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  3. Devlog #2

Devlog #2

Hello Survivors,

We’re back with another development update for Achilles: Survivor!

Our team has been hard at work implementing changes and improvements to the game. These adjustments have been made in collaboration with our QA department, inspired by our own ideas, but most importantly, shaped by the valuable feedback we received from players who tested the game during the demo period. Here’s what’s new:

Building Passive Description

We’ve updated the descriptions of buildings to explicitly state that they function regardless of the player’s location. This UX improvement aims to ensure that all information presented to the player is 100% clear and leaves no room for confusion.



Improved Status Effects

We’re refining all status effects like Burn, Poison, and Curse to ensure they stack properly and provide clear visual feedback when they are active. This should enhance both strategy and gameplay immersion.

Graphic Settings Adjustments

Players will now have the ability to enable or disable various graphical technologies. This feature allows players to tailor the visual aspects of the game to their preferences and hardware capabilities, leading to a more stable and personalized experience.



Ranged Enemies

We’ve introduced ranged enemies to the game, adding a new layer of challenge and strategic depth. Their inclusion should make the gameplay more dynamic and engaging.

Revamped Powers selection

We’ve added the reroll system for picking up powers after a level up. This change allows players to craft builds that suit their playstyle and ensures that power selection isn’t just a matter of picking one out of four random options but a meaningful decision that impacts gameplay.



We’re committed to delivering the best possible experience, and your feedback continues to be the foundation of our development efforts. Keep sharing your thoughts and suggestions with us – together, we’ll make Achilles: Survivor even better!

Thank you for your support,

- Dark Point Games team