Notice Regarding the FREEDOM WARS Remastered Update, February 7th
Thank you for your continued support of FREEDOM WARS Remastered.
We would like to inform you about the contents of Update Version 1.4, released on February 7th, as well as upcoming updates.
[About the Update]
▼Update Versions
Steam®: 1.04
【Update Contents for Version 1.4】
■ Bug Fixes
・Unresponsiveness in Multiplayer Lobby
Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
・Screen Freezing During Matching in Private Rooms
Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
・Issue with Operation Start Circle
Fixed a bug where multiple players interacting with the same Operation Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
・Items Dropping from Enemies That Shouldn't
Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
・No Reinforcements in Operation
Fixed a bug, when playing online multiplayer operation where enemy reinforcements would not appear, preventing the operation from being completed.
・Inability to Progress Due to Added Sentence for Natalia
Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
・Certain Operations Repeating Unintentionally
Fixed a bug where certain special Operations would not disappear from the Operation list after completion, allowing them to be repeatedly played.
・Equipping Augmentations Beyond Cost Limit
If a player equips a augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
・Deadly Sinner Icon
Fixed a bug where the "Deadly Sinner" icon displayed above a player's head was not visible on other players' screens.
・Ranking Board Update
Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
・Ally Character Behavior Fix
Fixed a bug during operations where ally characters would exhibit abnormal behavior while carrying citizens.
・Other Bug Fixes
Various other bug fixes have been applied.
■Specification adjustments/changes
・[Willonite: Minimum Purity] GDPP Value
The GDPP value earned upon delivering the corresponding item has been changed.
・Adjustment to Thorn Gauge Consumption During Revival
When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
・Behavior When Colliding with Obstacles While Carrying Citizens
During Operations, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
・Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons
The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
・Power Attack Adjustment During Thorn Connection
The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons.
・After a successful Operation, the chat was previously unavailable until the result screen.
This has been changed, and chat can now be used during the period between a successful operation and the result screen.
・Regarding the attack judgment of Dionaea's [Dragon Beam]
Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
・Displaying Equipped Items on the Modular Synthesis Screen
On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
・Emote Behavior Changes
Various adjustments have been made to the behavior of emotes, improving their ease of use.
【Upcoming Update Plans】
The following bugs/specifications will be fixed in future updates.
・Japanese Character Name Input
Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
・Critical Multiplier for Mutated Weapons
The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
・Damage Display Issue
We plan to fix a bug where the effect was not reflected in the damage display even though a defensive augmentation was equipped.
・Health augmentation Issue
We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
・Voice Volume Adjustment
We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
・Improved stability
We plan to fix a bug that causes crashes and freezes in certain situations.
・Other Issues
We plan to fix and adjust various other bugs and specifications.
Thank you for your continued support of FREEDOM WARS Remastered.
We would like to inform you about the contents of Update Version 1.4, released on February 7th, as well as upcoming updates.
[About the Update]
▼Update Versions
Steam®: 1.04
【Update Contents for Version 1.4】
■ Bug Fixes
・Unresponsiveness in Multiplayer Lobby
Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
・Screen Freezing During Matching in Private Rooms
Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
・Issue with Operation Start Circle
Fixed a bug where multiple players interacting with the same Operation Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
・Items Dropping from Enemies That Shouldn't
Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
・No Reinforcements in Operation
Fixed a bug, when playing online multiplayer operation where enemy reinforcements would not appear, preventing the operation from being completed.
・Inability to Progress Due to Added Sentence for Natalia
Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
・Certain Operations Repeating Unintentionally
Fixed a bug where certain special Operations would not disappear from the Operation list after completion, allowing them to be repeatedly played.
・Equipping Augmentations Beyond Cost Limit
If a player equips a augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
・Deadly Sinner Icon
Fixed a bug where the "Deadly Sinner" icon displayed above a player's head was not visible on other players' screens.
・Ranking Board Update
Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
・Ally Character Behavior Fix
Fixed a bug during operations where ally characters would exhibit abnormal behavior while carrying citizens.
・Other Bug Fixes
Various other bug fixes have been applied.
■Specification adjustments/changes
・[Willonite: Minimum Purity] GDPP Value
The GDPP value earned upon delivering the corresponding item has been changed.
・Adjustment to Thorn Gauge Consumption During Revival
When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
・Behavior When Colliding with Obstacles While Carrying Citizens
During Operations, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
・Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons
The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
・Power Attack Adjustment During Thorn Connection
The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons.
・After a successful Operation, the chat was previously unavailable until the result screen.
This has been changed, and chat can now be used during the period between a successful operation and the result screen.
・Regarding the attack judgment of Dionaea's [Dragon Beam]
Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
・Displaying Equipped Items on the Modular Synthesis Screen
On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
・Emote Behavior Changes
Various adjustments have been made to the behavior of emotes, improving their ease of use.
【Upcoming Update Plans】
The following bugs/specifications will be fixed in future updates.
・Japanese Character Name Input
Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
・Critical Multiplier for Mutated Weapons
The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
・Damage Display Issue
We plan to fix a bug where the effect was not reflected in the damage display even though a defensive augmentation was equipped.
・Health augmentation Issue
We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
・Voice Volume Adjustment
We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
・Improved stability
We plan to fix a bug that causes crashes and freezes in certain situations.
・Other Issues
We plan to fix and adjust various other bugs and specifications.
Thank you for your continued support of FREEDOM WARS Remastered.