1. 玩个Gui
  2. News

玩个Gui News

v1.5.3~v1.5.6 Update Patch Notes

Below are the updates for v1.5.3 to 1.5.6, please check the version number at the bottom right after entering the game to confirm if it is the latest version.

Issue Fixes
  • Fixed an issue where Monthly Challenges were not automatically updating.
  • Fixed an issue where the Main Base would sometimes stop attacking.
  • Reduced the number of cases where the game ended abnormally after the death animation was played on the Main Base.
  • Stuttering issue with the centre panel under certain circumstances
  • Fixed the issue where the Main Base would steer chaotically when aiming.
  • Fixed the issue where MagiBat's HP was not reduced by time in the first stage.
  • Fixed an issue where the progress of some achievement rewards was displayed incorrectly


Experience Optimisation
  • Optimised system memory usage, so that the game won't crush easily in the middle and late stages of the game.
  • Optimised the problem of 'Sweetie Lychee' not triggering a normal crit.


If you encounter any problems, you can join our Discord for feedback! https://discord.gg/TJqVnDErNz

The Ultimate Update! End Game & Massive Optimizations is coming!

Hello everyone! The ultimate update has been officially launched. It brings deeper strategic depth to "Loopstructor", adds many enhancement modules for various genres, and adds a powerful final boss on the highest difficulty -20!
[previewyoutube][/previewyoutube]
We will also launch a one-week limited-time 10% discount! It's a good time to buy games!

In addition, there are a lot of game experience optimizations and improvements to the overall game balance. Here are the key points of all the changes.

Thank you very much to all the players who conducted game testing in advance for the update of "Loopstructor". Without your hard testing, we would not have been able to release the game update smoothly!


New Contents:

- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 20 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.

- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).

- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.

- Add dozens of new Super Modules.

- Add various new Immediate Orders.

- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.


Feature Optimisation:

- When the game drops frames, the game rate will be automatically reduced to avoid losing damage judgments.

- Optimised the size of damage words.

- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.

- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.

- Added a 'ReRandom' button to the initial screen of Random Mode.

- An additional Super Module can be obtained randomly before the start of Random Mode.

- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.

- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.

- Optimised the visual effects of Shockwave.

- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.

Bug Fixes:

- Fixed the issue where the game would occupy more memory.

- Fixed a series of interaction issues with the Centre Panel.

- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.

- Reduced the lagging of the game in special situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

Ultra Boss & Monthly Challenge! v1.5 Version Test Branch Preview

Hello players, after a period of development and testing, our ultimate version is finally online! Challenge difficulties and modes are fully open, Main Bases, vehicles and monsters are also on the scene, and the highest difficulty has a mysterious ultimate boss waiting for you to challenge! Welcome back,Loop Masters!

You can participate in the test by switching to the alpha Test Branch in Game Properties - Beta, your official archive and the test branch archive are independent of each other.

The main updates for this time are as follows:

New Contents:


- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 19 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.

- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).



- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.



- Add dozens of new Super Modules.



- Add various new Immediate Orders.



- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.



Feature Optimisation:


- Optimised the size of damage words.

- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.

- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.

- Added a 'ReRandom' button to the initial screen of Random Mode.

- An additional Super Module can be obtained randomly before the start of Random Mode.

- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.

- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.

- Optimised the visual effect of Shockwave.

- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.


Bug Fixes:


- Fixed a series of interaction issues with the Centre Panel.

- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.

- Reduced the lagging of the game in special situations.

- Fixed an issue where the drone's attack frequency was not as expected due to animation playback.

- Fixed an issue where the power-up animation for the second stage of the boss 'Baneling King' was missing.

- Fixed an issue where friendly units would twitch when solving enemies.


If you encounter any problems, you can join our Discord for feedback! https://discord.gg/TJqVnDErNz

玩个Gui参展2024核聚变北京站!

​各位玩家朋友们好呀!今年上半年参加广州核聚变还仿佛如同昨日,一转眼《玩个Gui》又将参展于9月21日~9月22日举行的2024核聚变·北京站活动啦!
这次《玩个Gui》依然将于B06-Hit Academy展台展出!
除了可以免费体验游戏外,玩家们也可以和开发者现场交流~
现场也将送出定制立牌、鼠标垫、钥匙扣等周边奖励,感兴趣的朋友们可以来逛逛哦!
场馆地址:北京·北人亦创国际会展中心
展会时间:9.21-9.22
展台信息:B06-Hit Academy展台
购票渠道:哔哩哔哩会员购搜索“核聚变”

V1.4.0 Update Notes!New levels and new Boss have been released!

Hello players!
v.1.4 version of some of the new content is now released.Everyone can challenge up to difficulty 19 and experience two brand new bosses!
A few days later, the mysterious final boss will also be opened in the test branch. Stay tuned!


Brand new content:

- Classic Mode has new difficulties 16~19, pass difficulty 15 on any Main Base to unlock the next difficulty.
- New monsters: Small Otaku Mouse, Block Turtle.
- New Bosses: Otaku Mouse, Baneling King.
- A whole bunch of new Super Module:Dopings, Dangerous Rhythm, Immortal Egg,Uninhibited talk, Explosive Ejection,Force of Four Elements,New Section, Get Armoured, Base Armour.

Functional optimisation:

- Optimisation of the behaviour and generation algorithm of Mummy Chick
- After passing Difficulty 3-8 in Classic Mode, you can open Endless Mode to continue your battle!
- Optimised the difficulty of each level of Classic Mode.
- Enhanced the damage caused by the 'Poison' effect.
- The help screen is online! You can view detailed demos of various operations in it!
- When selecting difficulty in Classic Mode, the highest difficulty that the current Main Base has cleared will be displayed first.
- Optimised the introduction of the 'Marshes Killing'.
- Damage display can be turned off in the system to improve game performance in some scenarios.
- Damage numbers will be automatically displayed in batches to improve game performance in some scenarios.
- Added the HotKey reset function.
- Slightly increased the amount of blood restored by the 'Recovery Repair' Super Module.

Bug Fixes:

- Fixed the bug that waves after the third stage of Random Mode would repeatedly read the data of the third stage waves.
- Fixed the bug that the probability of randomising to 'Support' Synergy in Random Mode was very low.
- Fixed a bug where poison effects could not be inflicted on enemies for a period of time after restarting the game.
- Fixed a bug where rabbits summoned by Magi Bat were not affected by control effects.
- Fixed a bug where the damage of the Poison effect would no longer increase after reaching the maximum number of layers.
- Fixed a bug where 'Longitudinal Cloud' might not trigger.

If you have any questions,please join our Discord Sever to tell us.
Discord:https://discord.gg/TJqVnDErNz