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Ale Abbey News

Requiem for a Brew 🍺



Hear ye, hear ye Fermentines📯

The monastery has been quite busy over the past weeks, and today we bring you the update that brings Ale Abbey to its 1.1, Requiem for a Brew! A hearty update that we have been painstakingly brewing based on your feedback, it brings a multitude of UI improvements, new world flavor, spooky surprises, and some much-needed “smoothing” to make things more palatable under the hood.[hr][/hr][h2]UI Changes[/h2]Cleaner, Sharper, Friendlier
  • Updated tooltip for fermenters and boilers when a valid coordinate exists, but the high spot is occupied
  • Added ESC-to-close on bartering panels
  • Added a Courtyard delivery queue icon and panel to track incoming and outgoing goods


  • Improved info when choosing ales for bandits (style and traits now shown)
  • Added contextual tooltips to the Title scene
  • Added “Mute when minimized” toggle in Main Menu
  • Added selling details panel in Ale Markets
  • New drag icon when hovering over the Recipes UI minimap
  • New icon in the Brewing UI and Archives to mark award-winning ales


  • Added profit sorting
  • Added filters to show only ales requiring lagering or aging
  • Brewing UI now keeps your filtering and sorting when closed
  • Tooltips no longer vanish when hovering over a selected Fermentine
  • Added “Continue” button on Title scene
  • Added controls to increase/decrease ale prices in the Markets UI
  • Game time now pauses when confirmation windows appear (serial pausing aficionados, we have finally been blessed!)
[hr][/hr][h2]Achievements [/h2]
If you ever liked “cheesing” it, you can stop holding your breath now…

  • The “Cold Cellar” achievement can now be unlocked by moving an existing cellar to the lower floors (it’s a feature, not a bug)
[hr][/hr][h2]World[/h2]New Events, New Art, Weather Effects!



  • A brand-new ghostly World Event now haunts the Abbey…
  • Fixed furniture-movement issues in the Abbot’s room
  • Fixed laymen’s exception for newly finished rooms being moved
  • Added new SFXs
  • Added snow and rain VFX


  • Increased bonuses for Frescos
  • Added new Frescos for:
    • Cellar
    • Meditation Room
    • Refectory
[hr][/hr]
[h2]Backend[/h2]
Smoother Than a Well-Rested Lager
  • Fixed trait-count calculation for the More Than Three Traits judge’s dislike (your competition results should now be more logical!)
[hr][/hr]
A Small Favor from the Fermentine Order… 🍻❤️

If Ale Abbey managed to get you to find peace and quiet for a weekend or two… or months (we don’t judge), or maybe made you grin thanks to your brewing success, consider leaving us a Steam review. It helps enormously with visibility and brings more monks, nuns, and curious wanderers into the Abbey.

From everyone here at Hammer & Ravens and Shiro,
Brew and be merry!

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Patch Notes for 14/10/2025

[p]v.1.0.5[/p][p][/p][p]A major fix that broke the saving (TL:DR, it happened if you let an ale expire in the brewery, and then you sold by chance the specific barrel from the cellar that was assigned to it when the brewing finished, even if you didn't store it), some more fixes, and some QoL for the lists sorting (more to come) ːalemugː ːdrunkmonkː
[/p]
  • [p]Polished Lord Orders entries for the Capital and organized them by completion[/p]
  • [p]Fixed missing UI elements in Photo Mode[/p]
  • [p]Adjusted competition banner display during active competitions[/p]
  • [p]Fixed camera controls being re-enabled when opening the Feedback Form while the Furniture Menu was open[/p]
  • [p]Fixed errors when saving if an ale expired in the brewery and its barrel was sold (applied automatically on load)[/p]
  • [p]Added alphabetical and style-alphabetical sorting options for recipes[/p]
  • [p]Added recipe filtering by market[/p]
[p][/p][p] [dynamiclink][/dynamiclink][/p]

Patch Notes for 08/10/2025

[p]v1.0.4[/p][p][/p][h3]Gameplay Fixes 🎮[/h3]
  • [p]Fixed a major issue preventing saves from loading when laymen were constructing or moving rooms[/p]
  • [p]Fixed rare edge case where laymen got stuck if a room was moved during construction[/p]
  • [p]Fixed error when demolishing a newly built room with a layman still inside[/p]
  • [p]Fixed monks breaking after a staircase was demolished mid-path[/p]
  • [p]Prevented monastery modifiers from having a minimum bonus higher than zero[/p]
  • [p]Fixed unsupported characters causing save failures[/p]
  • [p]Fixed layman exceptions and freezes tied to construction timing[/p]
  • [p]Fixed the Repay Loan button not working correctly when funds were too low[/p]
  • [p]Fixed exploit where discounted furniture could be resold at full price[/p]
[p][/p][h3]Competitions & Tasks 🏆[/h3]
  • [p]Fixed competition bug causing ale to disappear if player already had high ranks[/p]
  • [p]Fixed error in Bockheim competitions caused by Mughali Pale Ale[/p]
  • [p]Fixed Bishop task miscounting ale orders due to Lord market unlocks[/p]
  • [p]Fixed achievement issues related to judges’ likes and dislikes[/p]
  • [p]Fixed conflicting likes and dislikes in judges (applied to existing saves)[/p]
  • [p]Fixed unlock error in the Schematics of the Blessed Hops[/p]
[p][/p][h3]Rooms & Furniture 🏚️[/h3]
  • [p]Fixed depth issue where furniture appeared behind others[/p]
  • [p]Fixed tooltips for furniture with limited slots[/p]
  • [p]Fixed placement error when using Shift to place multiple items[/p]
  • [p]Fixed double-click errors on room and furniture build buttons[/p]
  • [p]Fixed issue where certain buffs or furniture added storage to ingredients not yet unlocked[/p]
  • [p]Fixed buying error when florins matched discounted price but not full price[/p]
[p][/p][h3]User Interface & Tooltips 🛠️[/h3]
  • [p]Fixed several localizations issues in Chinese and german[/p]
  • [p]Changed position of the Game Paused banner and production icons[/p]
  • [p]Fixed all setting toggles that didn’t update correctly[/p]
  • [p]Changed UX in the Orders panel to stay on "Upcoming Orders" after accepting one[/p]
  • [p]Fixed tooltip in Recipes UI that always showed traits as unresearched[/p]
  • [p]Fixed trait percentages in Brewing UI to reflect all ingredient units[/p]
  • [p]Fixed shopping list not displaying ingredients if pantry had the same price items[/p]
  • [p]Fixed final segment of the Capital reputation bar not updating[/p]
  • [p]Added tooltip to the Capital to clarify unlocks are needed from all three villages[/p]
  • [p]Added option to increase text size by 10% (non-pixel fonts only)[/p][p]

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A pint for the Autumn Sale?

Hello Brewers!

Following its 1.0 update, Ale Abbey is part of the Autumn sales!
For the occasion, the base game is 35% off its original price so grab a pint and enjoy the monastic life!

[h2]Get the base game at 35% off its original price![/h2]And become the most famous abbey in beerstory

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Patch notes for 27/09/2025

[p]v1.0.3[/p][p][/p][p]We made two patches in two days, and then we though: do we really want to leave some of those saves-breaking bugs pending? Of course we don't! Hence, new patch! ːdrunkmonkː ːalemugː [/p][p]A tiny percentage of saves might still be broken after this, we don't give up hope yet, but they do belong to reports in which the logs report no errors, the saves sometimes a very broken, once they were even completely empty of data, and it's super hard to solve. We are trying to make sure such things won't happen again in any case![/p][p][/p][h3]Various fixes [/h3]
  • [p]Fixed several causes of corrupted saves and repaired most of the saves[/p]
  • [p]Fixed wrong price for Rooms in case of temporary discounts[/p]
  • [p]Improved the UX for accepting new orders[/p]
  • [p]Improved Rooms info panel to hide information on Adjacency if not unlocked yet[/p]
  • [p]Ales in transit from barrel to cart are now displayed in the barrels UIs[/p]
  • [p]Increased to 5 minutes the timer to decide the path to take for a World Event[/p][p][/p]
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