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Egging On News

Egging On selected for Day Of The Devs 2025!

We are thrilled to share that Egging On has been selected by the panel at Day of the Devs to feature in the upcoming in-person showcase in San Francisco for GDC. Anyone lucky enough to be attending GDC will be able to get their hands on a playable build of the game!



Not attending GDC? Not to worry! Our playtest sign ups are still open and we'll be regularly rolling out access for those of you eager to play!

We've also had a number of content creators reach out for streamable builds; so if you're interested in covering the game or streaming it to your community, complete this form and you'll be the first to get access to a playable and streamable build!

Playtesting Now Live!

Hello Yolkfolk!


The time has come! We've begun sending out invites to our first playtest (please note these invites are random!).

This playtest will be live until March 10th - so make sure to jump into the Hen House whilst you can! We'd really appreciate if those who do take part fill out our Feedback Form to help us create the best possible egg-experience for you! By filling out the form, you'll also be the first to be notified of any future playtesting opportunities.

If you weren't selected this time around - don't fret! We'll be doing future playtesting sessions, so make sure to join our Discord to keep up to date with any announcements!

Finally, just a quick reminder: we ask that you please don't stream or share videos publicly of this playtest. If you are interested in covering Egging On, please fill out our Creators Form.

As always, thanks for your support, and we're egg-cited to hear your feedback for Egging On!

Sign-Up Now For Closed Playtesting!

[h3]Calling all Yolkfolk![/h3]

We've been hard at work these last few months building out the best possible egg-experience for you all, and we're excited to announce that we're opening sign-ups for closed playtests!

For a chance to participate, simply request access via our Steam store page, or for all our super-fans, join our Discord for further details and guaranteed access.

These playtests will begin later this month, however sign-up now for a chance to reserve your place!

We're dedicated to creating Egging On alongside our community, and are excited to get your input on how we can make Egging On an egg-cellent experience for everyone!

Thank you as always for your support, and we can't wait to see you in the hen house 🥚

Happy Holidays From Egobounds ☃️

[h2]Hello Yolkfolk![/h2]

It's been an egg-citing year here at Egobounds as we continue to work on crafting the best egg-experience possible for you!

To celebrate the festive period, we've created a special event in the Hen House for the holiday season - check it out below!

[previewyoutube][/previewyoutube]

We want to thank you for all your support - it really means the world to us! As a small present, here are a couple of sneak-peeks of some of the things we've been working on:

[h3]Processing Plant[/h3]

[h3]Shop (Work In Progress!)[/h3]


If you'd like to keep up with development and share your thoughts with us, make sure to join us over on our Discord.

From all of us at Egobounds, we wish you a wonderful holiday, and look forward to sharing more updates with you in the near future! 🥚

Devlog 1: The Tip Jump!

Hello, Yolkfolk! 🥚

I'm Chris, aka Algebra. I am one of the developers working on Egging On, and I wanted to tell you a bit more about the core mechanic of our game: The Tip Jump!

As an egg, you're able to roll and jump. However, jumping won’t always be as easy as you might think. The irregular shape of the egg means that you'll have to pay close attention to how you jump. To jump higher, you will have to do it at the right moment, when the pointy end of the egg touches the ground.

Let's take a closer look at how it works!



The greatest height can be reached by jumping from the tip of the egg, while the lowest is reached when the egg is lying on its side. The jump from the bottom is moderately high, although still much lower than from the tip. The transition is smooth so the jump from “almost the tip” will be “almost as high” as from the tip.

To jump higher, making sure to jump from the tip is more important than having a good run-up or jumping from a point closer to the edge. However, a short run up may still be needed to cover a greater distance.



A stationary jump on the side is low enough to allow easy change of the egg's alignment. This can help with aligning jumps with edges. It may also be helpful to hear and use the rhythmic sound of the egg and reposition the camera so that the rolling cycle is more clearly visible.



The Tip Jump is a great tool, but there are places where you have to be careful and choose the strength of your jump to avoid jumping too high or too far.

You might be wondering - how did we come up with such an idea?

In the first prototype of Egging On that was created during the game jam, we discovered that the jumps were varying a bit in height. We realised that it actually occurred naturally because that's when the egg's centre of mass was at the highest position. It made sense, and was fun to play with, so we decided to make this difference more prominent and that's how the Tip Jump was hatched.

🥚

That's all for today! I hope you enjoyed reading about the Tip Jump. We have many more egg-citing things in Egging On to share so stay tuned!

Don't forget to wishlist and join the Discord at if you'd like to keep up to date with all things Egging On!