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Ballistic Overkill News

Ballistic Overkill will be delisted on February 13th

Hello, Ballistic veteran,

It's been three years since we suspended support for Ballistic Overkill, shutting down the official servers and suspending any official operation for the game, only keeping the game on Steam for a token fee and giving players the opportunity to host their own servers.

Today, as we enter 2023 looking to the future, we've decided to delist Ballistic from the Steam catalog once and for all on February 13th, 2023. We're very proud of what we've achieved in the past, but it's time to move on.

With that, we'd like to thank our fan base and players who have stayed true to the game throughout this time. We invite you to keep an eye on Aquiris’ next steps, which has other games in its portfolio.

Thank you very much! We hope to see you later!
Aquiris Game Studio

Update 1.5.6

Hi Soldiers,

As announced on December 4, today the Official Servers were shut down.

While you can still keep playing in private servers, this means all the Leaderboards, Missions and all achievements related to those features do not exist anymore.

This also means that the badges are now related to the player level, as follows:

Level 700, //LEGEND

Level 500, //OVERLORD

Level 300, //REAPER

Level 200, //DESTROYER

Level 100, //PUNISHER

Level 90, //DEMON

Level 80, //GHOST

Level 70, //ASSASSIN

Level 60, //HUNTER

Level 50, //MERCENARY

Level 40, //VETERAN

Level 30, //SURVIVOR

Level 20, //NOTEWORTHY

Level 10, //WANDERER

Level 5, //FUGITIVE

Level 0, //ASPIRANT

Thank you for all the support and for all the kind messages we’ve received in the last few months regarding the end of the game support. Be sure we’ve read all of them and take great appreciation for everyone who has dedicated their time to playing Ballistic Overkill.

Aquiris Team

An important announcement.

Ballistic was born around 8 years ago.


Aquiris was a young development studio and wanted to deliver an arcade arena shooter suited for all FPS lovers, as we were and continue to be.
We foresaw a real opportunity to deliver something different and worked hard to develop an experience unlike anything available at the time — remember, there were no names like Overwatch, Titanfall, or Rainbow Six Siege around.

Our game was meant to reach players who were looking for a pick-up and play shooter with simple gameplay that was intended to be social. To make sure that would happen, we chose the most disruptive and fittable platform available at the time: Facebook, who used to have a much bigger focus on games integrated in its core product.

Around a year later, for reasons both internal and external to Aquiris, we had to change our focus and take the game to a more hardcore platform. This proved to be the right decision at the time, and the move to Steam resulted in a much more complex gameplay. While revisiting the main mechanics, we had to question ourselves what could be improved to offer a better experience overall. The answer was to create a class-based FPS with a more sophisticated progression system.

Since we were leaving Facebook for Steam and changing much of our core gameplay, we decided a new brand was necessary. That is why in this process Ballistic became Ballistic Overkill, an identity more suited to its new focus and hardcore mechanics.

On Steam, we quickly reached a considerable number of consecutive players, in a way that was great and beyond our expectations. Unfortunately, supporting a game like this with frequent updates is no easy task, nor is it something cheap, especially for an independent studio like us. Even though we tried and availed multiple possibilities, we simply couldn't deliver a simple and efficient enough solution to offer the support you deserved and expected from us through 2019, and we apologize for that.

We knew we had to do something and couldn't leave the game at its current state. Something that didn't hurt even more your expectations and could reach ours.

We’ve decided to end our official support for Ballistic Overkill, but will keep the game alive for our engaged community. Starting January 31 2020, we’ll shut down our servers, Ballistic Protocols and online rankings. You'll still be able to play with your friends through the community servers, and the game will remain available on Steam.

Beginning today, Ballistic Overkill will adopt a symbolic price: US$ 1,99 for the base game, and the same amount will be charged for each DLC available. If you purchased the game beginning November 1st, you can get a full refund for your money. Just request a refund via Steam and we’ll be sure to fulfill every one of them, regardless of the time you spent playing the game since then.

This was a tough decision to make. The toughest in the life of the game so far. We know some of you will be frustrated by this, but we are confident this is the best solution. Thanks for all the support you've shown us through the years. Even though we've reached "The End", it will always be an honour to have served with you in the field for all this time. We'll never forget our moments of fun together!

Aquiris Dev Team

Game Maintenance

Hey guys, as you may know, the game is having issues with the leaderboards, items and other instabilities. We're working on to fix this issue as soon as possible. This happened due to some issues with the communication between the game and the Steam services.

All will be back to normal in a couple of days.

We deeply sorry for the inconvenience.

Ballistic Overkill Dev Team

1.5.4 - Juggernaut Mode, performance improvements and new skins




Hi, soldiers!


The Juggernaut update is here and comes with a new game mode we’ve wanted to put in the game since time immemorial. Plus, it brings awesome new costumes for Shadow and Wraith, and some performance improvements.

Juggernaut Mode

Juggernaut is a new way to play Ballistic Overkill. In Juggernaut matches, a golden Chainsaw lies on the ground waiting to be picked up. The player who picks the weapon turns into the Juggernaut — a special class with tons of health, The Juggernaut will score points for every moment they are alive and yet more points for every player elimination. The other players must try to kill the Juggernaut, and they will score points proportional to the amount of damage dealt to them. The Juggernaut may seem OP, but all players know their location, This should add an interesting dynamic to Juggernaut games that you won’t see anywhere else. We’ve wanted to have this mode in the game for several years now, so we hope you like it as much as we do, we will be on the Steam comunity looking at any and all feddback you have.

Juggernaut Missions

Six new missions have been added to the game, these revolve around the new Juggernaut game mode! Head to the servers that with Juggernaut game mode with haste to complete these new missions and earn your rewards.

New Female Skins

We're bringing the female versions of the Berserker and Marksman classes. Now all classes have one female skin available to everyone for free.

DLC: Guerrilla and La Muerte

Two new skins have arrived! Get ready for ambush, sabotage and hit-and-run tactics with the Guerrilla version of Shadow. And La Muerte is a festive costume for the female Wraith that puts you in the right mood for reaping.

Shadow Guerrilla

Wraith La Muerte

General changes
  • Increased amount of life of Grenadier from 200 to 230.
  • Improvements on general performance.
  • Cached character voices at start of game. This should reduce the amount of time to load a game map.
  • Fixed DirectX 12 graphics API. If you have Windows 10, try the command -force-d3d12 for better performance!


That’s it for now. We hope you have fun with Juggernaut and like the new DLC!

See you on the battlefield!


Hotfix
Increased the damage caused by the Juggernaut from 75 to 150
Increased the life of the Juggernaut from 250 to 350 per player on match (minimum of 700)
Removed camera shake for Juggernaut
Lowered damage feedback for Juggernaut
Fixed character blue Outline on FFA mode