Ultra Boss & Monthly Challenge! v1.5 Version Test Branch Preview

You can participate in the test by switching to the alpha Test Branch in Game Properties - Beta, your official archive and the test branch archive are independent of each other.
The main updates for this time are as follows:
New Contents:
- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 19 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.
- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).

- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.

- Add dozens of new Super Modules.

- Add various new Immediate Orders.

- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.

Feature Optimisation:
- Optimised the size of damage words.
- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.
- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.
- Added a 'ReRandom' button to the initial screen of Random Mode.
- An additional Super Module can be obtained randomly before the start of Random Mode.
- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.
- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.
- Optimised the visual effect of Shockwave.
- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.
Bug Fixes:
- Fixed a series of interaction issues with the Centre Panel.
- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.
- Reduced the lagging of the game in special situations.
- Fixed an issue where the drone's attack frequency was not as expected due to animation playback.
- Fixed an issue where the power-up animation for the second stage of the boss 'Baneling King' was missing.
- Fixed an issue where friendly units would twitch when solving enemies.
If you encounter any problems, you can join our Discord for feedback! https://discord.gg/TJqVnDErNz