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Wild Assault Gamma Test Hotfix #5 Changelog

Hello guys,
Our Gamma Test Hotfix #5 is scheduled to roll out at 9:00 AM UTC on October 14.
Please exit the game, check for updates via Steam, and relaunch once the update is complete.

Changelog:


[h2]Optimization:[/h2]
  • Optimized RPL firing animation.
  • Improved visual feedback when Uly's E ability is interrupted.

[h2]Bug Fixes:[/h2]
  • Improved connection stability in poor network conditions.
  • Fixed incorrect announcer lines when the match is no longer in an imbalanced state.
  • Fixed incorrect announcer lines when losing control points.
  • Fixed an issue where players occasionally cannot switch to another valiant on the deployment page.
  • Fixed an issue where weapons occasionally disappear when a valiant is knocked down during melee and then revived.
  • Fixed the incorrect ammo count that could be caused by Vladimir's ultimate if the extended mag is equipped on the main weapon.
  • Fixed an issue where player deaths were not recorded after reconnecting to the match.
  • Fixed an issue where the weapon XP SFX didn't stop playing on the match summary page.
  • Fixed an issue where friendly Marquez's toxin mines were displayed as enemy mines.
  • Fixed Uly's incorrect gun handling animations.
  • Fixed an issue where Uly's shadow was not correctly displayed on the ground.
  • Fixed the incorrect model display of the flash hider.
  • Fixed incorrect descriptions for certain weapon attachments.
  • Fixed an issue where attachments could not be equipped after unlocking them at level 26 for the M10.
  • Fixed several issues with the matchmaking system.



Cover art created by: https://x.com/the_berry_ber



Combat Cat Studio

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