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《Loopstructor》v1.6.3 Update Announcement

Thanks to everyone's timely feedback, we have found the root cause of some urgent issues discovered after the v1.6.0 update and completed the update. We hope you have a great weekend gaming, and if you encounter any other problems, feel free to join our Discord server to provide feedback.

Issue Fixes
  • Fixed the problem that new players could not load their vehicles and start the game normally after completing the tutorial.
  • Fixed the issue where the higher the player's DPS, the more severe the game stuttering due to the logic related to "Spike".
  • Fixed the performance issue of the "Monster" series vehicles caused by special effects error reporting.
  • Fixed the problem that the battle wave could not end normally due to damage value overflow.
  • Fixed an issue where the IDs of some players in the leaderboard were not uploaded correctly.


If you encounter any problems during the game, please join our Discord server for feedback.
Discord:https://discord.gg/TJqVnDErNz

Come and nominate for Loopstructor!

Dear all players
The Steam Awards 2024 has began,and Loopstructor has won the hearts of many players with its innovative gameplay and mechanics. Now, we invite you to nominate your game for the ‘Most Innovative Gameplay’ award.

You can nominate for Loopstructor at the following link: https://store.steampowered.com/steamawards/nominations?snr=1_5_9_

In Loopstructor, we dismantle the traditional tower defence mode, use the track loop planning to defend the base, use a large number of novel vehicles and props to defend the enemy's attack, and integrate the classic elements of Roguelike, hoping to bring players a unique strategy game experience.

We believe that through your support and nominations, we can make more people feel the charm of Loopstructor.

Your support is crucial to us, your nomination is a recognition and encouragement to our work, and our development team will release more works with innovative gameplay in the future~ Once again, thank you sincerely for your participation and support!

Best,
Pone Games

Historical Low 15% off for Steam Autumn Sale!V1.6 updated!Steam Workshop Coming

Hello Players! Thank you for the many suggestions and feedback you provided us during the beta branch. v1.6.0 is now mostly stable and uploaded with updates, and Steam Workshop will open to all players. To celebrate Steam Autumn Sale, we've opened up an all-time low 15% discount! You are welcome to buy it for yourself or gift it to a friend~!
The update for 1.6.0 is shown below:

New Content
  • Added Super Module 'Overload Damage', 'Wrestling', and 'Bloody Arrow'.


  • In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3.





Experience Optimization
  • Classic mode level difficulty adjustment, removed 'Less experience gained' and replaced it with 'Increased probability of Hard enemies appearing in normal waves', and adjusted 'Main Base is no longer has SP.' to difficulty 17.


  • Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement


  • Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted.

  • Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module 'Aflame', the ice crystal generated by the vehicle 'Ice Comets', the 'Biting Mushroom' summoned by Channel synergy module, the quick command 'Air Strike', and the 'Missile Rain'.

  • Adjusted the numerical strength of the 'Monster' synergy module genre.

  • Now entering Track Adjust Mode will fade the display of friendly monsters.

  • Enhanced the numerical values of most immediate orders.

  • Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface.

  • Removed super modules 'Blast Defense', 'Reward Blast', and 'She's Gone'.


Issue fixes
  • Fixed the issue where some bases and vehicles could not attack normally.

  • Fixed the counting issue of the achievement 'Whiplash'.

  • Fixed an issue where a single track could sometimes stack multiple trains.

  • Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks.

  • Fixed an issue where the train would sometimes disappear after moving and merging vehicles.

  • Fixed the issue where enemies attacked the main base under abnormal circumstances.

  • Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

V1.6.0 Test Branch Open Announcement

Hello all players and friends!
In the previous version, many balance issues were reported, such as weak bases and vehicles, insufficient immediate orders, and limited opportunities to obtain super modules, which made it difficult for everyone to play freely. In this version, we have adjusted and enhanced most of the genres, and updated the difficulty design of the classic mode, the ranking rules for random endless and monthly challenges. Detailed updates can be found below!
Welcome everyone to switch to the testing branch for experience and feedback. We expect to update the content to the official version before November 27th. We really need your feedback as soon as possible!
New Content
  • Added Super Module "Overload Damage", "Wrestling", and "Bloody Arrow".

  • In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3.


Experience Optimization
  • Classic mode level difficulty adjustment, removed "Less experience gained" and replaced it with " Increased probability of Hard enemies appearing in normal waves", and adjusted "Main Base is no longer has SP." to difficulty 17.

  • Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement.

  • Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted.

  • Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module "Aflame", the ice crystal generated by the vehicle "Ice Comets", the "Biting Mushroom" summoned by Channel synergy module, the quick command "Air Strike", and the "Missile Rain".

  • Adjusted the numerical strength of the "Monster" synergy module genre.

  • Now entering Track Adjust Mode will fade the display of friendly monsters.

  • Enhanced the numerical values of most immediate orders.

  • Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface.

  • Removed super modules "Blast Defense", "Reward Blast", and "She's Gone".


Issue Fixes
  • Fixed the counting issue of the achievement "Whiplash".

  • Fixed an issue where a single track could sometimes stack multiple trains.

  • Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks.

  • Fixed an issue where the train would sometimes disappear after moving and merging tanks.

  • Fixed the issue where enemies attacked the main base under abnormal circumstances.

  • Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations.


If you encounter any problems, you can join our Discord for feedback!
https://discord.gg/TJqVnDErNz

Loopstructor confirmed to participate in Weplay Expo 2024!

Hello players and friends! "Loopstructor" will be exhibited at Weplay Expo 2024 held on 11.16-11.17 this week! In addition to free peripheral gifts, there are also newly made refrigerator stickers on sale! Come and play loops together!
Booth Location: S05 Hit Academy Booth