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V0.8.2Upadte | New technologies arrive!

Commanders, long time no see. I am an engineer affiliated with the headquarters' arsenal. During this time, I have been working tirelessly and have developed a new technology - the "Potential Upgrade"!

Unlike the traditional way where only survival, combat, dexterity, and concentration can be enhanced by adding points, the "Potential Upgrade" customizes a unique plan for each commander to better showcase their specialties. Based on this, commanders can upgrade various modules in the plan to strengthen your mechas!

【"Veteran" McNulty】




【"Rebel" Meve】




【"Genius" Alexa】



【More Attribute Enhancements】
【Aggressive Neurotoxin】、【Rebellion Neurotoxin】、【Reflex Neurotoxin】、【Active Neurotoxin】
These Neurotoxins can enhance the ability of the commanders, but be aware of its side effects~!

【New Legacy】
【Orbiting Satellite】 【Black Dice】 【Vortex Edge】 【Longshot Ring】
Provide different buffs to yourself and debuffs to enemies.

【New Hero Coming Soon】
Bug girl with unique skills... Just waiting for the next update!

In this timeline operation, we have fixed the following issues:
*Fixed the problem of incorrect damage frequency of "Graviton Cannon" and "Electrostastic Controller" (the previous damage calculation method was incorrect).
* Fixed the problem of incomplete display of boss illustrations.
* Fixed the problem of display on the research center interface.
* Fixed the problem of ineffective refresh discounts in "Construction Levels".
*Fixed the problem of uncounted "Survival Expert" cumulative achievement.
* Fixed the problem that completing "Last Stand" multiple times in the same level but only recording the achievement once.

Content experience optimization:
*Added a "speed-up function" in the game.
*Optimized the problem of lag when there are too many enemies.
*Added the recycling function of inheritance and enhanced attributes.
*Added the one-click upgrade function in the warehouse.
*Added the display switch for the announcer lady and character text bubbles.
*Optimized the balance of weapons.
*Increased the number of enemies (especially in early levels).
*Increased the damage caused by late-stage enemies to characters.



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