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Meat Lab 2 - September 6 Hotfix!

Patch Notes 2024-09-06, ~18:00 Pacific Time: The Basting Patch

Whatup Meat Lab Testers? We have a new patch fresh off the grill, ready for you to enjoy. It should include some fixes for bugs you helped us identify, because no one likes buggy beef.
[h2]Bug Fixes[/h2]
  • All Grenade abilities will now have their radius scaled with the Explosion Radius modifier instead of Support Ability Radius modifier. This means Grenades should blow up more good and do other things good too.
  • Gobblegazer no longer knocks folks through the ground. Sorry.
  • VFX particles added to gobble gazer death. This ain't your daddy's flying turducken.
  • Invisible equipped meat shouldn't… appear? Be visible? Show up? It's not going to be a problem anymore.
  • Objects should take longer to be destroyed.
  • Mines should explode more reliably.
  • Beatrice (your Army of Bee friendo) will reach her enemies more often now.
  • The game won't break if the land shark spawns now. Be wary, land lubbing Meat Scientist!
  • We identified the root cause of a 'tick desync' issue that was causing a multitude of problems for players connecting to a host, including:
    • Fixed incorrect event timers sometimes being out of sync
    • Fixed client projectiles sometimes not spawning (or spawning poorly?)
    • Respawn timer not showing as active on clients
    • This may have also solved some other edge cases we noticed, like players getting stuck in the air and other weirdness. Let us know if you're still noticing this!


[h2]Weapons[/h2]
We've increased the difficulty of the game since our last play test and want to make sure folks have the opportunity to try to play the way that they want while they're earning enough currencies to unlock additional things. We've slightly increased the effectiveness of the Pistol to more closely bring it in-line with the Rifle and added the Rifle to the initially unlocked weapons. Try them both out while you earn enough to unlock your next upgrade!
[h3]Pistol[/h3]
  • Buff: Increased Min Damage of Pistol 30 -> 35
  • Buff: Increased Max Damage of Pistol 35 -> 40

[h3]Rifle[/h3]
  • Added Rifle to initially unlocked weapons.

[h3]Gameplay Changes[/h3]
  • Buff: Increased stacks of Burning on Sizzling Meat Missile from 1 to 3
  • Buff: Increased stacks of Chilled on Frosty Meat Missile from 3 to 5

[h2]Art[/h2]
  • Added rotation to Fire & Ice Grenade ability projectiles
  • Added rotation to all Meat Missile ability projectiles