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Announcement on the Temporary Removal of "MagicBook AutoBattler"

Dear Players,
Due to reasons from the publisher, our game MagicBook AutoBattler has been temporarily removed from the Steam platform. We sincerely apologize for the inconvenience.
Since the release of MagicBook AutoBattler, we have received an overwhelming amount of support from many enthusiastic players in just a few short days. From suggestions on gameplay to feedback on content testing, and even issues with localization translations after launch, your help has been incredibly meaningful to us as an indie team. We have been continuously updating the game, striving to refine it and repay your support and love.
However, things do not always go as planned.
Just this morning, as we were about to release the “Spring Festival Special Version,” we were informed by the publisher that the game has been temporarily removed from the Steam platform.

It is hard to describe our feelings at this moment, but we know that our players should not be affected or let down.
We want to assure you that we will not give up. The game will continue to be updated, and we will share the updates with you as soon as they are available.
Currently, we are actively communicating with the Steam platform to resolve this issue and get the game back online as soon as possible. We will inform you of any updates immediately. If you have any suggestions or ideas, please feel free to leave a comment or contact us directly at: [email protected].
We hope to meet you again soon.

We have made a lot of updates to the game content today

Thank you for your feedback.
We have made a lot of updates to the game content today, the content is as follows:

talent
- Re- adjusted the arrangement logic of the talent interface. Now , the wholl talents and starting talents can be viewed more clearly.

language
-Adjusted the vocabulary translation issues in Japanese. Welcome everyone to continue to provide "incorrect translation" issues. Thank you for your support !

Role
- Enhanced the passive attributes of most characters. The affected parts are:
Iron-Blooded Adventurer: [Iron-Blooded: Constitution↑] Recover 1% → 10% of your maximum health every 10 seconds
Tenacious Adventurer: [Tenacity: Defense↑] During combat, physical and magical defense values are increased by an additional 10% → 30%
Iron-Blooded Adventurer: [Iron-Blooded: Constitution↑] During combat, physical and magical defense values are increased by an additional 10% → 30%
Tenacious Adventurer: [Tenacity: Defense↑] Recover 1% → 10% of maximum health every 10 seconds
Brave Adventurer: [Brave: Strength↑] Normal attack causes bleeding 10% → 30%
Heroic Adventurer: [Heroic: Attack Speed ↑] Damage and Lifesucking 5% → 10%
Brave Adventurer: [Brave: Strength↑] Damage and Lifesucking 5% → 10%
Heroic Adventurer: [Heroic: Attack Speed ↑] Normal attack causes bleeding 10% → 30%
Wise Adventurer: [Wisdom: Intelligence↑] Normal attacks have 10% → 30% chance of causing burning
Mysterious Adventurer: [Mysterious: Skill Recovery ↑] Normal attack causes burning 10% → 30%
Pious Adventurer: [Piety: Constitution↑] When HP drops below 50% for the first time, restore 10% → 30% of the maximum HP
Philanthropic Adventurer: [Philanthropic: Healing Factor↑] When HP drops below 50% for the first time, restore 10% → 30% of the maximum HP
Explosive Adventurer: [Explosive: Critical Hit Multiplier↑] When a critical hit occurs, agility increases by 5% → 10%, lasts for 5 seconds
Cunning Adventurer: [Cunning: Critical Hit Rate↑] Every 5 seconds, the next normal attack will inflict 50 → 50 + Agility * 30% damage
Swift Adventurer: [Swiftness: Attack Speed ↑] Normal Attacks have 10% → 30% chance of causing poison
Explosive Adventurer: [Explosive: Critical Hit Multiplier↑] When a critical hit occurs, agility increases by 5% → 10%, lasts for 5 seconds
Cunning Adventurer: [Cunning: Critical Hit Rate↑] Every 5 seconds, the next normal attack will inflict 50 → 50 + Agility * 30% damage
Swift Adventurer: [Swiftness: Attack Speed ↑] Normal Attacks have 10% → 30% chance of causing poison
Explosive Fast: [Explosive: Critical Hit Multiplier↑] Each normal attack increases attack speed by 5%, up to 10 layers. After 10 layers are stacked, agility increases by 10% → 15%
Cunning Fast: [Cunning: Critical Hit Rate↑] Each normal attack increases attack speed by 5%, up to 10 layers. After 10 layers are stacked, agility increases by 10% → 15%
Iron-Blooded Horus: [Iron-Blooded: Constitution↑] Gain a buff for 2 seconds every 6 seconds. When attacked during the buff, recover 0.5% → 1% of your maximum health.
Horus the Resilient: [Resilience: Defense ↑] Gain a buff for 2 seconds every 6 seconds. When attacked while in the buffed state, recover 0.5% → 1% of your maximum health.
Wise Koriti: [Wisdom: Intelligence↑] Every 3 seconds, the next damage → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%
Brave Korati: [Brave: Strength↑] Every 3 seconds, the next damage dealt → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%
Wise Blue Jellyfish: [Wisdom: Intelligence↑] Initial Energy increased by 10 → 30 Energy recovery increased by 10%
Philanthropy's Blue Jellyfish: [Philanthropy: Healing Factor↑] Initial energy increased by 10 → 30 Energy recovery increased by 10%
Swift Korati: [Swiftness: Attack Speed ↑] Every 3 seconds, the next damage dealt → Every 10 seconds, the critical hit rate and critical hit damage within 5 seconds increase by 30%

treasure
- Enhanced a number of treasure effects and attributes:
Serpent's Kiss Necklace: [Unique] After releasing the skill, each normal attack has a 30% chance to randomly apply a layer of "Poison" to 3 enemy targets.

Plague Necklace: [Unique] Each normal attack has a 50% chance to increase the player's agility by 10%, which can be stacked up to 3 times. During normal attacks, if the target is in a "weak" state, the "weak" state will spread to surrounding targets. New: During normal attacks, if the target's "poisoned" state is greater than 3 layers, add a layer of "weak" to the target.

Plague Pearl: [Unique] Increases physical damage dealt by 10%. When attacking normally, if the target has more than 3 layers of Poison, add a layer of Weakness to the target. New: When attacking normally, if the target has more than 5 layers of Poison, increase self damage and damage reduction by 20%.

Poison Healing Heart: [Unique] Increases maximum health by 10% → 20%. When attacking normally, if the target is in the "poisoned" state, restore 1% of the maximum health of the target.

Exploding Firestone: [Unique] After releasing the skill, increase magic damage by 10% → 15%, which lasts until the end of the battle. When attacking normally, if the target is in the "Melted Armor" state, add: additional magic damage of 150 + 100% of intelligence and physical damage of 150 + 100% of agility.

Fire Emblem: [Unique] Every 5→3 seconds in combat, apply a layer of "burning" effect to 4→5 random enemies. New: When attacking normally, when the target is in the burning state, add 1 layer of armor melting.

Blazing Pulse: [Unique] Normal attacks have a 30% chance to inflict the "Burning" status on you. New: When attacking an enemy with the "Burning" effect, the damage dealt is increased by 30%.

Ice Breaker: [Unique] When attacking with a normal attack, if the target is in the "Frozen" state, deal 1000 points → 5% of the target's maximum health as magic damage and immediately remove the target's "Frozen" state.

bless
- Enhanced the effect of Blessing Ice Explosion so that it can better participate in related combinations:
Ice Explosion: After the "Freeze" ends, it causes 300 points → 2% of the maximum health magic damage magic damage

Buff and Debuff Effects:
Armor Dissolution: (up to 5 layers) Each layer increases the target 's damage by 5% → 10%, up to 25% → 50%

Update Notes

Fixes:
- Fixed errors in text for some languages. We will continue to make a large number of text fixes in the near future. Thank you to the players for your enthusiastic feedback and help. Without your assistance, it would be very difficult for us to complete these improvements. Thank you so much!

Additions:
- Added a bulk smelting feature in the blacksmith shop, allowing you to smelt multiple pieces of equipment at once.
- Added a feature that allows players to select their previous game's weapon configuration when choosing weapons at the beginning of a new game.

Update Notes

New Features:
- Added the function of right-clicking to unload equipment in the character equipment slot.
- Added the function of resetting individual talents.
- Added a dictionary in the lower right corner of the spellbook interface.

Adjustments:
- Character Trait: Changed the energy recovery from 10 points to 30 points after releasing a skill.
- Character Trait: Changed the healing factor increase from 10 points to 10% after the first skill release.

Fixes:
- Fixed the issue where the poison effect in the "Toxic" and "Fury" blessings did not reduce the healing amount as intended.
- Fixed the issue of the boss unit frequently releasing skills multiple times.
- Fixed the issue where the venom dagger would apply a burning state.
- Fixed the issue of incomplete display of text in some national languages on the treasure selection interface.
- Fixed the issue where the gold reward in the resonance talent was not displayed.
- Fixed the issue where the panel did not change when purchasing a character to increase attributes in the alliance talent.

Update Notes

Fixed the language confusion issue for some countries
Fixed the abnormally high anti-damage value for some monsters

The languages ​​of some countries are being optimized based on feedback received. We are very sorry for the bad experience this has brought you during the game. We will continue to follow up and correct the language issues in the future work