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Victory At Sea News

Take Command in Victory At Sea Atlantic's new Historical Battle scenarios!

Get ready for an exciting new update in Victory At Sea Atlantic, out now in Early Access - historical scenarios! Dive into real-time strategy with these new challenges and experiences. This is another mode requested by players since we launched! As always we welcome your feedback and look forward to making this even better!

https://store.steampowered.com/app/1674830/Victory_at_Sea_Atlantic__World_War_II_Naval_Warfare/


[previewyoutube][/previewyoutube]
Gameplay:

  • Added four playable historical scenarios.
  • Added the Nelson-class battleship.
  • Fleet entry positions in combat depend on their global positioning and heading.
  • Increased the default arena size to 100x100km.
  • The player may command two ships at the rank of Captain or KapitΓ€n zur See in single-fleet mode.
  • Added a gunfire spread indicator to the gun crosshairs.
  • Gun splash positioning is more accurate to shell impact position at high timescales.
  • Sequential manually-fired shots near an enemy ship increase in accuracy.
  • Added the ability to toggle formation spacing during the combat setup phase.
  • Improved enemy ship evasive manoeuvres in combat.
  • Convoy formation behaviour improvements.
  • Enemy escorts will try and defend retreating cargo ships.
  • Crippled ships are automatically dropped from their formations.
  • The periscope angle remains consistent for each ship after switching camera mode.
  • Decreased the depth charge sink speed.
  • Reduced submersible turn speeds.
  • Reduced submersible torpedo reload times.
  • Offset true enemy ship positions from the last spotted position during combat setup.
  • Reduced accuracy of civilian ship guns.
  • Improved mimimap zoom and panning behaviour.
  • Allowed certain popups to be closed with the escape key.


Bug fixes:

  • The Type-VIIB U-boat can now carry ammunition for its guns.
  • Prevented depth charge models freezing or lingering after detonation.
  • Stopped gunfire making fleet positioning controls flash up on the minimap.
  • Prevented a tutorial popup potentially lingering after the tutorial ends.
  • Stopped formation break voice clips overlapping.
  • Some minor localisation fixes.



We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new Historical Battle journey!


Hark back to Victory At Sea & take command in Atlantic's Single Fleet Campaign

We are excited to announce a major update for Victory At Sea Atlantic, introducing something that has been mentioned by players since we launched into Early Access, a Single Fleet campaign!

Now you can play the game the way you want!

Don't want to take charge of the whole Atlantic Theatre? Then command a Single Fleet.

With the single fleet campaign we wanted to make something that honoured the original Victory At Sea game. We hope you like it!

Plus we have now translated the game so you can now play in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. As this is our first round of translations, please let us know if we have done anything wrong, with so much to translate, we may have mistranslated a line or skipped something accidentally.


Gameplay:

  • Added the single-fleet campaign mode.
  • Added German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese localisation.
  • Rebalanced the strength and accuracy of AA weapons.
  • Increased gun accuracy at medium ranges, and reduced light/weather accuracy penalties for manually-targeted guns.
  • Combats do not automatically end while live torpedoes are still in the water.
  • Adjusted the torpedo tube counts of some submarine classes for historical accuracy.
  • Adjusted the minimap zoom controls.
  • Added a reframe button to centre the minimap between a focused enemy and the selected player unit.
  • The selected ship's fired shells display on the minimap.
  • Improved AI hunting behaviour when hostile ships and subs are not spotted in combat.
  • Improved torpedo collision detection.
  • Increased AI ships' torpedo avoidance.
  • Flights within engagement range are included in combats.
  • Reduced the chance of bomb payloads missing entirely in autoresolved air raids.
  • AI fleets will keep capital ships escorted with ASW-capable ships.
  • Clarified the autoresolve chance tooltip.
  • Squadron members are not repositioned on splitting/merging squadrons in battle setup mode.
  • The camera is centred directly on the target in combat.
  • Static submersibles automatically start moving if manually steered.
  • Depth charges can hit with reduced damage outside their main blast radius.
  • Increased sonar detection chances on ships with engines off or in close proximity to an enemy submersible.
  • Enemy submersibles start combat surfaced if they're already at critically-low oxygen or battery charge.


Bug fixes:

  • Fixed a but where the minimap could show the wrong orientation in aircraft combats.
  • The amphibious assault muster point UI displays correctly again.
  • Fixed a bug where the fleet orders radial menu wouldn't show attack options for certain cruiser classes.
  • Fixed camera rotation sometimes panning the minimap, or vice versa.
  • Stopped the game entering a broken state on hitting escape during the cutscene at the end of combat.
  • The Hunt-class turrets' description shows the correct number of guns.


Other:

  • General visual engine improvements.
  • Added a day/night cycle and music on the campaign map.
  • Added and updated some tutorial videos.
  • Moved the ship scrapping UI to the shipyard panel.


We greatly value your feedback and involvement. Share your experiences and suggestions to help make Victory At Sea Atlantic even better. Join the conversation on our Steam Community Page!
Prepare to embark on this new strategic journey and lead your forces to victory! We can't wait for you to experience the thrilling new challenges of the Single Fleet Campaign.


Victory At Sea Atlantic Sets to launch today at 5pm BST/ 9am PDT!

Commanders, get ready! We're thrilled to announce that Victory At Sea Atlantic will officially launch today at 5pm BST/ 9am PDT! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.
[previewyoutube][/previewyoutube]
Key Features:
🌊 Immerse yourself in historically accurate naval battles.
πŸš€ Strategize and command your fleet to victory.
πŸŽ₯ Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!

πŸŽ‰ Exciting News! Victory At Sea Atlantic Sets Sail on April 5th, 2024! 🚒


Commanders, mark your calendars! We're thrilled to announce that Victory At Sea Atlantic will officially launch on April 5th, 2024, on Steam! Prepare to embark on an epic naval odyssey through the tumultuous waters of World War II's Atlantic theatre.
[previewyoutube][/previewyoutube]
Key Features:
🌊 Immerse yourself in historically accurate naval battles.
πŸš€ Strategise and command your fleet to victory.
πŸŽ₯ Experience the nostalgia of classic war films with our Black and White Mode.
🌐 Engage with the community on Discord and shape the future of the game.
Set sail and secure your place in history as Victory At Sea Atlantic arrives on April 5th, 2024!

Untitled

Set sail for a new realm of strategy and intrigue as we delve into a pivotal aspect of our upcoming game Victory At Sea Atlantic – Intel. As you navigate the tumultuous waters of the Atlantic during World War II, the power of espionage and intelligence gathering can turn the tide of battle in your favour.
[h2]
The Subtle Power of Intel, Espionage, and Sabotage[/h2]

Intel in Victory At Sea Atlantic isn't just a side note; it's a game-changer that astute commanders can harness to gain a significant strategic advantage. The element of surprise becomes a potent weapon on the high seas, and the information gleaned from enemy fleets, bases, and other installations can prove invaluable in battle.
[previewyoutube][/previewyoutube]
[h2]Intelligence Features
[/h2]
Step into a world of intrigue as Victory At Sea Atlantic introduces a multifaceted Intelligence system that empowers you to gather vital information and undermine your adversaries. Here's a sneak peek into the mechanics:

Espionage: Send out reconnaissance missions to find enemy fleets and bases. Uncover their movements and intentions, allowing you to anticipate their actions and formulate effective counter-strategies. Deploy spies to infiltrate enemy territories. This yields comprehensive information about their resources, base defenses, and any fleets being built. This deep insight into their operations can be the key to victory.
Counter Espionage: The enemy does not rest while you deploy your spycraft, you need agents thwarting their every move or you will see structures destroyed and plans stolen.
Sabotage: One of the most impactful aspects of Intelligence is sabotage. By targeting enemy bases, ships, or even their technology research, you can disrupt their operations and severely weaken their capabilities. This translates into a tangible tactical advantage when the battle heats up.

While the potential of Intel is undeniable, it's imperative to tread with caution. Engaging in espionage activities can elevate your profile, making retaliation from your adversaries more likely. Striking a balance between the risk of exposure and the rewards of gathered intelligence is a delicate art that demands meticulous planning.

[h2]Community Involvement in Shaping Intel[/h2]

We believe in collaboration, and that's why we invite you, our dedicated community, to play a role in shaping the espionage mechanics of Victory At Sea Atlantic. We're eager to hear your thoughts on the current system and any ideas you might have to enrich the espionage experience. Together, we can refine this thrilling aspect of the game, making it a core element you'll thoroughly enjoy.

[h2]Join the Conversation
[/h2]
Engage with us on our Steam Community Page and Discord Page. Your insights matter, and we're excited to embark on this journey with you.

[h2]Prepare for the Ultimate Subterfuge[/h2]

As you sail into the heart of World War II's Atlantic theatre, remember that information is the most potent weapon in your arsenal. The power of Intel in Victory At Sea Atlantic is your route to securing dominance on the high seas – and perhaps even altering the course of history.

Stay tuned for more blog posts delving into the intricate mechanics and features of Victory At Sea Atlantic. Until then, hoist your flags and get ready to outmanoeuvre your adversaries through cunning espionage!

Fair winds and crafty strategies,

James Carroll
Evil Twin Artworks