1st Patch of the year! 0.4.2
Pinhead Adventures Revamped Patch 0.4.2
Pinhead
The pinhead now has speed lines
Added a radial charge bar to the reticle that shows current sword or gun charge percent
Orbo
Always presents upgrade kits
Hovers towards player while inventory is open
Extended Inventory range by 1 meter
Inventory no longer automatically opens, interact with him to open
No longer spits out Dark matter cells after gaining a new inventory slot
Now floats while collecting pickups
Can no longer move or be teleported while collecting statues
Invulnerable while collecting statues
Adjusted how the follow recall works, will no longer TP when the player is in the air, in combat, or going too fast
Simplified Orbo's flee logic
Protected from damage while and just after teleporting
Orbo will always teleport while directed in combat
When orbo is following, if he can't reach you his range to recall will be 15 meters instead of 150 meters
Orbo can now always be interacted with even when running from enemies
Orbo to Ship button in the pause menu will be deactivated while Orbo's teleport is on cooldown
Return to Orbo button in the pause menu will be deactivatred for a few seconds after teleporting to Orbo
When directing Orbo, the reticle will change colour based on if Orbo will teleport (purple, red when teleport is on cooldown) or walk to the location (orange).
Orbo can be directed to teleport while presenting if the direct button is held for longer than 0.3 seconds. This will close his inventory.
General
Each level has it's own style for hardlight bridge
Changed the Statue collection effect
Changed the Dark Matter Cell collection effect for Orbo
Fixed fallout collision across Estoria, Lil Green, and Big Purp
Fixed Fizzle out disappearing
All Tutorial Messages have been rewritten
All Part Socket Puzzles have the proper names and no longer read as "Part Socket"
All Nest Spawns have been aligned.
Spiker Nests 90s
Spitter Nests 120s
Swooper Nests 60s
Each major enemy now has speed lines. Careful!
The Zino has resumed development!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!
Pinhead
The pinhead now has speed lines
Added a radial charge bar to the reticle that shows current sword or gun charge percent
Orbo
Always presents upgrade kits
Hovers towards player while inventory is open
Extended Inventory range by 1 meter
Inventory no longer automatically opens, interact with him to open
No longer spits out Dark matter cells after gaining a new inventory slot
Now floats while collecting pickups
Can no longer move or be teleported while collecting statues
Invulnerable while collecting statues
Adjusted how the follow recall works, will no longer TP when the player is in the air, in combat, or going too fast
Simplified Orbo's flee logic
Protected from damage while and just after teleporting
Orbo will always teleport while directed in combat
When orbo is following, if he can't reach you his range to recall will be 15 meters instead of 150 meters
Orbo can now always be interacted with even when running from enemies
Orbo to Ship button in the pause menu will be deactivated while Orbo's teleport is on cooldown
Return to Orbo button in the pause menu will be deactivatred for a few seconds after teleporting to Orbo
When directing Orbo, the reticle will change colour based on if Orbo will teleport (purple, red when teleport is on cooldown) or walk to the location (orange).
Orbo can be directed to teleport while presenting if the direct button is held for longer than 0.3 seconds. This will close his inventory.
General
Each level has it's own style for hardlight bridge
Changed the Statue collection effect
Changed the Dark Matter Cell collection effect for Orbo
Fixed fallout collision across Estoria, Lil Green, and Big Purp
Fixed Fizzle out disappearing
All Tutorial Messages have been rewritten
All Part Socket Puzzles have the proper names and no longer read as "Part Socket"
All Nest Spawns have been aligned.
Spiker Nests 90s
Spitter Nests 120s
Swooper Nests 60s
Each major enemy now has speed lines. Careful!
The Zino has resumed development!
As always, feel free to follow us on X, Youtube, or here on the Steam forums!