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XenoRaptor News

Stability improvements plus minor balance tweaks

-Removed one potential source of crashes
-Explosive barrels do a little less damage to the player
-Sniper tanks (both rail and singularity) are a bit less agile
-Radioactive ammo does a little less damage
-Minimissiles are a bit more agile

Bugfixes + Free OST

-OST is now available in a subfolder of the game files
-Fixed a bug which was preventing drill missiles dealing full damage
-Unity engine update which may have prevented/reduced crashes

Balance tweaks + one bugfix

-Fixed a bug which had a chance of causing a missing boss in endless mode
-Stuns from lightning/plasma weapons last a little longer
-Fire damage over time is a little stronger
-Radioactive projectile weapon ammo does a bit less damage
-Dreadnought turrets have less health
-Disintegrator beam is a little longer
-Photon rounds are now much more accurate and have very strong knockback
-Shockwave sprite on explosions is a bit bigger
-Safety ammo now has more splash radius
-Nuclear missiles can now use safety ammo, have fun nuking yourself!

Update

-Fixed some graphical bugs on asteroids
-Fixed glitched particle effect on singularity beam
-Sound effects now pause when the game pauses
-Score based achievements are now awarded correctly
-New sound effects for wave completion and miniraptors returning
-Laser kills achievement now works on any charged laser weapon

Achievements are now available

There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.