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Fates of People



When they ask me
what іs war,
I’ll respond wіth no refraіns:
It’s Names.

Maksym Kryvtsov “Poems from the Embrasure”

Games can do more than entertain; they can convey meanings and ideas.

Of course, we want Threads of War to be primarily an engaging game. However, the theme of war is not just a backdrop. Through the game's mechanics, we aim to convey that every victory is forged with the lives of real people with their own emotions, dreams, and plans.

We want to show that a fierce tank defeating enemies and then potentially being destroyed by overwhelming enemy forces is not just a set of pixels. The tank has a crew—people who had different plans for their lives before 2022.



Before starting the campaign, we generate the tanker's life up to 2022. After a victory, we display it on the War Heroes screen. If the player loses, they will see a grave on the military cemetery screen.

This all sounds quite somber. But we want the game to serve as a reminder that war is not "we can repeat it" but "never again."

We've updated the demo version, adding new mechanics for generating fates and introducing Heroes and Cemetery screens. The demo version has limited content for generating fates. The full version will have much more.

Enjoy the game!

If you liked the demo, please add it to your Wishlist. If you have comments about the demo, write on the forum.