1. IAH: INTERNET WAR
  2. News
  3. Data Dump #1

Data Dump #1

Hello.

Data dump and news are directly from the Discord community.

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As of August 22, 2024, Vitali Kirpu Productions is now fully managing the IAH: INTERNET WAR again. The focus has shifted from B2B and R&D to focusing on the game core and packaging the game into a commercial product for release in 2025.

This change means the game will be released with single-player and unraked PVP modes first. There is intent to perform a progression separation of two modes to make PvP more engaging and accessible to play. (screenshot)

PvP:
To make PvP more accessible, the whole multiplayer screen will be remade. PvP will have its bot progression and a different set of bots with preconfigured settings; you will acquire currency from PvP matches and then purchase bots and accessories. This will most likely be 5v5 matches where your bot team consists of 2 assault bots, one tank, one support, and one operative. This will mimic Counter-Stike/Moba but in an RTS setting with multi-unit control.

Multiplayer Video: https://www.youtube.com/watch?v=7q47_I8zG-0

API Keys and eSports:
Existing API Keys are still stored in the database, but the CP panel you saw during the early development is now discontinued in an effort to move everything to the game client in order to avoid dual-system development. API Keys will be converted into some other PvP Access Mechanism; no additional fees will be charged to the owners of these keys; one idea is to leverage the Steam platform more to eliminate the licensing mechanism altogether and use their regional pricing models. API Keys and eSports will be post-launch activities, and this OPS will depend on the game's commercial viability.

Marcus Howard:
Will act as an advisor for the next two years as per our existing contract. Once the game has some post-launch PvP scene, I will potentially try to involve Marcus Howard again on a broader esports scale.

Demo:
The demo is no longer available; the next demo will be available sometime in January-March. You will then be able to test Unranked PvP.

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Small WIP Preview of the new Multiplayer Lobby. It gives you an idea of where the game is heading and shows new added depth that expands the combat system with new Secondary Stats.

New Secondary Stats:

Supression - causes opposing bots to lose accuracy.
Intimidation - successful attacks reduce opposing bots cool if bot no longer has heroism.
Coolness - bots that lose cool are unable to look at the enemies when retreating.
Heroism - contributes to evasion; heroism is lost every time bot is shot at.
Reload - Reload speed modifier.
Density - Bots with low structural density take increased damage from criticals, side and back impacts.
Skill - Low skill negatively impacts combat performance; eliminating opposing bots increases skill substantially.
Stability - Low recoil control further decreases accuracy, and increases hit impact radius at mid/long ranges.
Vision - Bonus to accuracy when dealing with cover or hazards.
Cover - Bonus to evasion when in cover.



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Data Dump End.