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Quantum Odyssey News

Vesion 1.2.9 is out!

This version brings quality of life improvements:
- Use T key to toggle always display of sigil info.
- A new "Play Again" button replays the challenge for a chance to get a better score. Player bracket is now visible on the score screen.
- New options to adjust typewriter effect speed and sound, or to turn it off.
- Increased vault hack time to 15 minutes.
- Show active state of toggles in the command panel.
- Decreased score animation timings.

Version 1.2.8 is out!

New content

We've added 30+ new puzzles that expand the first ring of descend.

Improvements and bugfixes


  • Changes again to tutorial texts based on your feedback
  • Backend improvements to response time
  • Tooltip on newly displayed buttons is now positioned correctly
  • Tutorial tooltips appear with a flicker and there is now a corner visible on the tooltip for clarity as to which button it refers to.
  • Puzzle solved animation is now 1.5x faster.
  • Added a menu button in puzzle view.
  • Made circuit configuration show up by default when starting a puzzle, provided that the tutorial doesn't block it.

Servers back up!

We had an expired certificate on our backends that caused some of you to not be able to connect to our severs. Big apologies for it. So far we had 100% uptime and we plan to continue that way!
Game on!

Drastically improved challenge retrieval times

Many of you might have experienced long loading times for challenges, in particular how long it takes for metrics to be displayed when accessing a module.
This has now been fixed.

Thank you for reporting this problem and we hope it didn't cause much of an inconvenience.

Quantum Odyssey major patch - difficulty lowered

Quantum Odyssey: Early Access Data-driven Update & Future Plans

Hey everyone! I've been watching closely how gamers and content creators tackle Quantum Odyssey.

Apparently, it earned the title of "world’s most difficult puzzle game" from some, in our first month. (Honestly, I’m not sure whether to be proud or terrified.)

Data showed me there are two types of QO players:

The Puzzle Masters 🧩

-Treat QO like a Rubik’s cube on steroids.
-Skip the reading, brute-force their way through puzzles.
-Currently dominating the leaderboards.
-Want more challenges, not more reading.

The Quantum Scholars 📚

-Actually want to learn quantum computing.
-Reread the learning modules over and over to understand the math.
-Prefer deeper explanations over competition.

But here's the thing—both groups struggled with the tutorials. We were trying to teach both quantum mechanics and game mechanics at the same time. Oops.

Fixing the Learning Curve

I’ve reworked the first tutorials (the first 10 or so learning modules in Descent) to be clearer:
First window = game mechanics only.
Only the brave (or the curious) move on to the math-heavy explanations after the first window.

Quantum Arena: Casual or Hardcore?

-The Quantum Arena is already packed with hundreds of puzzles.
-It became a place where you can learn how to play the game just through gameplay, no words.
-Maybe QO can be a hyper-casual game after all? (Gasp.)

Latest Update:
Mostly content. New puzzles, improved dialogues in Descent. Most of the time spent in designing new introductory puzzles, improving existing ones... adding general easy to digest content to have less people ragequit.

Fixes:
Nobody can solve puzzles with 0 gates any longer.
Drastically increased text speed.
Puzzles now always start in Hilbert space.
Clicking UI won’t make pins react anymore.
Tensor tooltip no longer mirrors values diagonally.
Feedback form appears one hour later now.
Added Discord button to the main menu.
Locked slots are more visible now.
Renamed Convergence to Play Ranked
Few dared to enter the Quantum Arena, and I get it—getting stuck on a puzzle can be ragequit-inducing.

The dream? A proper Ranked mode with weekly tournaments and rewards. But first, I need to make sure the game actually teaches quantum logic well for both groups.

You can create your own Quantum Arena challenges, but only if you’ve played for dozens of hours and unlocked the right achievements. This way, the community-made puzzles are top-notch.

Future Plans:
🔹 Customizable UI—not everyone loves red & dark mode.
🔹 Quantum Arena makeover—less spreadsheet, more Multiplayer Mode vibes.
🔹 New cutscenes & brutal endgame puzzles.
🔹 Better math display—maybe even a "math mode"?
🔹 Qiskit/OpenQASM integration—export your puzzle code with a click.
🔹 And so much more—I want this game to be the ultimate space for learning quantum logic.

Thanks for playing and breaking your brains with us. More updates soon, I'll try to move faster with the next update!