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Divinia Chronicles: Relics of Gan-Ti News

Update v.1.03, Small Bug fixes

Hey monkeys!

We pushed another small post-release update! ːcyrus_smileːːdc_bunnyːːdc_mazuː

  • Added Settings Option: Adjust Music Volume
  • Added Main Menu clicking sounds
  • Enemy friendly fire kills will also grant XP/Gold
  • Fixed bug missing achievement when killing boss monsters using plasma shield


Thanks a lot to @aldenlv for finding the above bug! :)

We have a small favor to ask, I know some of you have played the game on the Steam Deck, can you please let us know if the game works well on it? If yes, can you please drop me some details in the community hub? I would love to hear from you guys
As usual you can find the full change-list in our community hub by clicking here.

Thanks for playing our small game!

Best,
Martin
//TeamMonkey

Update v.1.02, Spell-Reset, Enemy HP-Bar and Chinese Translation

Hey monkeys!

We have pushed our first post-release update to fix bugs and add a couple of features which you guys requested ːcyrus_smileːːdc_bunnyːːdc_mazuː

  • Added Button: Spell point reset. You can now reset and adjust your spell points at any time.
  • Added Settings Option: Enemy HP-Bar. Can be turned on/off. [Default ON]
  • Added Settings Option: Combat Focus Frame. Can be turned on/off. [Default ON]
  • Added Chinese translation, thanks Bob! ːsteamhappyː
  • Finally fixed the voice over "click/screech" bug.
  • Fixed two boss collision bugs as well as improper spell damage calculation.


As usual you can find the full change-list in our community hub by clicking here.

Thanks for playing our game!
Wish you Merry Christmas and all the best for the new year!

Best,
Martin
//TeamMonkey

Major update v.1.01, Transition out of EA

Hey monkeys!

We have reached our last milestone and Divinia Chronicles: Relics of Gan-Ti has transitioned out of Early Access!!! ːsteamhappyːːsteamhappyːːsteamhappyː As usual, I will take you through all changes:



[h3]Added Voice-Over[/h3]
We added the full dialogue voice over VO as well as the spell casting VO. It has been a great pleasure to work with our talented speakers and thank you so much for bringing our game to life! We have decided to go with “Emotions” or “Important Words” instead of “Full Script VO”, since this way the VO will fit perfectly for all languages. Also it allows the player to focus more easily on important context within the dialogues. Background Music will fade in and out during VO.



[h3]Reworked Ice magic, Combat Effects for "Burning" and "Freeze"[/h3]
With the final update we reworked the magic spells from Mazu. ”Blizzard” now works as a AOE-spell and will freeze monsters in place, same goes for “Blade Storm”. Frozen monsters will burst if they die while being frozen. And finally, the fire spells from Vesta will add “burning” effect on the skin of monsters.



[h3]Endgame Minigames #1 and #2[/h3]
After completing all Sidequests on Orio Beach, 2 Minigames are now available next to the camp site. Master your aiming and reflexes to claim the last 2 treasure chests in the game! This completes the endgame, we will add further content based on player feedback.



[h3]Sword particle FX, new animations and final polish[/h3]
Spoiler alert!We reworked all boss fights to add additional combat moves if the boss drops below 50% health. Added particle FX to all swords and final polish both for mechanical combat as well as to all levels. Added final polish on all NPC dialogue avatar pictures. Added new player animations such as when opening treasure chests and when standing idle. Made player movement smoother and added various emotion animations to the elemental god fairies. Enemy explosives now deal also friendly fire, which makes combat more realistic and fun. Main menu UI will finally scale properly for all resolutions. Added the setting options to turn off damage number display and music as requested by the community.

[h3]Can I help?[/h3]
We are always looking for volunteers to help us localize the game! If you want to help out please drop me a message via our website or the community hub!

Remember to subscribe to our e-Mail list at www.teammonkeystudio.com, this is the best way for us to stay in touch for you for updates and new games! :cyrus_smile::dc_bunny::dc_mazu:

As usual you can find the full change-list in our community hub by clicking here.

Best,
Martin
//TeamMonkey

Transition out of EA tomorrow!

Hey monkeys!


See you tomorrow!
#itsabouttime, #getitdone

Best,
Martin
//TeamMonkey

Major update v.099, Side quests and extra content

Dear friends,

Today we are pushing our final milestone before full release, the update to version 0.9901 is now live!!! ːsteamhappyːːsteamhappyːːsteamhappyː With this update we have added all sidequests and extra content to the game. Divinia Chronicles: Relics of Gan-Ti is now content complete. This is by far our biggest update to date, so as usual I will take you step by step through all the changes:

[h3]Added Chapter 12[/h3]
Spoiler alert!The world has been saved but the Great Tree has perished. After the great battle, Cyrus and his party wake up and are greeted by the Sprout of the Great Tree, who will one day eventually grow back into his former glory. To celebrate this great victory, the party decides to travel to Orio Beach, which has finally been opened to the public again. Help Tayeb to set-up his newest artefact shop at the beach and rescue a cute new friend. Enjoy your brief ocean getaway young hero, you have earned it!. Added new region “Orio Beach” including 2 new monsters as the late-game hub. Added “Orio Beach” to the 2D/3D world map.

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[h3]Unlock and upgrade Shields[/h3]
With this update we have added 4 shields to the game. You will find and upgrade your shield by completing side quests. Spoiler alert!After helping his wife Leona to find her missing cat Luna, Blacksmith Roland will help Cyrus to upgrade his newly gained wooden shield with rare orb flowers found across Orio Island. Travel to the hidden Mushroom Cave, the Great Desert and the Frozen Cavern to fully upgrade your shield. Reworked blocking system to make block stronger, but striking the player from behind will break the block. Added full set of new combat animations when carrying shields. Current shield selection of Cyrus will be properly shown during cutscenes.

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[h3]Unlock new Combat Moves[/h3]
With this update we have added 3 new attack moves to the game. Spoiler alert!Unlock new combat moves by killing Koyo Spiders across Orio Island. Koyo Spiders are ancient arachnids which feed on the suffering in the world to harvest magical powers. Track all Koyo Spiders down and unlock new attacks in Medaris mysterious abandoned house.

[h3]New Movements and better Gamepad Controls[/h3]
Added new animations to the player like “swimming”, “falling” and “hitting solid surfaces” for more fluid movements. Heavily improved controls when choosing “Gamepad”. Camera will now follow the player (“Zelda cam”) and switch dynamically back to shoulder cam during combat. Rebinding of Gamepad Buttons for more intuitive controls.

[h3]Progression Mode, Menu Tooltips, and new Music[/h3]
Rebuilt the Main Menu to add detailed tooltips for all items and explaining their purpose to the player. After unlocking a new element, tooltips will explain how each magic spell works and how they improve for each level. Changed the game mode from “Chapter Selection” to “Progression Mode”. You no longer select each chapter manually but can directly “resume” the game where you left off. Added “Completion System” to the menu to display player completition progression of the main story as well as the side quests and extra content. Added 8x new music tracks to complete the Divinia Chronicles: OST.

[h3]Existing player?[/h3]
We built the code so that you can simply load up the game and continue with your existing stats, at least in theory. In the unlikely event of a complication, it might be however required to reset your progress in the options menu. We do apologize for the inconvenience if this should be required.

[h3]Adjusting pricing to prepare for final release[/h3]
Like we announced in the EA description, since the game is now content complete have adjusted the game pricing to the final price. Steam requires developers to wait at least one month after adjusting pricing before allowing discounts, so the only way to have a launch discount is to raise the price before release. Thanks for everyone who bought the game during EA, we are very grateful for your support and faith in our game!

[h3]What’s next?[/h3]
After this update, we can now focus on preparing the game for full release. Here is what is still on our list before we push for full release:
- Polishing
- Playtesting and Balancing
- Voice Overs
- Localization
- Release Trailer

[h3]Can I help?[/h3]
We are looking for volunteers to help us translate the game. Can you help us localize the game to your language? If yes, pls contact me directly via [email protected]. Thank you so much for your help! :cyrus_smile::dc_bunny::dc_mazu:

As usual you can find the full change-list in our community hub by clicking here. For a sneak preview into the upcoming update and to stay updated on all game developments remember to follow-us @Diviniachronicles

Thanks a lot for your amazing support and faith in us through-out the entire game development. Stay safe and take care of yourself,

Best,
Martin
//TeamMonkey