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FlyKnight News

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Patch 1.0.3

Reworked changes from last patch which was preemptively rolled out.

Important changes to chests and personal stashes were made to prevent stash wipes and empty chests on non-host players.

Fixed a bug where chests and stash inventories would only save the next to last action that you made on it as a non-host player.

Changes to savedata were made to prevent data corruption.

Important change to equipment weight, from all the equipped weapons, only the one currently held in hand is added to equipment weight, the tooltip in the menu has changed to reflect this. Armor weight and spells weight still apply as usual.
This change was made to encourage players to have a variety of weapons on hand at all times to deal with all kinds of weaknesses and enemy types.


Fixed a couple of attacks from the pillbug pugilist that had no damage type assigned, bypassing characters defences.

Patch 1.0.2e

Fixed a bug where the Swarm spell would ignore the quarrel preventer ring

Altered some settings in the visuals of the lootable objects on the ground as an attempt at fixing the LowLevelFatalerror crash that some users are experiencing

Altered some ways in which player data is created, loaded, and saved in an attempt at fixing data creation/corruption.
If a savegame could not be created you will get a warning in the main menu, you can still create a character and load into the game, chests and doors should work but your progress will not get saved.
A common thread to this problem seems to be Windows 11 and likely its antivirus but we don't know for sure yet.

Reworked the way chests work to prevent them for not showing loot to certain players during coop

Leaf Spear has been buffed

Small patch 1.0.2f

Added back cut content: a ring that enables a dodge maneuver, it's somewhere in the swamp

Fixed a bug where clients would use stamina twice as fast as the host, whoops

Fixed a bug where you'd use less stamina while wearing more weight (nobody reported this???) now equipment weight is not considered for stamina usage at all, only for regeneration

Micropatch 1.0.2e

Changed some default values in an attempt at fixing the savedata corruption or missing bug where players would not be able to move the camera around, this does not fix the problem of data not saving but at least you can play the game

Inventory stash size has been changed from 80 to 152 ONLY for new characters, it's too dangerous to change data of old characters

Added a couple of vital items to the bottom of the stash in case the player misses them