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Backrooms Media News

A Quick Devlog #12

[h2]Hey everyone![/h2]

Another devlog is here! I’ve been hard at work on the March update, and I’m excited to share what’s been happening!

[h3]💡 What’s New?[/h3]
I’m wrapping up the procedural generation system! Just a few final bugs left to fix, and it’s almost good to go. It’s been a tricky process, but I’m really happy with how it’s shaping up.

Another big focus has been refining the new lose condition for the new game mode, making sure you don’t just respawn after death. This should add more tension to survival and make every decision count. It’s something I’ve wanted to improve for a while, and it’s finally coming together!

[h3]🎮 Playtest is Still Open![/h3]
The playtest is still open, and I’ve decided to extend it until the end of March! You can try out the new game mode for free, and I’d love to hear your thoughts. Your feedback is invaluable, so if you have a moment, please fill out the survey, it’ll really help shape the next updates!

[h3]🤝 Join the Community![/h3]
If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you!

Looking forward to sharing more info soon!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #11

[h2]Hey everyone![/h2]

First off, sorry for the missing devlog last week. Things got a little hectic, but we’re catching up now. I’ve got some exciting updates to share, so let’s dive in!

[h3]💡 What’s New?[/h3]
I’ve been making solid progress on procedurally generated levels, and things are starting to shape up nicely! This should bring a lot more variety and unpredictability to each playthrough, and I can’t wait for you to experience it soon.

Another big focus has been adding new enemies to the hunt game mode. You’ll need to stay on your toes because some fresh dangers are making their way into the game… and they won’t be friendly. I'm aiming for the next update to drop at the end of March, and I really hope you’ll enjoy all the new content!

You'll meet this little fella in the March update!

[h3]🎮 Playtest is Still Open![/h3]
If you haven’t jumped in yet, the playtest is still live, and you can try out the new game mode right now! Your feedback has been incredibly helpful, and I truly appreciate every comment and suggestion. If you give it a go, let me know what you think!

[h3]🤝 Join the Community![/h3]
If you want to chat about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server. Your input plays a big role in shaping the game, and I always love hearing from you!

Thanks for following along and supporting the project! I can’t wait for you to check out what’s coming next.

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

New Game Mode Playtest – I Need Your Feedback!

[h2]Hey everyone![/h2]

Two weeks ago, I introduced a new game mode, and now I’d love for everyone to give it a go! To make that happen, I’m hosting an open playtest where you can jump in and try it out. This is a key moment in shaping the future of the game, and your feedback will help me determine if this is the right direction.

[h3]🛠️ New Tools & Traps[/h3]
🔍 Radar – Detects all lifeforms around you, both friend and foe.
🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever.
🚨 Sensor – Alerts you when something passes through its range.
Stopping Shocker – A last resort to stun the entity and buy yourself precious seconds.
Deterrent – Scares the entity away… but for how long?

[h3]💡 Why This Playtest Matters[/h3]
This mode introduces fresh mechanics, new challenges, and a different way to play. But more importantly, I want to know: Is it fun? Does it feel like a natural evolution of the game? What works, and what needs improvement?

If you have a chance to play, please let me know what you think! You can share your thoughts on the Steam forums, join the discussion on Discord, or fill out a quick feedback form (link in the game). Every bit of feedback helps me fine-tune things and improve the experience.

[h3]🌟 How to join?[/h3]
1. Head to the Backrooms Media Steam page.
2. Find the Playtest widget and click “Play Now”.
3. You should be able to access it immediately - just download and play!

[h3]🚀 What’s Next?[/h3]
Based on the playtest results, I'll tweak, fix, and refine the game mode with your feedback in mind. If it resonates with players, I’d love to expand it, adding new levels and fun mechanics to shape the game into something you'll truly enjoy!

I can’t wait to hear your thoughts and see how you tackle the new challenges!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #10 ...And Help Needed!

[h2]Hey everyone![/h2]

Time for another devlog. This one’s a bit shorter, but the thing I’m working on is pretty exciting!

[h3]💡 What’s New?[/h3]

I’m working on procedurally generated levels for the new game mode! This is a huge step, and I’m really excited about it. Having levels that generate dynamically will bring more replayability, unpredictability, and tension, so exactly what Backrooms Media needs. It’s still very early in development, but I can’t wait to show you more as soon as I can!

Here’s what it looks like on my end so far!

[h3]🐛 Help Needed: Tracking the Fatal Error Crash[/h3]
I also want to ask for your help in tracking down the fatal error that’s been causing crashes. If you’ve experienced this issue, I’d really appreciate any details you can share to help me pinpoint the cause. Here’s what would be most helpful:
🖥️ PC specs (CPU, GPU, RAM, OS)
🔄 Lobby type (Did you host, join a game, or play solo?)
📍 Level (Where did it happen?)
🎮 Interaction (What were you doing? Finishing a level, loading the next one, interacting with objects, etc.)

You can reach out to me on Discord or send all the info to [email protected]. Thanks!

[h3]🤝 Join the Community![/h3]
If you want to chat about the game, report bugs, or just hang out with other players, hop into the Backrooms Media Discord server. Your feedback really shapes the game, and I appreciate every bit of it.

Thanks as always for your support. I’ll have more updates for you soon!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

New Update: The Deadly Hunt Begins!

[h2]Hi everyone![/h2]

A brand new game mode has arrived, bringing fresh objectives, mechanics, and intense new challenges! This time, your mission is simple but terrifying: capture one of the entities roaming the Backrooms. At any cost.

To help you survive this dangerous expedition, I’ve introduced five new traps, each designed to give you a fighting chance.

[h3]🛠️ New Tools & Traps[/h3]
🔍 Radar – Detects all lifeforms around you, both friend and foe.
🎭 Decoy – Toss it to lure the entity away. But be careful - it won’t fool them forever.
🚨 Sensor – Alerts you when something passes through its range.
Stopping Shocker – A last resort to stun the entity and buy yourself precious seconds.
Deterrent – Scares the entity away… but for how long?



[h3]🔧 New Controls for a Smoother Experience[/h3]
I've also made adjustments to the controls to improve gameplay and make every encounter even more immersive.

[h3]💬 Let Me Know What You Think![/h3]
I’d love to hear your thoughts on the new game mode and whether this feels like the right direction for the game. If you come across any bugs or have any suggestions, please share them on the Steam forums or join the Backrooms Media Discord server. You can also fill out a short feedback form to let me know what you think about the new game mode. Every bit of input helps!

Thank you for your support! I hope you enjoy this new hunt. Stay safe… and make sure you catch the entity before it catches you.

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/