We have made a lot of updates to the game content today
Thank you for your feedback.
We have made a lot of updates to the game content today, the content is as follows:
talent
- Re- adjusted the arrangement logic of the talent interface. Now , the wholl talents and starting talents can be viewed more clearly.
language
-Adjusted the vocabulary translation issues in Japanese. Welcome everyone to continue to provide "incorrect translation" issues. Thank you for your support !
Role
- Enhanced the passive attributes of most characters. The affected parts are:
Iron-Blooded Adventurer: [Iron-Blooded: Constitution↑] Recover 1% → 10% of your maximum health every 10 seconds
Tenacious Adventurer: [Tenacity: Defense↑] During combat, physical and magical defense values are increased by an additional 10% → 30%
Iron-Blooded Adventurer: [Iron-Blooded: Constitution↑] During combat, physical and magical defense values are increased by an additional 10% → 30%
Tenacious Adventurer: [Tenacity: Defense↑] Recover 1% → 10% of maximum health every 10 seconds
Brave Adventurer: [Brave: Strength↑] Normal attack causes bleeding 10% → 30%
Heroic Adventurer: [Heroic: Attack Speed ↑] Damage and Lifesucking 5% → 10%
Brave Adventurer: [Brave: Strength↑] Damage and Lifesucking 5% → 10%
Heroic Adventurer: [Heroic: Attack Speed ↑] Normal attack causes bleeding 10% → 30%
Wise Adventurer: [Wisdom: Intelligence↑] Normal attacks have 10% → 30% chance of causing burning
Mysterious Adventurer: [Mysterious: Skill Recovery ↑] Normal attack causes burning 10% → 30%
Pious Adventurer: [Piety: Constitution↑] When HP drops below 50% for the first time, restore 10% → 30% of the maximum HP
Philanthropic Adventurer: [Philanthropic: Healing Factor↑] When HP drops below 50% for the first time, restore 10% → 30% of the maximum HP
Explosive Adventurer: [Explosive: Critical Hit Multiplier↑] When a critical hit occurs, agility increases by 5% → 10%, lasts for 5 seconds
Cunning Adventurer: [Cunning: Critical Hit Rate↑] Every 5 seconds, the next normal attack will inflict 50 → 50 + Agility * 30% damage
Swift Adventurer: [Swiftness: Attack Speed ↑] Normal Attacks have 10% → 30% chance of causing poison
Explosive Adventurer: [Explosive: Critical Hit Multiplier↑] When a critical hit occurs, agility increases by 5% → 10%, lasts for 5 seconds
Cunning Adventurer: [Cunning: Critical Hit Rate↑] Every 5 seconds, the next normal attack will inflict 50 → 50 + Agility * 30% damage
Swift Adventurer: [Swiftness: Attack Speed ↑] Normal Attacks have 10% → 30% chance of causing poison
Explosive Fast: [Explosive: Critical Hit Multiplier↑] Each normal attack increases attack speed by 5%, up to 10 layers. After 10 layers are stacked, agility increases by 10% → 15%
Cunning Fast: [Cunning: Critical Hit Rate↑] Each normal attack increases attack speed by 5%, up to 10 layers. After 10 layers are stacked, agility increases by 10% → 15%
Iron-Blooded Horus: [Iron-Blooded: Constitution↑] Gain a buff for 2 seconds every 6 seconds. When attacked during the buff, recover 0.5% → 1% of your maximum health.
Horus the Resilient: [Resilience: Defense ↑] Gain a buff for 2 seconds every 6 seconds. When attacked while in the buffed state, recover 0.5% → 1% of your maximum health.
Wise Koriti: [Wisdom: Intelligence↑] Every 3 seconds, the next damage → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%
Brave Korati: [Brave: Strength↑] Every 3 seconds, the next damage dealt → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%
Wise Blue Jellyfish: [Wisdom: Intelligence↑] Initial Energy increased by 10 → 30 Energy recovery increased by 10%
Philanthropy's Blue Jellyfish: [Philanthropy: Healing Factor↑] Initial energy increased by 10 → 30 Energy recovery increased by 10%
Swift Korati: [Swiftness: Attack Speed ↑] Every 3 seconds, the next damage dealt → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%
treasure
- Enhanced a number of treasure effects and attributes:
Serpent's Kiss Necklace: [Unique] After releasing the skill, each normal attack has a 30% chance to randomly apply a layer of "Poison" to 3 enemy targets.
Plague Necklace: [Unique] Each normal attack has a 50% chance to increase the player's agility by 10%, which can be stacked up to 3 times. During normal attacks, if the target is in a "weak" state, the "weak" state will spread to surrounding targets. New: During normal attacks, if the target's "poisoned" state is greater than 3 layers, add a layer of "weak" to the target.
Plague Pearl: [Unique] Increases physical damage dealt by 10%. When attacking normally, if the target has more than 3 layers of Poison, add a layer of Weakness to the target. New: When attacking normally, if the target has more than 5 layers of Poison, increase self damage and damage reduction by 20%.
Poison Healing Heart: [Unique] Increases maximum health by 10% → 20%. When attacking normally, if the target is in the "poisoned" state, restore 1% of the maximum health of the target.
Exploding Firestone: [Unique] After releasing the skill, increase magic damage by 10% → 15%, which lasts until the end of the battle. When attacking normally, if the target is in the "Melted Armor" state, add: additional magic damage of 150 + 100% of intelligence and physical damage of 150 + 100% of agility.
Fire Emblem: [Unique] Every 5→3 seconds in combat, apply a layer of "burning" effect to 4→5 random enemies. New: When attacking normally, when the target is in the burning state, add 1 layer of armor melting.
Blazing Pulse: [Unique] Normal attacks have a 30% chance to inflict the "Burning" status on you. New: When attacking an enemy with the "Burning" effect, the damage dealt is increased by 30%.
Ice Breaker: [Unique] When attacking with a normal attack, if the target is in the "Frozen" state, deal 1000 points → 5% of the target's maximum health as magic damage and immediately remove the target's "Frozen" state.
bless
- Enhanced the effect of Blessing Ice Explosion so that it can better participate in related combinations:
Ice Explosion: After the "Freeze" ends, it causes 300 points → 2% of the maximum health magic damage magic damage
Buff and Debuff Effects:
Armor Dissolution: (up to 5 layers) Each layer increases the target 's damage by 5% → 10%, up to 25% → 50%