1. Wild Assault
  2. News

Wild Assault News

Wild Assault Dev Log: Exploring Akai Hime's Early Concepts

Hello, Dear Wild Ones!
Hope you're having a fantastic 2025 so far!
First of all, thank you very much for sharing so many amazing ideas for new game modes in our previous dev logs. We've collected all of them and will definitely discuss them further!

[previewyoutube][/previewyoutube]
In this episode, our valiant designers would like to present to you the design approach behind Akai Hime.

Early designs of Akai Hime


[h2]Akai Hime v1[/h2]


In this early concept design, we focused on the "Ninja" theme.

Based on the characteristics of the assassin class, this version of Akai Hime wears an outfit that merges Japanese-style armor with combat suit elements. Our initial goal was to create a cold, swift, and foxy ninja girl.

[h2]Akai Hime v2[/h2]


The second early concept design for Akai Hime is rather "colorful," with more of her fursonality and cultural identity taken into account.

With Akai Hime red and purple as the main colors, this outfit combines elements of a kimono and a school uniform, featuring intriguing accessories such as fishnet stockings and rivets. The outfit gives Akai Hime a sense of danger, wrapped in a layer of exotic allure.

[h2]Akai Hime v3[/h2]


Ah, this is the design we're all familiar with. The core idea of this concept design is to present Akai Hime's delicate and youthful charm. With the outdoor athlete-style outfit featuring a casual and energetic jacket, we want to enchant Akai Hime with adorableness, vitality and a bit of idol charisma.

Final Concept



We finally selected version 3 as Akai Hime's final concept design. Instead of using the red from Akai Hime's v1 and v2 designs, we opted for pink to further emphasize Akai Hime's adorableness and vitality. With the newly designed cute bow hair clip and heart & paw shaped accessories, we managed to make Akai Hime appear even younger and more lively.

Originally posted by lore
Lore wise, Akai Hime's unfortunate childhood caused her to become skilled in manipulating others' minds and hearts since she was very young. Her seemingly harmless beauty is a powerful tool for easily gaining others' trust. Beneath her youthful appearance lies a cunning nature, allowing her to leverage her intelligence and techniques to deliver a fatal strike when her rivals let their guard down.


What other valiant design stories would you like to know about? Are there any other aspects you would like to see in our dev logs? Let us know in the comments! We'll see you again next time!

As always, don't forget to add Wild Assault to your wishlist! 🫶

https://store.steampowered.com/app/2827230/Wild_Assault/



Combat Cat Studio

Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

Bluesky https://bsky.app/profile/wildassault.com

Facebook https://www.facebook.com/WildAssault

YouTube https://www.youtube.com/@WildAssault

TikTok https://www.tiktok.com/@wildassault

Discord https://discord.gg/WildAssault

Brainstorm on New Game Modes!

Hello Wild Ones! Wishing you a happy New Year!
Have you checked out the "Lead Designer Reads Comments" video we posted earlier?

[previewyoutube][/previewyoutube]

This video has generated a lot of discussion on new game modes in our community, and that's why we'd like to know more about the game modes you would like to see in Wild Assault!

Our initial goal was to create an immersive anthro hero warfare experience set in a parallel universe. That's why our main focus was on "multiplayer large-scale battleground confrontation." Based on that, we created the WA Conquest and WA Raid modes in Wild Assault.

Based on our community's suggestions, we now understand that players would also like to enjoy some "entertaining game modes" in addition to the intense main game modes. The "entertaining modes" offer a less restricted and more open approach compared to traditional game modes, which mainly focus on team competition. As Wild Assault is a unique tactical shooter, we might be able to create even more fun game modes based on its characteristics. Currently we're conducting all kinds of experiments in the hope of meeting your expectations.

We understand that many players have already posted their suggestions for new game modes on our Discord. Rest assured that we've collected them all for further discussion. Now, let's brainstorm together again on possible new game modes in Wild Assault! Please let us know which game modes you'd like to play in Wild Assault in the comments. Feel free to be creative and share your insights with us!

Thank you!


Combat Cat Studio

Follow us on social media:

Twitter/X https://twitter.com/WildAssaultGame

Bluesky https://bsky.app/profile/wildassault.com

Facebook https://www.facebook.com/WildAssault

YouTube https://www.youtube.com/@WildAssault

TikTok https://www.tiktok.com/@wildassault

Discord https://discord.gg/WildAssault

Wild Assault Dev Log: Shreds of Lore

Hello Wild Ones! It's me Vincent again!

First of all, Combat Cat Studio would like to wish you a Merry Christmas! We hope you truly enjoy this holiday time with your family, friends, and loved ones.
The holidays are a great time for stories! In this episode, let me be the storyteller and reveal what had happened in the Wild Assault universe for you.

One


Art by 15218

Times Square is always crowded.

The clock tower's hands slowly turn back to a time when the economy was still promising. A street performer plays his guitar while the corner record store blasts "Thriller."

That figure finally appeared — when I first met Norman, I was a profiler at the Serene Confidential Intl. Org. and hadn't yet turned 30. Norman, on the other hand, was a young soldier in the army — and one of my subjects.

Back then, the young yet experienced private was full of ambition, with no failed assessments in his record. His left eye still saw the world just as you and I do.

Pvt. Norman, a.k.a. Subject Norman, had a close relationship with reconnaissance personnel named Jack. Regarding Jack, I remember writing the following in my report at the time: Lonesome and sensitive. Intentionally avoids social contact. It was quite troublesome to approach him, even if I was observing from a mile away. It felt as if he could sense all living souls that are aware of his presence... There's still a .338 bullet lodged in my left shoulder that doctors haven't been able to remove.

It took my colleagues and me great pains to finally extract a few photos of them from the developing solution. These were among the few materials we gathered on these subjects for the organization. Now, ten years later, those files have already been classified and sealed as top secrets by Serene.

Two



"Nah, I'd win" by BlackBliz

At the WealthGuard BioTech Research Institute, I met Lianhua (Lotus), Hongying's mother, a nice and calm lady. While we talked in her lab, the one standing next to Lianhua was Marquez, a new graduate obsessed with studies about "biological life forms" and "immortality."

Marquez was having a rough time with her research back then. She often locked herself up in the lab, day and night, putting her health aside. As Marquez's mentor, Lianhua suggested that she dial it down a little and truly experience life besides studying it.

The deep green liquid in the swaying test tube Marquez held glimmered faintly. Perhaps it was destined that Marquez would walk a path totally separate from her mentor's.

Three



Art By @Teteteko

Hongying.

I learned that name many years later, on the day she pointed a gun at my head. I guessed she had always been a good child.

That year, when I was about to be executed for rebellion. On the other side of the barbed wire, she reached out her hand and gave me a candy.

Was it candy? By then, I had already lost my sense of taste because of the drugs they forced me to swallow during the tortures.

What was it I held in my hand? My intuition was the only thing I could rely on to make a guess.

Four


Art by @NemeaNReiN

The war concluded, and I was pardoned for the rebellion, with my shackles removed.

Our ship once again docked at the very same place. Gunshots echoed through the neighborhood, and all I could see were herds fleeing the chaos. Amidst the conflict stood a huge chunk of beef — the infamous Ryan, who could navigate both the bureaus and the skid rows unscathed.

Five


Art by @NemeaNReiN

The European journey was quite hurried, leaving me only enough time to sketch a brief outline.

We crossed countless mountains later on to reach a quiet town beside the snowy plains. I saw fear in the eyes of the residents — the cruel and greedy mayor had governed them for ages, stripping away the last bit of vitality from this poor town.

On a night without a shred of starlight or moonlight, the mayor fell from the town tower and paid his debt. There appeared Vladimir, the herd's most friendly neighbor.

The wind scattered sparks into the dark night sky, spreading like stars.

Six


Art by Louis Wood

The road turns south, and things go south — the inevitable.

Rain night, neon lights, chatter and laughter, beers and wine. One of our assets stepped into Akai Hime's carefully crafted trap. What are the odds? It seemed Akai Hime did not intend to wrap it up there.

Later on, the asset informed me that Akai Hime finally agreed to "their" terms, leaving the realm she built bare-handed and entering another territory.

Seven


We crossed the long coast and reached the other side at last. Passing by me, alongside the sea breeze, was Uly.

Uly, who was unemployed for the fourth time, asked me: "Why do you look a bit familiar, mister? Where are you headed? Could I be company?"

Eight


Finally returning to Serene HQ after years of traveling, I logged all my reports for safekeeping. Hopefully, in the future, you, who might be destined to cross paths with my subjects, will have a glimpse of these materials.

By the time that happens, there may be another war on the horizon.

...Sorry, could you help push my wheelchair?

——
Side Note: We have been consistently creating and improving the Wild Assault universe, and while there may be contradictions and loopholes in the early designs, we have addressed numerous issues regarding the lore. Please refer to our upcoming latest build as the standard.
Additionally, although the Wild Assault universe contains references or inspirations from reality, it is constructed as an entirely distinct parallel universe. We hope you can be flexible with the details and let us know how we can make it better!


Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Wild Assault Dev Log: Lead Designer Reads Comments (ENG SUB)!

[previewyoutube][/previewyoutube]

Early Access in April 2025? 🤩
PvE mode? Player vs. Bot mode? 🤖
Controller support? Weather system? 🎮
Maid & Pool Party series cosmetics? 🏖️
In this episode of the Wild Assault dev log, the lead designer reacts to some of the hottest topics!



Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Wild Assault Dev Log: New Weapons in Stock!



Hello Wild Ones! I’m the weapon designer Cat Cat Cat at Combat Cat Studio. This week, it’s my turn to share the dev log with you. I’m excited to introduce you to some of the swift and deadly new firearms we’ve been working on: the A94, G17, M72, QBB95, and M88!

Weapon Design Ideas


[h2]Swift and Deadly[/h2]

Based on our observations and your feedback during the last few open tests, we've identified a significant demand for weapon mobility and firepower in close combat from our players. By adding these new weapons to the Wild Assault arsenal, we hope to provide players with more options to explore aggressive gameplay and better improvise during intense gunfights. We also hope that these new weapons will complement the valiants’ swift combat styles.

[h2]Adding more Genres to the Playlist[/h2]

We aim to provide you with as many kinds of firearms as possible, and we’re making each piece unique. We hope that no matter which valiant you main, you’ll be able to find the ideal new weapon that suits your valiant and your style!

New Weapons


[h2]A94[/h2]

  • Reference: AN94
    The AN94 was designed by Russian firearms expert Gennadiy Nikonov and standardized in 1994. This modern assault rifle is small-caliber, highly advanced, and still in service with the Russian military.

  • Design Concept
    The A94 is an AR built for precision and speed. We’ve worked to bring its deadly performance to life in Wild Assault.

  • Features
    The A94 is a high RPM rifle capable of delivering tons of damage in a short time without sacrificing precision. Its unique recoil mechanism allows players to handle it precisely even when rapidly firing at the target. The A94 is indeed a deadly weapon for close & mid range encounters, as well as long range tappping fire. As for its firepower, the A94 can burst the first few bullets, dealing massive damage in the blink of an eye. It could be your rivals’ worst nightmare.

  • Best For The go-to weapon for close and mid range combat. With its rapid fire rate and reliable precision, you can easily take down any target that comes within your sights.

[h2]G17[/h2]

  • Reference: Glock17
    The Glock GmbH invited Austrian military personnel and senior NATO officers to pool their opinions and redesign the appearance and structure. Using new materials and advanced industrial technology, they introduced a new pistol in 1983. After rigorous testing by the Austrian Army, it was officially adopted and named P80, with its commercial name being Glock 17, and it fires the NATO-standard 9Ă—19mm Parabellum pistol cartridge.

  • Design Concept
    The G17 is a classic, famous for its reliability and portability. We aim to capture its fast and agile nature in Wild Assault, making it the sniper’s best companion by delivering massive damage at close range.

  • Features The G17 features a fast RPM, rapid reload speed, and minimal recoil, allowing players to easily handle close range combat. Although the G17 has relatively low damage, its speed compensates for this, making it a threat your rivals can't overlook in close combat.

  • Best For
    One of the best sidearms for snipers and other classes, it's the perfect choice for close range self defense or when you don’t have time to reload your primary weapon. Its swiftness also helps in close quarters encounters.

[h2]M72[/h2]

  • Reference: M24
    In the early 1980s, the semi-automatic M21 sniper rifle used by the U.S. military could no longer fully meet combat requirements. At that time, the Remington 700P/M40's simple free-floating barrel design was difficult for the U.S. Army's conservative factions to accept. However, after extensive discussions, the importance of the free-floating barrel design in improving shooting accuracy was recognized, which eventually led to the development of the M24 sniper rifle.

  • Design Concept The M72 is a high performance sniper rifle known for its firepower and precision. Its exceptional mobility also sets it apart from other powerful sniper rifles, such as the L90. By introducing the M72 to Wild Assault, we aim to provide players with a sniper solution that combines high damage with maneuverability.

  • Features In order to emphasize its swiftness, we've specifically enhanced the M72's scoping and bolting speed, making it quicker to locate and fire at targets. As for firepower, the M72 can deal decent damage at long range, thanks to its range and precision advantages. Like other sniper rifles, it can one-shot any target with a headshot.

  • Best For
    The M72 works best for long range sniping classes. With the M72 at hand, you can either be a lone sniper that ambushes the enemies alongside their attack route, or provide fire cover for your team at a save spot. Of course, if you're a pro sniper, you won’t just stay put. You’ll carry the M72, move across the map, and take out enemies on the go, playing more like an assault player.

[h2]QBB95[/h2]

  • Reference: QBZ-95
    The QBZ-95 is a bullpup LSW designed and manufactured by Norinco, and issued since 1995 as the service rifle for the PLA, PAP and various law enforcement agencies in the P.R.C.

  • Design Concept
    The QBB95 is an outstanding LSW belonging to the Type-95 family, solely designed and manufactured by China. Its stability and reliability are highly praised. As the default weapon for our upcoming new valiant (guess who?), we hope it adds a bit of eastern flavor to Wild Assault's universe.

  • Features The QBB95 has an average level of accuracy, but its recoil is relatively low, making it easier to spray bullets at targets. Compared to other MGs, the QBB95 offers high mobility and fast reload speed. Valiants equipped with the QBB95 can reload and ADS much faster, handling complicated situations easily at mid range. As for firepower, the QBB95 can deal decent damage to targets at close and mid range.

  • Best For
    Clearly, the QBB95 is your reliable friend in close and mid range gunfights. As one of the main choices for the heavy expert class in Wild Assault, it offers an agile option to provide covering fire for the team.

[h2]M88[/h2]

  • Reference: M870
    The M870 is a pump action shotgun developed and produced by the American company Remington. It is known for its high reliability, powerful performance, and simple design. Since its release in 1950, it has been widely used by civilians, law enforcement, and military personnel.

  • Design Concept
    The M88 is a classic shotgun (so classic). Its strong firepower can intimidate anyone who stands in front of it. We hope both M88 users and their enemies are impressed by its devastating damage at close range.

  • Features The M88 uses a single round reloading mechanism, but players can interrupt the reload at any time and fire at enemies in close encounters. As for firepower, as I mentioned, it deals devastating damage at close range. Try confronting your rivals at close range and let them know what devastating truly means.

  • Best For
    Close range, indoor spaces, narrow areas. Suppressing fire. Devastating!
Challenges


[h2]Weapon Balancing[/h2]

Weapon balance has always been one of our biggest challenges. During the entire process, we've conducted a lot of tests and adjustments to make sure each weapon has its unique features while not damaging the overall balance. We run weapon benchmarks and comparsion tests twice a day to evaluate each weapon's specs, including damage, fire rate, recoil & fire range and make adjustments based on our evaluation. We've also conducted experiments to test each weapon's performance under different circumstances to finally reach a satisfied result. Of course we'll further test these new weapons in open tests and collect your feedbacks.


Weapon balance test results

[h2]Weapon Model and VFX[/h2]

We've collected a large amount of data and referred to various information on real-life weapon models to recreate them in Wild Assault as authentically as possible, including their appearance and gunfeel. Additionally, thanks to Unreal Engine's latest technologies and tools, we've utilized some of the most advanced methods to deliver a top-notch VFX experience.


There you go, Norman! Show them how it’s done!

[h2]Designing SFX[/h2]

Weapon SFX plays a crucial role in gunfeel and gunplay experiences. We've collaborated with some of the most highly recognized SFX studios to design and create SFX for our new weapons, aiming to deliver a high-class gunfight gameplay experience for our players. We worked closely with the SFX artists to fine-tune every detail repeatedly, ensuring the sounds reflect each weapon's unique characteristics and enhance the overall weapon effects and performance.


Testing and processing weapon SFX under various conditions.

Future Goals


[h2]Player Feedback[/h2]

We're more than happy to connect with you and gather your feedback through our social media once the new weapons are implemented in the latest build. Feel free to share your thoughts! Thank you for co-creating Wild Assault with us!

[h2]The Next Step[/h2]

We've prepared more content, and we can't wait to share it all with you through our upcoming dev logs! We'll continue optimizing the weapon system and introducing more exciting content and modes to Wild Assault based on your feedback. We hope that through continuous optimization and development, Wild Assault can become one of the most active and best community-driven games out there!

Summary


Cat Cat Cat and Combat Cat Studio can't wait for you to try the new weapons the next time you play Wild Assault! With the addition of the A94, G17, M72, QBB95, and M88 to the Wild Assault arsenal, we hope to further meet your demand for swift and intense gunfight combat. Let us know what you think in the comments.
See you next time! 🫶



Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault