v1.10c3 Open Beta
Hey there!
This update brings:
* Few more bug-fixes;
* A revamp to equipped gear pieces giving stats, meaning:
Because of a framework's limitations that at a given time started duping equipped item's stats, I've decided to remove the named stats and upon equipping a gear item - such as boots, that were giving +5 STA - from now on the player will receive a Equipment Power point or more for each gear piece active on the character; Because the duping bug is still there and I don't want to allow possible inbalances in the gameplay, at a given time the Equipment Power will reach a capped 100 value.
- This 100 EP value is available to be converted to VIT/STA/WIS stats at the anvil.
Soon will come back with another batch of bug-fixes and might rest for a couple of days because as you can see all I do is to come with lots of updates for bugs I make solving bugs I make.
In an ending note, earlier today I've capped around 35 FPS in the editor. So somewhat progression regarding optimization was made, and the problem causing this was confirmed.
Take care and enjoy!
This update brings:
* Few more bug-fixes;
* A revamp to equipped gear pieces giving stats, meaning:
Because of a framework's limitations that at a given time started duping equipped item's stats, I've decided to remove the named stats and upon equipping a gear item - such as boots, that were giving +5 STA - from now on the player will receive a Equipment Power point or more for each gear piece active on the character; Because the duping bug is still there and I don't want to allow possible inbalances in the gameplay, at a given time the Equipment Power will reach a capped 100 value.
- This 100 EP value is available to be converted to VIT/STA/WIS stats at the anvil.
Soon will come back with another batch of bug-fixes and might rest for a couple of days because as you can see all I do is to come with lots of updates for bugs I make solving bugs I make.
In an ending note, earlier today I've capped around 35 FPS in the editor. So somewhat progression regarding optimization was made, and the problem causing this was confirmed.
Take care and enjoy!