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Prince of Persia The Lost Crown News

The Mask of Darkness Story DLC is available now!

Prince of Persia™: The Lost Crown - Mask of Darkness is now officially available!
Time to find out who or what is hiding behind that mask.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/sub/1102652/
More information on this new story DLC and the Complete Edition can be found here.
Please enjoy!

Your Prince of Persia Community Team

Prince of Persia™: The Lost Crown Patch 1.4.0 | Mask of Darkness

Prince of Persia™: The Lost Crown Update 1.4.0 was deployed on all supported platforms on the 12th of September 2024. It was pushed ahead of the DLC release to ensure that all players who purchase Mask of Darkness will be able to play the new adventure on release.

This update contained a list of changes and new additions to the base game , but most notably laid the groundwork for the new integrated story DLC Mask of Darkness. If this latest update was not automatically applied before starting the game, see to manually update your game using the dedicated platform service.


[h2]1.4.0 - UPDATE DETAILS[/h2]
NEW CONTENT GAMEPLAY
Addressed:
  • The game gets stuck on invoked map if map button is spammed after exiting any of the Divine Trials challenges.²
  • In a rare incident, the damage zone of an Ice Boulder gets stuck in a place in front of a sand jar in Tower of Silence, rendering the player impossible to collect it.
  • At times when fighting Menolias, players can accidentally slip out of the boss arena by sliding under Menolias’ Magic Barrier.²
  • Using the ‘Fabric of Time’ ability from a distance on a bridge in the Tower of Silence doesn't remove the one way icon on the map.
ACCESSIBILITY AND OPTIONS
Addressed:
  • “Legend” input prompt shows up in menu when “High Contrast Mode” is enabled.
²Addressed with the help of player feedback or notification.

UPDATE SIZE
  • PC (Steam): 5.68GB
  • PC (Ubisoft Connect): 6.33GB
  • Nintendo Switch: 1.10 GB
  • PlayStation®5: 2.48GB
  • PlayStation®4: 4.63G
  • Xbox One: 4.33GB
  • Xbox Series X|S: 11.25 GB
  • Luna: 6.33GB

[h2]DLC & Complete Edition[/h2]
The new story DLC Mask of Darkness will be available September 17 at a recommended price of 4.99 EUR/USD. Alongside this DLC, the Complete Edition and Complete Edition Upgrade will be available for purchase to all players of the Standard and Deluxe Edition.

The Complete Edition (Upgrade) includes the Mask of Darkness DLC, the two new outfits inspired by Prince of Persia: The Two Thrones and all content previously exclusive to the Deluxe Edition. The Deluxe Edition and upgrade will ultimately be replaced by the Complete Edition and upgrade following September 17.

The new DLC and Add-Ons will also be available for individual purchase.

DLC
  • A whole new story line accessible from The Haven
  • 3 new biomes (Radjen’s Mind Palace )
  • 1 new, main villain & 3 new bosses
  • 3 new Amulets
  • 5 new enemy types,
  • >10 new gameplay elements for fresh puzzle & platform experiences
ADD-ON
  • 1 new outfit inspired by the Prince of Prince of Persia: The Two Thrones
  • 1 new outfit inspired by the Dark Prince of Prince of Persia: The Two Thrones
DLC SIZE & RELEASE
📅Playable 17th Sept 5PM UTC
  • PC (Steam): included in 1.4.0 Update
📅Playable 17th Sept 9AM UTC
  • PC (Ubisoft Connect): included in 1.4.0 Update
📅Playable 17th Sept Midnight Local Time
  • Nintendo Switch: 899 MB
  • PlayStation®5: 2.28 GB
  • PlayStation®4: 2.28 GB
  • Xbox One: 1.52 GB
  • Xbox Series X|S: DLC: 3.02GB
  • Luna: included in 1.4.0 Update

Your Prince of Persia Community Team


P.S. As a little ‘Thank you!’ from the team, the outfit inspired by Prince of Persia: Warrior Within will be added & unlocked for all players within the coming weeks instead of being part of the Complete Edition.

The Mask of Darkness DLC: A look at what's coming for you

Prince of Persia: The Lost Crown's tale of monsters, mythology, and Immortals left one conspicuous thread unresolved: the fate of the mysterious masked Immortal, Radjen.

In the Mask of Darkness DLC, you will discover a new chapter of Sargon's story as you confront the myriad dangers of Radjen's Mind Palace. But the new DLC is much more than a story expansion, opening up a whole new biome filled with fresh traversal elements, traps, enemies, and more. To give you a taste of what's ahead, here are the four biggest things to watch out for:

[h2]Bring Your Skills, Leave Your Powers[/h2]
Available once players have escaped the Depths and acquired the Shadow of the Simurgh time power, Radjen's Mind Palace is a sizable new area that players can teleport to from a hidden room in Mount Qaf's Lower City.

This means two things: this DLC seamlessly integrates into your new or ongoing playthrough and it can even be played after having finished the main story.


While he's in Radjen's palace, Sargon plays by Radjen's rules - and her rules are unfriendly.

On entering, Sargon is stripped of all time powers except the Rush of the Simurgh air-dash and Shadow of the Simurgh, which creates copies of Sargon he can teleport to. All of his amulets and healing potions will disappear as well, along with most of his health and quiver upgrades. Don't worry - you'll get everything back when you teleport back to Mount Qaf, which you can do from the palace's central hub room following a brief intro level.

More than that, you'll however be able to keep any new amulets you find while exploring the Mind Palace (including Vampiric Chakram, a new amulet that adds a health-stealing area-of-effect attack to Sargon's chakram).

The Mind Palace also has its own potions and Soma Tree flowers (which add to Sargon's health bar) to discover and earn, so Sargon won't stay fragile for long - although you won't get to keep these while exploring the rest of Mount Qaf.

[h2]Nimble New Threats[/h2]
The Mind Palace is a surreal landscape of floating blocks and caverns lit by ghostly white flames, where ashen statues and clumps of dark webbing hide undead soldiers, nimble wraiths, and flying mechanical "saw birds" that spin like buzzsaws with their bladed wings.

The dark wraiths attack with rapid lunges and kicks that can knock Sargon backward - and one of their favorite moves is to vanish and reappear either behind Sargon, or above him to execute an unblockable dropping attack.

Several areas of Radjen's palace are dominated by a very unique creature - a big, spiderlike mechanical monstrosity known as the Sentinel, with two fearsome demon masks for a head and a huge blade in each of its four hands. It's not a true boss encounter, but it sure feels like one.

[h2]New Ways to Get Around (and Die)[/h2]
Each of Mount Qaf's diverse biomes features new environmental hazards and traversal methods, and the Mind Palace introduces a dozen (about half of which we've seen so far). The most ubiquitous additions are floating metal "bumper" orbs that emit plumes of blue energy; strike them in midair, and they'll chime loudly and launch you in whatever direction those plumes point.

Also new are floating vertical pillars that Sargon can climb on and shimmy across to switch sides (which are frequently covered in strategically placed spikes), and massive horizontal pillars carved with beastly faces that steadily shoot cannonballs from their "mouths." The latter frequently block essential corridors, and getting past them means finding a way to push them back until they break.

Additionally, you'll contend with spinning red sawblades that can appear out of thin air and scream toward you with little warning (often while you're trying to navigate sequences of also-new disappearing platforms). The good news is that these saws telegraph their paths with glowing red lines, giving you a split-second to get out of their way; the bad news is they usually move a lot faster than Sargon does.

[h2]Uncover the Enigma of Radjen[/h2]
Radjen herself - one of Persia's Immortals and a devoted follower of the group's leader, Vahram - is the malevolent mystery at the core of Mask of Darkness. It’s her mind; her Mind Palace Sargon will enter.

But you will soon find out that being inside someone's mind is a double-edged sword. While you'll be able to discover more about Radjen's past and motivations on one side, you’ll also be relentlessly hunted through her deadly obstacle courses, maneuver deadly traps and fight gruesome enemies on the other.

And all of this is just a glimpse of what’s waiting for you. There are many more dangers, traps and mysteries to be uncovered in this DLC.

So, are you ready to embrace darkness?


Your Prince of Persia Community Team

A first little tease of upcoming story DLC Mask of Darkness

Only a little over two weeks away, we wanted to share a first quick look at what will await you in the upcoming story DLC “Mask of Darkness”.

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Your Prince of Persia Community Team

P.S. Does anyone here have an idea of who you might encounter yet?

An introductory guide on Amulets

Did you ever think, how can I customize my playstyle more? How can I survive a killing blow and come back to get that last itty bit of health off the boss left instead of restarting the whole fight? Well, that my friends, is where amulets come into play.

Amulets are a way to change your playstyle in the game. Want to build for health and survivability? You can do that! Want to explore a long-ranged combat focus? You can do that too! Want those beautiful swords to do even more damage? Yup, you guessed it you can do that too.

There are 41 total amulets in the game, 37 in the main game, and 4 from the latest Divine Trials update.

Sadly, you cannot equip them all at once; you will have to be selective in choosing which amulets you want to equip and when. The limiting factor, outside of Sargon’s neck muscles, are amulet holders. Starting with three, you’ll find up to nine more on your journey through Mount Qaf, allowing for more combinations.

Important to note is that some amulets require more amulet holders than others. For example, “Dragon King” will cost you three slots (this is my absolute must-have because it protects you against a killing blow and brings you back to life). But, “Blessing” only costs one slot which increases your max health.

Let’s stay on “Dragon King” for a moment, since it’s my favorite. This wonderful amulet can be found by the Moon Gatherer in the Sacred Archives when accepting his side quest. Or, another favorite of mine “Hardiness” which decreases environmental damage. This one you can buy from the handy dandy Mage in the Haven!

You can find amulets and amulet holders all throughout your journey through Mount Qaf. Some might just be hidden a bit more or protected better than others.

Here is my current early to mid-game build I use for survivability and collecting time crystals.


My build consists of:
  • Blessing: For an increase to Max Health
  • Dragon King: One-time protection from a killing blow by restoring a GREAT amount of health (we will talk about upgrades in a second)
  • Ard’s Fortune: Slightly increases the Time Crystals dropped from defeating enemies
  • Ecbatana Seal: Collect Time Crystals from a distance
For me and my play style I like to have a lot of health, and some help with collecting Time Crystals to later upgrade and unlock more amulets.

However, before I fight a boss (trust me you’ll be able to start to pick up on where a boss fight will be) I will stop by the Wak-Wak tree and switch out my Time Crystal amulets for damage amulets. Like, Divine Spear which creates a laser beam dealing damage while using the Shadow teleport. The Ayyar Amulet can be found on the second story of the vertical passage in the Catacombs that's lined with spitting doors. This area can also be identified by the three vertical Medusa-like heads on your map.

Now you may be asking yourself, you mentioned upgrades?
Yes I did! Our very own blacksmith of the gods, Kaheva, can upgrade amulets for you at a small cost of Time Crystals. So, be sure to by her forge on your visit to the Haven.

Oh, and while you’re there give the Divine Trials an attempt to see if you can get one of the new amulets.

Okay, that’s it for me on this topic.

Byeeeee,
Your Prince of Persia Community Team