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Scriptorium: Master of Manuscripts News

Merry Christmas from Scriptorium dev team!

[p]Hello everyone![/p][p][/p][p]We know you’re probably deep in the Holiday chilling with your loved ones, so this update will be a short one - but we couldn’t end 2025 without talking to you here and wishing you the best! We want to wish you a wonderful holiday season - full of creativity (medieval, preferably!), warm moments, and quality time with your loved ones.[/p][p][/p][p]We also prepared a small gift for you - a holiday greeting card template featuring your favorite medieval (egg)horse! Our mascot agreed to make a special appearance and decorate it for you. Feel free to send it to your friends and family who have a soft spot for all things medieval![/p][p][/p][p][/p][p][/p][p]In just a week, we’ll begin 2026 a.d. - the year you’ll finally get to play Scriptorium in all its glory! We’re excited (and yes, a little nervous too) to see how you’ll feel about the full version, after how awesome the playtest was earlier this year. Development is going really well - with each week the game becomes more complete, more polished, and simply better, bringing us closer to a (strong, hopefully!) release. So don’t worry: we’re working at full speed, and we honestly believe we’ll have something special to deliver you soon.[/p][p][/p][p]We also keep seeing your questions about the next playtest - and we completely understand that waiting is hard. While we can’t share a date just yet, we can promise that in the coming weeks you can expect some exciting news about opportunities to play Scriptorium before the full release.[/p][p][/p][p]And one more thing - we want to stay closer to you on Steam and keep you in the loop, so starting in January you’ll be seeing us here more frequently - we're thinking about bi-weekly updates. So we’re going to try shorter, more regular posting schedule here - imagine quick snapshots from the most recent exciting things of development. Let us know what you think of that plan![/p][p][/p][p]Once again - Merry Christmas and Happy Holidays, folks! 2026 is surely going to be packed with a lot of fun for medieval fans![/p][p][/p][p]Your Yaza Games and Mythwright Teams[/p]

Dev Update #6: Answering your playtest questions! & Scriptorium at PGA!

[p]Hey everyone,[/p][p]Uff... it’s been a while since the Playtest ended, but we’re finally back with something you’ve been asking us for quite a bit - answers to your most common playtest survey questions! We went through thousands of your responses, and these were by far the ones that showed up the most.[/p][p]Since the Playtest, we have been working very hard on development and taking a bunch of your feedback onboard. With each passing day, the game is becoming more complete and closer to what we envisioned for it, and a lot of that is thanks to your incredible playtest feedback. So, let’s dive right in and tackle the questions you care about most![/p][p][/p][p]When will the game be released?
No release date yet! The reason is simple - we’re currently working hard on the game after the Playtest and want to first update our plans based on all the great feedback you gave us. We take it seriously![/p][p]What we can already say is that we’ll need a bit more time than we initially thought, and we are aiming for the release in 2026. Don’t worry though - it’s not a big delay by any means, and the game doesn’t have any major problems that would significantly push the release date back. Just after the Playtest, we decided that Scriptorium deserves a few more features you asked for to make both Story Mode and Sandbox Mode more engaging and replayable. [/p][p]As you know, we’re a small team, supported by a great publisher, but we do everything ourselves, and as many of you ask, with no AI-generated content. So making these changes takes time, and we don’t want to overwork our team in the process. We believe you’d make the same call in our shoes - this extra time will really make Scriptorium a better game, and a more complete experience that’s truly worth your purchase at launch. And just to clarify - right now, we don’t plan another Playtest session as we’re still implementing your amazing feedback from the last one. We treat Playtests as a development tool, not a demo, so that plan might change in the future if we need to test something with you all.[/p][p][/p][p]What is the estimated price?
No decision on the pricing yet, but our goal is to keep it reasonable. We know there are so many great games out there, and we want Scriptorium to be accessible to as many players as possible. You can expect more details on that closer to release.[/p][p][/p][p]I missed Summer Playtests - will there be more playtest opportunities? Yes! We are happy to announce thata you will be able to play Scriptorium during Poznań Game Arena in Poznan, Poland between October 24 to October 26! Yaza Games booth will be in Hall 5 Booth no. 10![/p][p][/p][p][/p][p]We’re also looking into other future opportunities to let you experience the game again before release. For now, our focus is on the full version and the upcoming demo, which we plan to share closer to launch - most likely during one of the future Steam Next Fests. Stay tuned for updates![/p][p][/p][p]Will the game be available in other languages besides English?
Yes! While it’s too early to confirm the full list of supported languages, we definitely want to localize Scriptorium into as many as we can. We’ll share the confirmed list later on our social channels. [/p][p][/p][p]What platforms will the game be on?
PC (Steam) is confirmed as it’s our main development platform! Interestingly, during recent playtests we’ve heard from a few of you that the game runs quite well on Linux, even though we haven’t prepared a native port for that system and we can’t guarantee that all distributions are fine now or will be fine closer to the release date. We’ve also received a lot of questions about MacOS support - unfortunately, it’s not an easy system to port to, so we can’t promise anything yet. If anything changes regarding new platforms or stores, we’ll let you know here and on our social media channels.[/p][p][/p][p]Will the game have regional pricing for countries like Brazil?
Of course! We know very well that Steam’s default regional pricing tables can be a bit outdated - as developers from Poland, a country where our currency is affected by this quite heavily, we’ve seen how that can make prices uncompetitive. So rest assured, regional pricing will be carefully adjusted to make the game fairly priced in every region, especially in countries with lower purchasing power.[/p][p][/p][p]Will there be an Early Access period or a full release?
No plans for Early Access. You can, however, expect a demo and at least one chance to play the game live at upcoming gaming events. The game will be showcased in our home country Poland at Poznań Game Arena! We’ll be there next week with a build quite similar to the playtest between 24-26 October.[/p][p][/p][p]Can creations made in the game be used for personal or commercial purposes (e.g. D&D campaigns, posters, etc.)?[/p][p]We get this question all the time! Here’s the rule:[/p]
  • [p]You can freely create, export, and share your manuscripts on social media or use them for non-commercial purposes (for example, illustrate your hobby writing project, use as your profile picture on social media, etc.).[/p]
  • [p]However, if your project is commercial - like a published book or monetized material - you can’t use Scriptorium-generated works in it. We want to treat everyone fairly, so this rule applies equally to all players with no exceptions - Scriptorium is a tool designed to provide you with fun experiences. [/p]
[p]Tl;dr - the easiest way to be sure if you can use Scriptorium’s export images: ask yourself, “Am I using this work directly or indirectly to earn money?” If the answer is no - go for it! [/p][p][/p][p]Is it possible to use the sandbox for educational or cultural projects, with proper credit?
Absolutely! All educational and cultural institutions are welcome to use works made in Scriptorium for non-profit purposes and use Scriptorium as a game that helps bridge medieval times with contemporary experiences. Cultural institutions are especially welcome to get in touch with us, as we have a lot of experience in working with such entities and we love to get involved as a studio too for collabs, cross promos, etc.![/p][p][/p][p]Will there be more assets and illustrations (animals, mythical creatures, different eras, etc.)?
Definitely! We’re adding lots of new content - more animals, more decorations, more characters, and more everything. Honestly, we’re only a little worried there might be too much to choose from! As for different eras - no plans for that, as medieval times are our one and only source of inspiration.[/p][p][/p][p]Will there be a Story Mode? How long and replayable will it be?
Yes, of course! Story Mode is at the very heart of Scriptorium. You’ll create your own scribe, take commissions from various quirky clients, and grow your medieval workshop (including filling it with various items to make it truly yours!) to become the best illuminator in the land. It’s hard to say exactly how long it’ll take to complete the game - it’s tough to estimate for creative-based games as a lot depends on how much time you want to spend crafting each manuscript. Some players will move fast, focusing on progression, while others will lose themselves in every little detail for hours.[/p][p][/p][p]Will there be a text option to write full sentences instead of placing individual letters? Yes! The system in the Playtest build was temporary - we’ve already implemented a proper text editor that lets you choose fonts, sizes, and move text fields freely around the manuscript page. (please keep in mind the the art design of this feature that you see below is still a work in progress and not final by any means! but it's only going to get better.)[/p][p][/p][p][/p][p][/p][p]Will players be able to customize their character/avatar?
Yes! In Story Mode, you’ll create your own scribe, choosing from various appearance options, choose your own name and other details to make your experience personal to some degree.[/p][p][/p][p]Will there be more music or a longer soundtrack? Will the OST be available on Spotify?
We’re working on it! Based on your survey answers, we know you loved the medieval and lo-fi chill vibes, so we’ll keep expanding the soundtrack in that direction. We’ll share more soon, but rest assured - we want the music to make you feel truly immersed in the experience.[/p][p][/p][p]Will there be modding or Steam Workshop support?
Not planned at the moment - but that may change in the future![/p][p][/p][p]Will there be more stories and lore about the characters and the world?
Yes! Characters will have their own motivations, quirks, and personalities - some will appear only once, others will return with follow-up commissions. Expect interesting stories and even more interesting manuscript requests![/p][p][/p][p]Will there be an option to save images in formats like PNG or PDF for printing? [/p][p]Yes! You can print your artworks and use them however you like - for example as a bookmark. [/p][p][/p][p][/p][p][/p][p]Will there be the option to write entire books with multiple pages?
Not directly in-game, as it’s not in our plans for launch as of today, but you’ll easily be able to create multiple pages (i.e. each page as a separate image file), export them, and combine them into one PDF with multiple pages using any free tool online.[/p][p][/p][p]Can players keep playing the Playtest version or access a limited demo?
The Playtest build was (and will remain in case of future playtest sessions, if they happen) a tool for testing the game together with you - not a demo or early access version, so expect a time-limited experience.[/p][p][/p][p]How did the developers get the idea for the game?
Scriptorium has been with us since the days of Inkulinati. We thought: maybe instead of fighting on the pages of manuscripts with medieval marginalia creatures, why not let players create them themselves? We already had the assets to start with, and your early feedback was so encouraging that we knew this was the perfect next step for our little medieval universe.[/p][p][/p][p]Will there be paid DLCs?
No plans for that as of now! If we ever do DLC, it’ll be because we have something truly meaningful to add - like a whole new setting or major content expansion. Cutting content to sell as DLC isn’t something we want to do with Scriptorium, so no worries there![/p][p][/p][p]Phew... that was quite a list!
Thank you once again to everyone who played the Playtest, filled out the surveys, and shared your thoughts. Your passion and feedback continue to shape Scriptorium every single day. If you have more questions, feel free to drop them in the comments or join our Discord community - our team is there and happy to chat anytime![/p][p][/p][p][/p][p][/p][p]See you soon (in person - next week in Poznań at Poznan Game Arena 2025!), and thank you for helping us illuminate the world of Scriptorium together.[/p][p]Your Yaza Games and Mythwright teams[/p][p]
[/p]

Scriptorium Playtest is over! Thank you!

[p]Hi everyone![/p][p]Ufff... after two long weeks, hundreds of your incredible manuscripts and thousands of messages exchanged on our Discord and social media channels, the first Scriptorium playtest has officially come to an end. We want to thank every one of you who joined us over the past days - whether you played for hours, submitted detailed feedback, or just popped in to see what this illuminated manuscripts world was all about. This was our very first opportunity to let you experience Scriptorium, and your response has been incredible, and we are beyond grateful for each one of you![/p][h3]Summary[/h3][p]Let's tackle some number! Almost 14,000 players joined the playtest on Steam with vast majority of them actively played the game. We received a whooping 2000 completed feedback surveys - and the results speak for themselves![/p]
  • [p]96.5% of you said they would recommend Scriptorium to a friend[/p]
  • [p]97.9% (!) said they’d leave a positive Steam review[/p]
[p]These are exceptional numbers - and if they hold through to launch, Scriptorium would be among the highest-rated games on the platform, with "overwhelmingly postiive" rating![/p][p]Your feedback, both positive and critical, has been invaluable. That was the primary goal of this playtest: to find out what works, what needs improvement, and where we should focus our efforts before release. Some of the issues raised are already on our roadmap - like save system, proper tools for placing text, or expanding the number of available assets for you to use in the editor. We now have a much clearer picture of what Scriptorium needs, and we’re already putting that feedback into action.[/p][h3]So... will the playtest return?[/h3][p]It’s a possibility - but we don’t want to make any promises just yet. As we mentioned every time the playtest was designed as a development support tool, not a marketing event, not a demo version, and whether we run another one will depend on where the project is a little further down the road. We may want to test another build later in development - and for example focus on different aspects of the game for you to test - but for now, we need to take what we’ve learned and make the most of it.[/p][p]What we can conifrm is that the demo version will of course be released closer to the 1.0 launch - most likely during a future Steam Fest. We’ll share more when we have a confirmed date. So it's certain you'll have at least one more chance to play Scriptorium before the full release![/p][h3]What’s next?[/h3][p]Over the coming weeks, our team will be reviewing every single survey, bug report, and suggestion. This is the moment where your feedback directly shapes the next phase of development. Please give us some time to evaluate the feedback and focus a bit more on the development of the game now, as we would love to show you that your feedback really mattered and will actually be implemented into the game.[/p][h3]Your creations[/h3][p]One of the most exciting parts of this playtest has been seeing what you made with the tools we gave you. From faithful medieval scenes to completely surreal experiments, your manuscripts have surprised, inspired, and made us laugh.[/p][p]We’ll be sharing a selection of soooo many our favourite works from the playtest below - we hope they’ll inspire you as much as they inspired us![/p][p][/p][p][/p][p]Author: veneny[/p][p]Author: Minimaks[/p][p]Author: Minimaks[/p][p]Author: Minimaks[/p][p]Author: longleggedgoth[/p][p][/p][p]Author: Zeer[/p][p][/p][p]Author: The Walrus[/p][p]Author: Liv[/p][p][/p][p][/p][p]Author: Toltomeja[/p][p][/p][p]Author: Eskilinha[/p][p][/p][p]If you haven’t shared yours yet, don’t worry - you can always drop your work on Discord or tag us on social media.[/p][p][/p][p]Once again: thank you for being part of this Playtest!. You’ve helped us learn more in two weeks than we could’ve in months on our own. Now it’s our turn - to dig in, refine the systems, and get Scriptorium ready for its next chapter. We're 100% honest when we're saying that we believe that we have something special here, of course with you all involved! [/p][p][/p][p]Hope to see you in the Scriptorium really soon - until next time,
Your Yaza Games and Mythwright teams[/p][p][/p][p]Author: Eskilinha[/p]

Create sacred, obscene or cringey medieval art in the playtest for Scriptorium, an illuminated manuscript sim

In bygone ages, Christian clerics would spend decades hunched over scrolls of vellum and parchment, ornamenting the text with scenes of questing knights, creeping chimeras, spiralling verdure, and perhaps the occasional bare bottom, as a treat. They would sacrifice their wits and tendons to the cultivation of microcosms, planted in the eyes of capital Os, or growing around the bars of capital Es.


Now, you can crap on their efforts by slapping together rad illuminated pages in seconds in a video game editor. That game is Scriptorium: Master of Manuscripts, a book-adorning sim from the creators of pen-and-paper (hah!) strategy game Inkulinati. It's got a playtest running till 10th July.

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Scriptorium Playtest is available now!

[p]Hi everyone![/p][p]Today’s the day - the Scriptorium playtest is officially live on Steam! [/p][p]You can now jump into the first-ever test version of Scriptorium: Master of Manuscripts and begin your journey into the art of medieval creation. Whether you’re diving into the Story Mode or letting your creativity run wild in Sandbox Mode, you can relax and design in a cozy, medieval atmosphere of our game.[/p][p][/p][p]The playtest runs from today - June 26 - to July 10 (late afternoon GMT). After that, this version will no longer be accessible - so make sure to find time to explore all its corners! [/p][h3][/h3][h3]Your feedback is everything![/h3][p]We want to know - What worked? What didn’t? What surprised you? What would make our game better?[/p][p]The feedback survey is accessible from the main menu or after you exit the game. Please fill it out - your thoughts directly shape what we do next![/p][p][/p][h3]Share your manuscripts![/h3][p]Yes, you can export your creations as PNGs and yes, we’d love you to share them! [/p][p]Create and remember to tag us on social media:[/p][p]And remember - streaming and content creation are 100% welcome - feel free to export your designs and share wherever you like![/p][p][/p][h3]Community Challenges begin soon![/h3][p]Every few days we’ll drop new creative prompts on Discord - the first one happening on June 29! We're planning to send some cool rewards to the authors of the most popular designs, so it's worth to take part in the challenges![/p][p][/p][p]We’re incredibly excited to finally open the doors to Scriptorium. Thank you for helping us shape the future of the game![/p][p][/p][p]Now go! Illuminate something weird and wonderful. And make sure to show it to us - after all, we're making this game for you.[/p][p][/p][p]Until next time,
Your Yaza Games and Mythwright teams[/p]