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Worlds News

Join the Curious Planet Discord!

I'm happy to introduce the Curious Planet Discord!

Are you stuck on a puzzle? Are you trying to beat the game without killing anyone? Or maybe you just want to chat?

If you want updates about The End of Dyeus or the future of Worlds, to talk to other players, share score and tips feel free to join us!

>> Join the Discord

See you soon!

Worlds OST is now available

Hey everyone,

I'm happy to announce that I just released Worlds original soundtrack, Transdimensional Anomalies! It's a huge album made of 82 tracks, including 7 bonus tracks which were cut from the game.

you can download this soundtrack on the official website, or listen to it directly on YouTube.

Download Listen on YouTube

Enjoy!

Worlds v2.1 release note



Hey there!
I juste released a small update for Worlds; it adds some new visual effects including specular lights, which greatly improve indoor environments. This update also fixes the annoying crash occuring in target practice.

Additions
  • Added specular lights on reflective materials
  • Added cloud shadows on the ground


Changes
  • Improved water rendering
  • Increased color saturation on Lesna and Sfhyr


Fixes
  • Fixed the crash sometimes occuring in target practice
  • Fixed the rendering of the ocean in some districts of Bangahar

Worlds v2.1 release note



Hey there!
I juste released a small update for Worlds; it adds some new visual effects including specular lights, which greatly improve indoor environments. This update also fixes the annoying crash occuring in target practice.

Additions
  • Added specular lights on reflective materials
  • Added cloud shadows on the ground


Changes
  • Improved water rendering
  • Increased color saturation on Lesna and Sfhyr


Fixes
  • Fixed the crash sometimes occuring in target practice
  • Fixed the rendering of the ocean in some districts of Bangahar

Worlds v2.0 release note



Here comes Worlds v2.0! This update adds a lot of things (hence the name), notably updated graphics, a refined HUD, a new dynamic camera and a bigger font.

Additions
  • Updated graphics
  • Updated HUD
  • New dynamic camera
  • New primary font and dialog design
  • You can now set the controls in the in game menu
  • Added a new "checkpoint" animation
  • Added a new "mission complete" animation
  • Added a red glow when you're low on health


Changes
  • The gladiators AI has been tweaked (colosseum)
  • You can now see the "tension" of the gladiators through the analyzer
  • Jumps have been tweaked
  • Enemies hear less in snowstorms
  • Target score for ????? now set to 200000 points
  • New enemy placements on Teira
  • ??? removed from some ending sequence
  • The plateform bit in The Cube has been refined
  • Splashscreens are now faster
  • Secondary fonts have been altered / updated
  • Added some new information on the score menu


Fixes
  • Fixed the crash occuring when using R-Goggles in the colosseum
  • The "resolution" button in the options menu now works when using custom resolution
  • Fixed some collision problems with iargatrices


Don't hesitate to give me some feedback.
Have fun!