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Calling all modders! – ComboCrate 2024 Workshop Event


We're quickly approaching the next couple of curated map releases! Since there's been much interest in accepting more community-contributed skins outside of new maps, we're looking to release a multi-contributor workshop box somewhere in-between. Tentatively, sometime between December and early-2025.

Craftable & Purchasable Boxes

We wanted to do something a bit different, which we're calling the ComboCrate 2024 Event.

For this event, we want to release two different Workshop boxes. One craftable (similar to the 10th Anniversary items), and one purchasable from the Stockpile item store.

Since only the purchasable box (and its equivalent bundle) would offer a revenue split, creators should include a minimum of two items as part of each submission – that's one for each box!

Guidelines

We’re looking to accept 14–18 items per box. These items should be uploaded to the Steam Workshop, and follow our Submission Guidelines & Requirements.

View the Submission Guidelines & Requirements

Submissions must also do the following:
  • Include “ComboCrate 2024” or “ComboCrate” in the title, e.g., “Awesome Top Hats [ComboCrate 2024]“.
  • Each submission must include at least two items. These can be in the same Workshop upload or as separate uploads. If separate, please link them (e.g., in a Collection or the description) and ensure the same authors/contributors are listed.

We're planning to accept a variety of item skins and cosmetics. Item skins with custom models are allowed. We are not accepting any mythical effects or vehicles skins for this event.

Refer to the FAQ below for more information.

FAQ
Q. When’s the deadline for submissions?
Currently: the deadline is December 1st. We may extend this due to the tentative release date for the boxes.

Q. How do I create a skin or cosmetic?
You can check our official documentation below the guidelines/requirements we've linked to earlier! There's also many helpful community-made tutorials, but some of those may be outdated.

Q. Will you accept older submissions?
We will consider older submissions if they've been updated to match the event guidelines. That means including "[ComboCrate 2024]" in the title, and submitting at least two items. They should also follow the latest guidelines/requirements outlined in our documentation!

Q. Can I submit more than two items?
Yes! For example, you might submit three different items, or even an entire outfit. We'll choose which of the items to accept.

Q. Are you accepting more than 2 items from the same author(s)?
We'd like to accept items from a variety of creators. However – we may consider additional options depending on the number and quality of valid submissions, along with factors such as items that have multiple contributors.

Q. What happens if my submission(s) have multiple authors?
This isn't an issue, so long as there's at least 2 items we can accept (meaning – those items have the same authors listed). The Curated Items documentation has more information about how multiple contributors affects revenue share.

Q. Do my items have to be related/similar?
Your submissions do not need to be similar (but can be)! For example, your items could be a fancy hat and an Eaglefire skin. Or it could be two skins that share the same pattern. We will decide which box each item is placed in.

Q. Will boxes require a key?
No. Both boxes can be immediately opened. Similar to other purchasable boxes, the purchasable ComboCrate 2024 Event box will also have an equivalent bundle that contains all of the items within its box.

Q. What happens if my items are not accepted?
Even if your items are not accepted as part of this event, they could still be accepted for a different update in the future!

View the latest Documentation for Creating Skins/Cosmetics View Blogpost

3.24.5.1 Patch Notes

Changelog


Added
  • "% Full" optional column for server browser.
  • New default server list sort using mix of ping, fullness, and player count.
  • Death barriers in PEI harbor foundation and Seattle bridge ramps.
Changed
  • Clarify wording of online safety toggles current value.
  • Online safety menu can be shown again using new toggle at bottom of Options menu.
  • Raise default server filter max ping from 200 to 300 ms and turned off for non-Internet defaults.
Fixed
  • Show original link URL in tooltips when rewritten for Steam link filter.
  • Broken fortification and garage alignment in slots with Y forward. [Thanks mos3025 and MrGoBi!]
  • Quick filter toggles zero size with IMGUI glazier mode. [Thanks TSB and RBMKBlaze!]
  • Third-person camera blocked while snapped to floor prone. [Thanks Happy12222!]
  • Jumping height adjusted for slight floor snapping height difference. [Thanks to many players!]
  • Snapping to slopes inadvertently making tree climbing easier. [Thanks to many players!]
Default Server List Sort


Previously, servers were sorted from lowest to highest ping by default. Many of the lowest ping servers were near empty, however, so you'd need to click the Players column if you wanted to find busy communities. With this update the default sort now considers a mix of ping, player count, and how full the server is to put popular servers with a good connection at the top of the list.

3.24.5.0 Update Notes

Hello!

Vehicle Improvements



Bicycles, dirtbikes, and snowmobiles have received upgrades to physics handling and their visuals, similar to those received by 4+ wheelers in the Carr Update! They're still somewhat janky, but it should be a step in the right direction.

Quality of Life


  • Volume sliders for each type of audio replacing the on / off toggles!
  • Rather than typing in a map's name in the server browser you can now pick which ones you want from a sub-menu, and filter for multiple maps at once!
  • Expand and collapse the server browser quick filters panel to choose which filters you want shown! The full suite of filters is always accessible from the presets editor.


Online Safety




A reminder about online safety and quick access to several important settings is now shown before opening any of the multiplayer menus. Links to third-party sites are redirected through the Steam community link filter, and links to join Discord servers other than our official Discord server for Unturned are hidden in-game, but can still be linked from external pages.

These changes are intended both to increase safety for younger players, and to improve the first-time player experience. If you've had an unsafe experience as a minor we'd strongly encourage you to speak with a trusted adult like a parent, guardian, or teacher.

We'd like to take this opportunity to reinforce the importance of practicing online safety. You should never give out personal information like your password, address, phone number, age, or full name to people online. Considering that many gaming communities are hosted on Discord, you should be aware that they have their own rules for promoting safe and healthy environments, and inappropriate behavior can be reported to Discord's Trust & Safety team. Discord is in the best position to help with those reports. Here are some relevant resources:

How to Report Discord Messages and Users Discord Community Guidelines Discord Safety & Privacy

Although we cannot directly help with inappropriate behavior outside of our official communities, if you feel there's something we should know or be aware of please contact us through our help center:

Smartly Dressed Games Support

Changelog


Added
  • Volume sliders for overall music, death screen, main menu, and ambient/in-game.
  • Exclude_From_Satellite_Capture object asset property.
  • NPC vehicle reward property to override vehicle's paint color.
  • -PreviewLevelBatchingUniqueMaterials command-line flag to assist in debugging static batching.
  • Vehicle option to fully randomize default color (as opposed to a list of colors) and applied to vanilla cars.
  • Per-level Death_Music property to override default death music.
  • Per-object option to remove owned culling volume.
  • Vehicle AdditionalTransparentSections property.
  • Quest asset AbandonmentRewards property for cleaning up unfinished quests.
  • Seppuku Waffles Tee achievement reward for Buak's "Do You Like Waffles?" achievement.
  • Server list filtering for multiple maps at once and a map selection screen.
  • Toggles for which quick filters are visible in server browser.
  • UseableEventHook component for Inspect animation notification.
  • Fishing rod Quest_Rewards and Reward_Experience_Min/Max properties.
  • Option for toggle voice rather than push-to-talk.
  • Effect NPC reward type as an alternative to Effect Spawner component.
  • Config for players to lose one level in a number of skills after death, rather than a percentage.
  • Online safety screen when first opening multiplayer menus.
Changed
  • Improved handling of vanilla bicycle, dirtbikes, and snowmobile.
  • Lose a level from a random skill in normal mode and two skills in hard mode. (none in easy mode)
  • Snap player movement to the ground when stepping down.
  • Physics material net ID table can resize if needed.
  • Paint affects more parts of Bicycle.
  • Adjust freecam FOV with mouse scroll wheel while holding CTRL.
  • Separated aircraft third-person camera mode from non-aircraft vehicles.
  • Redirect non-Steam/non-SDG links through Steam's link filter.
Fixed
  • Remove error for non-vanilla vehicles with legacy ID less than 200 (including zero). [Thanks WW-TC and iBowie!]
  • Pink material visible when inspecting APC skin. [Thanks Diddlyono!]
  • Russia quest lasers visible in satellite capture. [Thanks Da_Exploding_Oli!]
  • Spine_Hook item parent missing extra offset shoulders receive. [Thanks DerEnte!]
  • Delete and scrap item buttons slightly too wide. [Thanks ai-kana!]
  • A change to how vehicles were moved on clients broke some modded physics. [Thanks Mew!]
  • Mark vehicle for replication update when steering input changes. [Thanks Mew!]
  • Mythical effects not synchronizing on equipped gun when toggled. [Thanks LNQX!]
  • Beds and sentry guns in multiplayer using wrong yaw after quaternion upgrade. [Thanks sowbad180!]
  • Update Türkiye country name in Turkish jersey text. [Thanks Beratcan!]
  • Heartbeat counter on Medic Vest on left-handed characters. [Thanks Thirteen!]
  • Missing description details for Earpiece and FilterDegradationRateMultiplier stats. [Thanks Spebby!]
  • Shoulder flag direction on US jersey, Desert top, and Arctic top. [Thanks TrueNinjafrog!]
  • Fighter Jet glass canopy water sort [Thanks Alexondeer and skeleton-(withgun)!]
  • Vehicle stamina boost not applied when using newer gear configuration. [Thanks Spebby!]
  • Running out of tire motion particles at high speed. [Thanks Mew!]
  • Wait for vehicle to stop before changing to reverse gear. [Thanks Mew!]
  • Boombox UI performance bad with thousands of songs installed. [Thanks DANNYL!]
  • Pooled barricade ignored by previously attached vehicle. [Thanks Snowb34r!]
  • Incorrect item spawns in St. Petersburg prison and hardware store. [Thanks Naamell8!]
  • German prison vehicle spawn table using wrong police cars spawn table. [Thanks Naamell8!]
  • German firetruck wrong wheels connected to engine. [Thanks Naamell8!]
  • Battery-powered boats getting cleared on save. [Thanks sensucha and Gamingtoday093!]
  • Ragdoll effect on meshes with more than one material and on DL volatiles. [Thanks Diddlyono!]
  • Main menu off roader wheels not updated to new models. [Thanks Diddlyono!]
  • Again Diner #1 interior door missing slot. [Thanks HathHub and AdamDN!]
  • Curated level link buttons too short for translated text. [Thanks Susu!]
  • Acid and Nuclear zombie spit emissive too dark. [Thanks elsultaan!]
  • Mistakenly copy-pasted exception message in GuidBuffer.Read. [Thanks Jdance!]
  • Potential cause of a door/gate/window/etc snapping issue. [Thanks prank!]
  • Cosmetic icon visible while waiting for skin icon. [Thanks Buggobot!]
  • Airdrop temporarily audible for some players. [Thanks ItsRodrigoAl and Jdance!]
Special thanks to CPL, DanielWillett, GatoAgus, ItsRodrigoAl, Jdance, and RBMKBlaze for their help resolving a variety of issues while this update was on the preview branch!
Behind the Scenes


For the modders out there looking for details on how to implement these improvements in your own content, here are some links to the relevant documentation:

Effect Reward Type Fishing Rod Rewards Object Exclude From Satellite Capture Per-Level Death Music Quest Abandonment Rewards Vehicle Reward Paint Color Vehicle Random Paint Color Mode Vehicle Balancing Forces Vehicle Transparent Sections

Thanks for reading!

Last chance for the SDGNelson Plushie!

Hey, everyone! There's only one week left to pick up the SDGNelson Plushie from Makeship. We've almost reached the order funding threshold - thank you to everyone who has supported the campaign so far!
The plush is only available for a limited time, so make sure to get yours before the campaign ends:

Edit 2024-07-23: Thanks to your support we've now reached the funding threshold, thank you!

Edit 2024-07-29: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support!

View SDGNelson Plush on Makeship

With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!



View Makeship FAQ

Unturned's 10th Anniversary

Today, we celebrate ten years of Unturned on Steam!

If you'd like to read a long-winded rambling blog post from the overly nostalgic developer, you may enjoy:
Reflecting on 10 Years of Unturned

Event Content


The main menu is decorated with a harkening back to the 2.0 era. And, for the first time, we're releasing a craftable mystery box, or, more accurately, mystery... tophat?

Reach in and draw a random item from the hat! Its design pays homage to the company's early hat-themed logos (I named SDG when I was around 12-13 and unfortunately don't recall quite what I was thinking). The hat contains a variety of classic items from Unturned 2.2.5. It's similar to the original Anniversary Gift Bag, but freely craftable rather than a playtime drop in our continued opposition against bot farms.

For the next two weeks, as part of the anniversary event, you can craft it from Menu > Survivors > Inventory > Crafting:



Credit and special thanks to Toothy Deerryte! We hired her to port the assets from her 2.0 data mining, and I think she brought a special nostalgic perspective as a player from that time.

New SDGNelson Plush


We're also excited to unveil a new collaboration with Makeship to make the SDGNelson/SDG-logo-character into a limited-edition collectible plush toy!


With your own genetic* clone of Unturned's developer (Nelson), you'll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It's yet unconfirmed whether the original Nelson is composed of polypropylene cotton and ultra-soft fleece. This is almost certainly a marketing gimmick.

**Plushie is incapable of responding or acting on these inquiries. But hey, don't let that stop you from asking away!

View SDGNelson Plush on Makeship

Edit 2024-07-29: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support!

View Makeship FAQ

Recent Major Update: A Carr Update


In case you missed it, earlier this week we released a major gameplay update, too! Various vehicle improvements, an audio menu, kicking for grass-colored skin, and more:

Read A Carr Update Announcement Post