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Devlog 1.1

Glory, valour and piety, humans!

We are excited to share some news from our humble team.

Feast your eyes on the creation of our artists – the first animations with the scheming Veinte are ready! We had some troubles with the ass slap, but we're happy with the result!



Our artists had some difficulties with showing all of Veinte’s assets. We turned her this way and that, and now she's steaming in the hot banya – when she gets warm, you can enjoy some fun times together.



The hardest one to do, surprisingly, were not the lizards, but Miroslava. For some reason the widow didn't want to bend in a way that allowed you to see all the interesting parts. We're going to take some more time to play around with her, and then show you what we’ve got!



It took us a while to decide how to carve the idol that plays an important part in our story. According to the plot, it's enough to glance at it once for something to start stirring inside. Later, Veinte might use the idol in an… exciting way…



We finalised the main plot of the game. As we said in the previous devlog, there will be two storylines that will be parallel – the struggle between the heroes and the lizards and the widow that shelters Malsas. The storylines will have three points of intersection, and ultimately will decide the fate of the Hyperboreans.

Meanwhile, the dialogues are 25% ready!



While working on the game, we had some fun notions, and we'll build on them in free updates. There will be a cat girl telling fairy tales, and mermaids who haven't felt the touch of man for a long time.

Stay tuned for updates!