First and foremost, thank you for your patience and unwavering support.
As promised in our recent announcements, we're pleased to deliver the latest update to "Nordhold: Origins." This patch brings the much-anticipated Mini Endless Mode, a new rotation of relics, and several quality-of-life improvements inspired by your feedback.
We hope these enhancements make your experience even more enjoyable.
[h3]
NEW Content:[/h3]
[h3]Introducing the Mini-Endless Mode[/h3]
From Wave 20 onward, experience our new "Mini-Endless Mode"! This ultra-difficult mode offers seasoned players a true challenge to test their builds and make the leaderboard fairer. Face nearly unbeatable hordes up to Wave 29 (hence "Mini-Endless") and aim for the top of the rankings. Get ready for an intense fight - it's going to be tough, so gear up!
[h3]New QoL Content:[/h3]
- Color highlighting when building towers, which directly shows you the range elevation per hex
- Clearer radius display to show the exact range of towers/spells
[h3]Relic Replacement[/h3]
- Removed Relics: Crown of Prudence (legendary), Valknut's Ascendant (legendary), Vision Chest (rare)
- New Relics: Oath of Bones (legendary), Artifact of Determination (legendary), Rake for Hire (rare), Master Builder's Hammer (rare), Seal of Constancy (common)
[h3]Buffs:[/h3]
- Trading Ships (Trading Post Upgrade), Lvl. 5: 23 -> 25 Gold per Wave
- Magma Field (Volcano Mortar Banner):
- 1st Time: Stacks on Impact: 2/3/5 -> 6/8/10
Stacks per Hex Field: 2/3/5 -> 4/5/8
- Follow-Ups: Stacks on Impact: 2/3/5 -> 6/8/8
Stacks per Hex Field: 2/3/5 -> 4/5/5
- Optimized Burn Tool Tip
[h3]Nerfs:[/h3]
- Tower (Upgrades):
- Crit Damage Upgrade: +50% -> +40%
- An inflation level has been added to the tower upgrades (the tower upgrade prices double every 5 levels)
- Maximum Tower Level currently: 20
- Runestone Tower:
- Trinity (Banner), 1st Time: Beam Damage: 39/41/50% -> 39/41/47%
- Trinity (Banner), Follow-Ups: Beam Damage: +7/10/17% -> +6/8/14%
- Focus Rune (Banner): Increase per second: +13/18/31% -> +10/12/20%
- Grimlock the Bandit King (1st Boss): 11000 -> 10000 HP
- Arc Tower:
- Chain Crits (Banner): Crit Chance: +0.24/0.32/0.56% -> +0.18/0.24/0.42%
[h3]Adjustments:[/h3]
- Adaptation of the scoring system to take kills into account in order to make the Endless Mode more competitive and accurate
- Rank milestones shifted:
- Silver: 0-799 -> 0-999
- Gold: 800-1499 -> 1000-1799
- Platin: 1500-2099 -> 1800-2499
- Obsidian: 2100-2599 -> 2500-3099
- Valhalla: 2600+ -> 3100+
- Adjustment of the elite monster calculation
Now there is only a maximum of 1 elite enemy per wave, but the enemy with the highest HP is now selected as the elite enemy.
The elite chance previously calculated individually per monster is now replaced by a simpler calculation:
- Waves 0-5: 0% Elite-Chance
- Waves 6-10: 10% Elite-Chance
- Waves 11-15: 15% Elite-Chance
- Waves 16+: 20% Elite-Chance
This also changes the calculation/influence of the following perks:
- Hero Attribute (+20% Elite Enemy Chance) -> is now added to the above opportunity (more impact than before)
- Oracle Effect (Elite Surge): is no longer quintupled, but increases the above-mentioned chances by an additional 50%.
[h3]Improvements:[/h3]
- Fixed a bug where the life bar of an Orc Shaman killed during a teleport left an artifact behind
- Upgrade badge handling optimized
- Game performance optimized
- Fixed a bug where Bleed had too little Bleed duration in the beginning and too much in the late game
- Optimized leaderboard loading behavior
- Fixed some SFX bugs (e.g., the Upgrade Label SFX was sometimes played twice)
- Bug solved where the ingame feedback/bug report did not work in the end screen
- Optimized saving behavior including bug fixes (elite chest prediction, new tile generation, double unique banners)
- Intelligible labeling on the “Lucky Shot” banner (Arrow Tower) that “Rapid Archer” has no effect on this: The probability of the “Lucky Shot” extra shot therefore affects the entire shot sequence and not each individual shot from “Rapid Archer”.
Please remember to communicate any feedback/bugs via Discord or ideally this way:
How to send Feedback/BugsThanks for reading and if you like the game, remember to add the full version to your
wishlist - it would help us very much: https://store.steampowered.com/app/3028310
[h2]Social media[/h2]
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