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Patch 0.1.2 - Balance Changes, Quality of Life & Fixes

Hey Jotunnslayers! Today we are bringing you slightly bigger Patch 0.1.2 - Balance Changes, Quality of Life & Fixes . This update addresses several key issues, bug fixes, and visual tweaks. We've also made adjustments to skills and gameplay for a smoother, more balanced experience. Check out the full patch notes below for all the details!

Skills Rebalance ⚖️


General Changes:
  • Reset Skill Cooldown Additional Functionality: The chance to reset a skill is now calculated based on how much cooldown time is left. The formula is: Chance to reset = 100% - (2 x remaining cooldown time). For example: Local Ragnarok with 25s of missing cooldown has a chance 50% (100 - (2 x 25)) to be Reset


Flame Sister Changes:
  • Blazing Soul (Class Trait): Burning duration reduced from 5s to 3s.
  • Dasher (Class Trait): Fixed bug where Evasion wasn’t applied (+20%).
  • Dance of Daggers (Auto-cast): Projectiles now pass through enemies.
  • Shrapnel Pot (Auto-cast): Delay reduced to 1s, added 30% Poison chance, cooldown improved to 5/4.5/4s.
  • Shrapnel Pot Evolve: Delay reduced to 1s, added 30% Poison chance, cooldown improved to 3s.
  • Flaming Ray (Auto-cast): Rotation speed doubled, replaced Cripple with 20% Burn chance, cooldown reduced to 6/5/4s.
  • Flaming Ray Evolve: Increased rotation speed by 50%, replaced Cripple with 10% Burn chance, cooldown reduced to 4s.
  • Fire Dart (Auto-cast): Damage reduced to 14, more missiles (3/5/7), Explosion chance reduced to 20%, cooldown adjusted to 3/2.6/2.3s.
  • Fire Trail (Passive): Burn chance increased to 35%, reworked to a Burn effect with 3s duration.
  • Fiery Touch (Passive): Added +35% Inferno damage.
  • Incineration (Passive): Reworked to a Burn effect with 3s duration.
  • Master Assassin (Passive): Slay chance increased to 15%, trigger changed to Critical Hit, added 5 HP heal with 20% chance on Critical Hit, cooldown: 0.3s.
  • Iron Fan (Passive): Reduced cooldown to 0.6s for trigger.
  • Kindling (Passive): Removed cooldown.
  • Fire Cloak (Weapon Skill): Reworked to a Burn effect with 3s duration.


Berserker Changes:
  • Axe Throw (Auto-cast): Cooldown increased to 1.5/1.125/0.75s (from 1/0.75/0.5s).
  • Open Wounds (Passive): Fixed bug where Bleed wasn’t applied. Added +12/24% Critical Damage.
  • Troll Scion (Subclass): Healing Power reduced from +50% to 35%.


Seeress Changes:
  • Essence Expansion (Passive): Added +15% damage to class skills.
  • Spiteful Pace (Passive): Movement speed increased to +2% per enemy with a debuff (from +1%).
  • Healing Ward: Added +25/50/75 Maximum Health.
  • Soul Collector (Subclass): Fixed bug with XP crystals not dealing damage when there were more than 0 Wards. Added +30% collection range. XP Crystal Damage increased from 5 to 8.
  • Witch (Subclass): Added +30% damage reduction.


Revenant Changes:
  • Focus Fire (Auto-cast): Arrow count reduced to 8/12/16 (from 10/15/20).
  • Evolve: Arrow interval increased to 0.12s (from 0.1s).
  • Grappling Web (Auto-cast) Evolve: Damage increased to 15/s (from 12/s).
  • Skull Shot (Auto-cast) Evolve: Secondary damage increased to 26 (from 20).
  • Apparition (Passive): Damage increased to 12 (from 10), Freeze chance increased to 25% (from 15%).
  • Soul Shards: Chance to release Ethereal Arrows increased to 100% (from 20%).
  • Marksman (Subclass): Added +15% damage to class skills.


Thor Changes:
  • Thunderstorm (Auto-cast) Evolve: Delay reduced to 1s (from 2s); spawn radius decreased to 1-7m (from 3-12m).
  • Devastating Hit (Passive): Critical Damage reduced to +30% (from +35%).
  • Overwhelming Potential (Passive): Lightning Damage increased to +20/40% (from +15/30%).
  • Discharge (Passive): Added +8/12/16 damage.


Odin Changes:
  • Local Ragnarok (Auto-cast): FX now synchronized with damage area, affected by Reset Skill rework.
  • Huginn & Munnin (Auto-cast): Damage increased to 10 (from 6).
  • Evolve: Damage increased to 20 (from 14).
  • Gungnir (Auto-cast) Evolve: Damage increased to 35 (from 30).
  • Runic Boulder (Auto-cast): Damage increased to 18/24/30 (from 12/16/20), cooldown improved to 4/3.5/3s.
  • Runic Boulder Evolve: Damage increased to 38 (from 25).
  • Einherjar (Auto-cast): Cooldown reduced to 3/2.5/2s (from 3.5/3/2.5s).
  • Einherjar Evolve: Archer chance increased to 75% (from 25%).
  • Magic in Veins (Passive): Heal reduced to 7 HP (from 10 HP).


Freya Changes:
  • Seidr Blessing (Auto-cast): Spawn radius reduced to 1-3m (from 2.5-5m).
  • Golden Discs (Auto-cast): Fixed range bug.
  • Gambateinn (Auto-cast): Damage reduced to 20 (from 24), slashes increased to 2/3/4 (from 1/2/3).


Loki Changes:
  • Jormungandr (Auto-cast): Fixed targeting and damage bugs, range increased to 7 (from 5).
  • Jormungandr Evolve: Fixed targeting and damage bugs, range increased to 7 (from 5).
  • Spark (Auto-cast): Increased projectile speed, cooldown reduced to 2.5/2.25/2s (from 4.5s).
  • Vipers (Auto-cast): Poison chance removed (was 8/16/25%), cooldown increased to 4s (from 3s).
  • Vipers Evolve: Vipers damage reduced to 20 (from 25), poison chance removed, cooldown increased to 4s.
  • Parasite (Auto-cast): Damage interval reduced to 0.3s, cooldown reduced to 2.75/2.5/2.25s (from 5/4.5/4s).
  • Parasite Evolve: Damage interval reduced to 0.25s, cooldown reduced to 2s (from 3.5s).
  • Flammable Wall (Auto-cast): Duration reduced to 2s (from 4s), cooldown improved to 5/4.5/4s (from 9/8/7s).
  • Flammable Wall Evolve: Damage increased to 36/s (from 27/s), duration reduced to 2s (from 4s), cooldown reduced to 4s (from 6s).
  • Jotunn’s Blood (Passive): Risk chance reduced to 10% (from 15/20/25%).
  • Special Delivery (Passive): Trigger distance reduced to 30m (from 40m), risk chance reduced to 10% (from 15%).
  • Rigged Lottery (Passive): Instant Gold reward increased to 10/20/30 (from 7/10/13).


Improvements & Bug Fixes 🛠️


Improvements:
  • Goodbye Screen: The "Goodbye Screen" has been removed, and now the Leave Feedback and Join Discord buttons appear directly in the main menu.
  • Skill Shop Tweaks: Adjusted the Skill Shop interface for a better user experience.
  • Skill Shop Exclamation Point: Added an exclamation point indicator to highlight that you have enough gold to buy skill points.
  • Curse of Heat: Reworked the visual effect for a more immersive experience.
  • SFX Hotfix: Fixed a bug causing double rewards and unintended interactions with circle SFX.
  • Intro Fadeout: Improved the fadeout effect during the intro for smoother transitions.



Bug Fixes:
  • Boss Fight Revive Cooldown: Fixed an issue where cooldowns becoming excessively slow after using revive in a boss fight.
  • Portal Spawning Issue: Fixed an issue where two portals would spawn too close to each other in Insane difficulty.
  • Menu Interaction During Cutscene: Resolved an issue where interacting with the menu during a cutscene or pop-up caused problems.
  • Sound Buffering with Unfocused Window: Fixed sound buffering issues when the game window is unfocused.
  • [Demo] Trophy Hall Unlock Display: Fixed the issue where unlocked conditions were visible in the Trophy Hall in the demo.
  • Fire Tornado Persistence: Fire Tornado no longer persists after revive during the Curse of Heat.
  • Elite Chest Visual Bug: Fixed a visual bug with rare chests spawned by Elite enemies.
  • Thorns Instant Damage: Resolved an issue where Thorns spawned under the player, causing instant damage.
  • Crippling Axes Bug: Fixed the issue where Crippling Axes provided 10% instead of the intended 5% effect.
  • Explosion Area Dash Issue: Fixed the issue where explosion areas moved with the player's dash.
  • Skill Selection Lock After Alt+Tab: Fixed the issue where the skill selection screen became locked after alt+tabbing during the Temple Screen.
  • Game Behind Pause Menu After Alt-Tab: Fixed an issue where the game would run behind the "Pause Menu" screen after alt-tabbing.
  • Result Screen Placeholders: Fixed placeholder text and icons appearing on the result screen.
  • Mouse Cursor Visibility: Fixed the issue where the mouse cursor was not visible on the game paused screen during cutscenes.
  • Flame Sister Evasion Bonus: Fixed an issue where the evasion bonus on the Flame Sister was not working.
  • Level Up Tab Button Hitbox: Corrected the hitbox for the Level Up Tab button.
  • Skill Reset Stuck Bug: Fixed the issue where players could get stuck in the game when resetting skills while a popup was displayed.
  • Banished Skill Chest Reward: Banished skills will no longer show up as chest rewards.


Known issues (Work in progress)
  • Mouse cursor doesn't always disappear when using gamepad
  • Video settings are being synced over cloud
  • Game Freezes - game freezes for some players in Easy or Normal Niflheim, though the issue usually resolves after reinstall