Hi everyone![/p][p]Only 2 days left until the very first Scriptorium playtest begins! We’ve prepared all the key info in one place so you know exactly what to expect.[/p][p]The playtest starts on June 26 around noon GMT and will run until July 10 (late afternoon GMT).
Important: after July 10 you will lose access to this version of the game, so plan your Scriptorium time accordingly![/p][p][/p][p][/p][h3]What is exactly this Playtest version of the game?[/h3][p]This is indeed a playtest version and the reason we are running this is so we can get important community feedback to help us get the game ready for full launch. With your input it’ll help us know if we are heading in the right direction with the finished version of Scriptorium. Please don’t treat this as a demo - it’s a test build, and we’d love to hear what you think![/p][p]This playtest in particular is here for us to test specific systems. In this case it'll mainly be the commission system (so a vital part of the Story mode) and to hear from the community about what you care about when it comes to the full release.[/p][p]As this is an early look at the game you may run into bugs, rough edges, and weirdness. That’s expected and another one of the main goals of this playtest is to give you access to help us spot these. The more bugs we squash now, the better and more polished the final version of Scriptorium at launch.[/p][p][/p][p][/p][h3]What we need most: honest feedback[/h3][p]What would you change? What would you add? What do you love, what don’t you? Have fun, but don’t be afraid to be critical - so please fill out the feedback survey! You’ll find it in the main menu and when exiting the game. It helps us a lot in shaping the future of the game.[/p][p]For bug reporting please let us know and send us the .log file! You’ll find details how to submit bug report in our Steam forums on Thursday or on the #playtest-bugs channel on our Discord.[/p][p]And one final thing! You can join the playtest at any time while it’s live, right up until July 10. So either sign-up now or jump in anytime until July 10.[/p][p][/p][p][/p][h3]What does this playtest include?[/h3][p]This version of the game includes two main game modes:[/p][p]Story Mode - You’ll be creating illuminated works based on orders from various clients. Expect some unusual characters that will really challenge your creativity!
To progress in this mode, you’ll need to fulfill each client’s requirements.
There are 6 different clients and 17 commissions included in the current version.[/p][p]Sandbox Mode - Just you, blank parchment, and your imagination. You’ll have access to the full collection of medieval assets included in the playtest build and complete creative freedom on more than a dozen different parchments. We cannot wait to see what you create![/p][p]Please note: the assets you’ll see in the game are not final and many things will change before launch, including more characters, decorations, borders and other visual goodies.
[/p][p]⚠️ One important technical note: each manuscript can currently hold up to 450 individual elements at a time.[/p][p][/p][p][/p][h3]Sharing your work[/h3][p]✅ Yes, you can export your creations (in PNG format), and we highly encourage you to do so! You’ll find the export button after completing a design. Please share these with us on our social media channels and tag us: [/p][p]✅ Yes, you can stream the game (and honestly, we’d love it if you did!).
[/p][p]We’ll try to be present wherever we can during the playtest period, especially in the Steam Forums to talk with you about the game.But since we’re a small team, we kindly ask: please share your feedback on Discord whenever possible!
You’ll also find the whole team hanging out there, and it makes managing this playtest much easier for us.
[/p][p][/p][p][/p][p][/p][h3]Community Challenges![/h3][p]Throughout the two weeks of the playtest, we’ll be running community challenges every few days!
We’ll ask you to create a piece around a specific concept and share it with the community on Discord and we’ll let the community vote (we also may pick a few of our favourites too)[/p][p]Expect a wide range of prompts from poetic to bizarre! Psst - the most popular entries may receive special prizes, so it’s definitely worth jumping in![/p][p][/p][p][/p][h3]What’s missing in the current build?[/h3][p]This is important to know before you dive in, as we know many of you will ask![/p]
  • [p]You can’t write text like in traditional editors.
    Instead, you’ll place letters individually by dragging and dropping them next to one another.
    Believe it or not, adding a full in-game text editor is a complex task! But it's high on our priority list for the full release.[/p]
  • [p]There’s no save system in Story Mode - this means your progress in this mode resets every time you close the game.
    We recommend completing the story mode available in one sitting.[/p]
  • [p]Sandbox Mode has save support, but it's limited to a single ongoing project. You’re free to exit and return to your sandbox piece at any time.[/p]
[p][/p][h3]Beholder Boss Battle - timelapse![/h3][p]We prepared this little timelapse of one of our recent designs to inspire you - watch how you can create a DnD boss battle poster! [/p][p][/p][previewyoutube][/previewyoutube][p]If this indeed has inspired you, let us know what you will create first![/p][p]
If you have any questions please don’t hesitate to reach out, either here on Steam or on Discord.
We absolutely can’t wait to welcome you into Scriptorium! [/p][p][/p][p]Until next time,[/p][p]Your Yaza Games and Mythwright teams[/p][p]

[/p]

Dev Update #5 - Playtest release date announced!

[p]Hey everyone![/p][p][/p][p]It’s finally June - and with it comes a wave of good news from the Scriptorium. Summer is almost here (at least up here in the northern hemisphere), and we’re kicking it off with something we’ve been looking forward to for a long time...:[/p][p][/p][p]You’ll be able to playtest Scriptorium: Master of Manuscripts for the first time on June 26th![/p][p]
That’s right - our first public Playtest is happening this very month, and we’re beyond excited to see what you’ll create. Whether you’re aiming for faithful medieval-style manuscripts, weird and wonderful designs of your own, or even custom posters for your next DnD session - the Scriptorium Playtest build will let you do just that. This is your chance to start your career as medieval scribe, but just remember: there’s no wrong way to create. So even if you think you’re not the best at creating stuff – give yourself a chance and you might be pleasantly surprised what’s possible in our game![/p][p][/p][p]You probably have some questions - so here’s a quick breakdown of the most important things related to Playtest:[/p]
  • [p]The Playtest will run from June 26th to July 10th for PC players,[/p]
  • [p]You’ll be able to play in two modes:[/p]
    • [p]Sandbox Mode - a pure creative mode with no story, just you, a blank parchment, and hundreds of decorative and drawable assets straight from real medieval manuscripts.[/p]
    • [p]Story Mode - where your in-game scribe will take on creative commissions from quirky clients. Expect light narrative, fun challenges, and a bit of medieval silliness coming from their stories.[/p]
  • [p]There’s no “best” way to play. We’d love for you to try both modes, of course - but the most valuable feedback for us is the kind that reflects how you’d play naturally. Just dive in and do your thing![/p]
[p]During the Playtest, we’ll also be running Community Challenges - small creative prompts we’ll share every few days. We’ll ask you to create themed pieces and share them with us (mostly via our Discord but feel free to post them everywhere you like), and we’ll highlight some of our favorite designs across social media. We’re still thinking about how to reward the most creative among you (besides social media glory!) - who knows, maybe we will even throw in a few prizes![/p][p][/p][p]To join the fun, hop onto our Discord if you haven’t already - most of the challenges will happen there:[/p][p][/p][p]One more important thing - there will also be an in-game feedback survey in the main menu - if you could spare a few minutes after playing, it would mean a lot to us. This Playtest is a big step in development, and your feedback will help guide what we work on next. You can literally shape the future of Scriptorium, as we’re aiming to read all feedback surveys, so make sure you fill out one![/p][p][/p][p]A lot of you have been asking about this feature so yes, you’ll be able to export your creations as .png files. Feel free to post them online, share them with friends and if you make TikToks, reels, videos – it would make our day. We love seeing what you come up with![/p][p][/p][p]And one last very imporant thing: there’s no limit on how many players will get access. In other words, if you hit the green “Request Access” button on our Steam page, you’ll be invited to play. Everyone’s welcome! And if you have any other questions about upcoming playtests – drop them down below in the comments or on Discord, and you can be sure we will answer all of them![/p][p][/p][p]Alright, playtests topic is done. So… what have we been working on lately besides playtests?[/p][p][/p][p]Honestly - almost all of our energy has gone into making the Playtest build the best it can be. In a way, we’ve shifted our entire focus from the full game to this one specific build, treating it almost like a standalone demo. We’ve been polishing things, fixing bugs, improving in-game systems, and trying to make sure that your first impression of the game is all about its creativity - not technical issues (but you’re more than welcome to let us know about any remaining bugs too!). It’s still a limited slice of the game, but we want it to feel good and complete in its own right.[/p][p][/p][p]Just to be clear though - this isn’t the full game, and we still have a lot of work ahead. Once the Playtest ends and we review your feedback, we’ll take a closer look at what’s left to do. We’ll announce the full release date when we’re confident. Good things take time, and thank you in advance for understanding that![/p][p][/p][p]Some other new stuff we’ve added lately:[/p]
  • [p]New parchments and visual post-processing effects to make finished works really pop[/p]
  • [p]Animated avatars and more decorative items for your scriptorium[/p]
  • [p]Tons of new drawable assets - so many, in fact, that we had to do a round of optimization to keep things running smooth (which we did!)[/p]
[p][/p][p]So what’s next after the Playtest?[/p][p]We’ll be starting work on one of our most-requested features: being able to type text directly into your manuscript. Right now, the only way to “write” is by dragging letters onto the parchment. While it’s fun in its own way, we know it’s not ideal. Adding proper text input is a bit tricky (surprisingly!), but we’re on it. Don’t worry - in the final version, you’ll be able to write exactly how you want.[/p][p][/p][p]To wrap it all up - here are some of our own creations made while testing the Playtest build. We hope they inspire you. Let us know in the comments what you want to make first![/p][p][/p][p][/p][p]Thanks again for your patience and support - it means the world to us. We can’t wait to see you in your own scriptorium with your trusty quill in hand![/p][p][/p][p]See you on June 26th! [/p][p]Your Yaza Games and Mythwright teams[/p][p] [/p][p]
[/p]

Dev Update #4 - UI makeover, gilded parchments, and a bit of drama

Hey everyone,

Uff... it’s been a while - a few intense weeks since our last development update full of drawing, designing, testing, and writing. But we’re back with the April update from our studio, and there’s plenty we’re excited to share with you.

This post is all about where we are with the development, what’s new, what we’re working on next - and most importantly, how to sign-up to be able to play Scriptorium: Master of Manuscripts public playtest in the future!

[h3]📜 Playtests are coming soon![/h3]
Let’s start with the big one - as you know, we announced that we will be doing public playtests a few weeks ago, if you missed this you can still sign up! Just head to our Steam page and click the big green “Request Access” button. That’s it - once we’re ready, you’ll be among the first to grab a quill and design your own medieval manuscripts. You don’t need to do anything else, just wait until we’re ready - we’ll let you all know well in advance when the playtests will start.

…But when can you finally play the playtest build?
The only answer we have is - soon. We’re polishing the build so that your feedback can focus on gameplay adjustments and creativity - not bugs or technical issues. It’s important to us that your first impression of the game centers on its creative side, not technical problems. That said, while we’ve worked hard to make the experience as smooth as possible, it is still an early development build - so you might encounter the occasional hiccup. If you do, feel free to report it - every bit of feedback helps us make the game better.
Also, to clear up something a few of you have asked: yes, you’ll be able to export and share your manuscripts on social media, even in the playtest version. We can’t wait to see what you’ll create!
Okay, let’s move on to what’s changed in the game itself.

[h3]✍️ Making your scribe feel alive[/h3]
Over the past few weeks, we’ve made solid progress in bringing your scribe - i.e. the avatar you’ll embody while crafting manuscripts and designing your scriptorium - to life. Here’s the character customization screen!



It is still in mockup form, but it’s coming together. We’re aiming to make it immersive and personal. We’ve also begun animating different scribes. The first few are already moving, breathing, and ready to help bring your manuscripts to life. Each has their own look and personality, and we’re working on giving you more visual customization options so they truly feel like your scribe.



[h3]🎨 Brand new in-game UI![/h3]
We’ve also spent time properly refining the UI, which until now had mostly placeholder elements. The gif below shows off our latest iteration of the interface frames, color swatches, composition tools, and dialogue bubbles for the clients who’ll commission your work.



As you can see, we’ve deliberately separated the visual style of the UI and the manuscript canvas to reduce distraction and help you focus on the creative side of things.
Dialogue bubbles also use a distinct visual language to highlight the narrative layer of the game, separating it from the purely creative one. Let us know what you think - everything’s still a work in progress, and your feedback matters!

From a technical perspective, this new UI style helps maintain visual clarity, especially when switching between layers of gameplay. Clear contrast between UI components and the manuscript should help reduce eye fatigue and improve usability - especially during longer design sessions. It also makes it easier for us to iterate on modular UI elements, which improves our efficiency when polishing features in the future.

[h3]🌟 Gilding - we're going gold![/h3]
We’re testing something truly special that we’re proud to share with you: medieval gilding! Yes, just like in authentic, historical manuscripts, you’ll soon be able to add gold embellishments to your designs.



Historically, gilding was used to elevate the prestige of a manuscript - often reserved for religious texts, royal commissions, or important ceremonial works. Medieval scribes used real gold leaf, applied meticulously with gesso and brushes, to add shimmering highlights to initials, borders, and symbols. Gilding was often the first decorative step, applied to specially prepared parchment or vellum. Gold’s brilliance was seen as a symbol of divine light, making it especially prized in religious works. We’re aiming to replicate that feeling in-game, as authentically and faithfully as possible.

In the game, gilding will be available for specific decorative elements. We’re still figuring out how it’ll work from a gameplay perspective, but most likely it will require rare resources and come at a higher cost - though the visual impact will be worth it. Imagine an ornate initial letter glowing with golden brilliance, or an emblem illuminated by the candlelight (yes, the gold will shimmer and look different depending on the camera angle!). We hope it adds a satisfying layer of depth to your creations. Please keep in mind that this feature is still early in development, and most likely, we’ll ask for your feedback in one of future playtest sessions!

[h3]🧠 Commissions that tell stories[/h3]
A major design focus has been on commissions - the core quests clients give you that guide your journey and shape the scriptorium you build.
We’re working to ensure that every commission feels meaningful. Some will be purely decorative, others metaphorical or symbolic. A few may even get a bit bizarre or just outright hilarious. Our goal is to have as many of them reflect the personalities of the clients who request them.



And yes, some clients will return for follow-up projects - and in these cases, their stories will evolve along the way. Some of them may even feel familiar… including your favorites from our previous game, Inkulinati (pssst… which is currently on sale on Steam, if you haven’t tried it yet 👀). We’re also working with a few guest creators from YouTube and social media who will appear in the game as special clients with their own commissions created just for you! We’ll share more about that in a future update - you’ll meet many wonderful creators you probably already know from their medieval content on the biggest social media platforms.

And for the sake of clarity - for those of you who prefer to create without taking on client jobs, don’t worry: there will also be a sandbox mode where you can focus entirely on your own creations without interacting with anyone in-game.

[h3]🎉 Join us on Discord![/h3]

Want to hang out with the dev team, suggest manuscript references, or follow our journey more closely? Come join our Discord community! Just scan the QR code below and say hi 👋 Our entire team is there - we’d love to see you there too!

Phew… this turned out longer than expected, but we hope it was worth the read! As you can see, we’re working really hard - and with care - to make sure Scriptorium: Master of Manuscripts becomes a place where creativity, storytelling, and medieval artistry come together that you’ll want to return to again and again.

Thanks for being with us on this journey. Let us know what you think - and of course, feel free to drop your questions in the comments below!

- Your Yaza Games and Mythwright teams


New Scriptorium Video, New Publisher, and Playtest Sign-Ups Open!

Hello everyone,

As we mentioned in our previous Steam News post, we had the honor of participating in this year’s Dames 4 Games Showcase - and what an incredible event it was! Missed it? No worries! You can still catch our special video featuring Asia and Anna, the talented women of Yaza Games. They’ll take you behind the scenes, sharing their creative process and showcasing how their skills and expertise are shaping our upcoming game, Scriptorium: Master of Manuscripts.

Sit back, relax, and enjoy the video.

[previewyoutube][/previewyoutube]
We’re also thrilled to announce that Mythwright is joining us as the publisher for Scriptorium: Master of Manuscripts! Their publishing expertise and carefully curated portfolio make them the perfect partner to help bring our vision to life. They know medieval games like we know manuscripts. They are the people behind Going Medieval, as well as the upcoming chill swordmaker Bladesong (check it out - similar vibes to us) and the medieval inn simulator Innkeep. See, we told you that this is a publisher that really suits us. With Mythwright by our side, we are sure Scriptorium will be the best game it can be.


You also may have noticed you can now sign-up for our first playtest! In the future, we plan to organise time-limited playtest sessions for those who have signed up, where we will provide you with development versions of the game before the release, asking for feedback on the elements of the game that are currently in development. Currently, we are not ready to give you a specific date when the first playtests will start, but we will let you know as soon as we know what we want to test with you and when. At the moment, all you have to do is sign up (just click the green "Request Access" button on our Steam Page), you don't have to do anything else to join the playtests in the future. Once we know the dates for this, we'll share across all of our social channels and here as well, so make sure you're following us and the game is on your Steam wishlist!

Our FAQ has also been updated with new answers to both old and new questions. Do you have a question that’s on your mind? Check out the new and updated FAQ - the answer might be there. (And if it’s not, just ask us below).

As always, thank you for your support. We’ll be sharing with you our development journey and progress here on Steam as we do. Can’t wait to show you more in the not tooo distant future.


Until next time,

Your Yaza Games AND Mythwright teams