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100% Orange Juice News

Versioned hotfix live!

The following issues have been addressed:

- Fixed an issue where the icon to convert decorations to stars and oranges was not correct in the shop.
- Fixed an issue that made the idle timer in online games to not be visible
- Fixed an issue not awarding decorations by KO'ing minions in co-op

Happy decoration hunting!


It's Time to Get All Tricked Out!


The annual Halloween event is here! Don your best costume and get ready to decorate your lobby!

A rerun of the Tricked Out event is now on until November 5!

The story of the long-awaited event is written by Hono and the ending is illustrated by Tsukino.

Progress for the event is not reset, but the event has been updated with new costumes to buy in the Shop, and old prices have been adjusted!

This update also fixes a desync issue that has been affecting Linux players.

Happy dress-up Halloween!

Unversioned Hotfix Live!

  • Implemented zoom on hover for battle card selection.
  • Plushie Kickstarter campaign banner added.

New Plushies on Kickstarter!


It's finally here!

The 4th 100% Orange Juice plushie campaign has just launched, with plushies for Kai, Sweet Breaker, Tsih and Mio plushies being crowdfunded! A Star Breaker plushie reprint is also possible through the stretch goals!

The plushies were chosen based on the popularity poll at the end of the previous campaign, and their prototypes turned out super cute!

You can help them become real on Kickstarter!

If you are visiting Tokyo Game Show this weekend, you can visit our booth in hall 7, booth 07-N01 (next to Koei Tecmo) and fondle the new plushie prototypes in person!

Thank you as always for your support!

Versioned Hotfix Live!

  • Fixed Assassin's Badge giving an extra round of battle when challenging non-players like Invaders.
  • Fixed passing by Shady Merchant counting as a declined challenge.
  • Fixed Wooden/Iron/Mithril shields being removed after 1 battle.
  • Fixed the "None!" message appearing when populating the field with event locations.
  • Fixed quest locations not working if the last player to interact with it warps away right after.
  • Fixed the field boss spawning early due to invader's level being checked and higher than 4.
  • Made cards bigger on several instances of card selection (i.e. standby, battle, discard, sell, contract selection).
  • Fixed card exchange effects messing with the inventory.
  • Added missing entry for Lost Rogue's BGM in the gallery.
  • Fixed Emerangler only clearing up to 1 ATK point gained from its passive.
  • Fixed desync when clicking the bounty refight option without having the contract (i.e. it expired from a curse on the turn the button appeared).
  • Updated Brazilian Portuguese translation including typo fixes.
  • Fixed "pencil" settings being saved even if the host clicks to cancel (thus making lobby speed desyncs).
  • Fixed contract discard phase activating while KO'd.
  • Fixed crash when calculating Fish-a-Fish scores while there are summons on the field.
  • Added a small delay between BH shop purchases to prevent buying 2 items in close succession.
  • Fixed a spacing issue between modified files on different resolutions in the mod menu.