1. Windstorm: The Legend of Khiimori
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  3. Updates from the Steppe

Updates from the Steppe

As we’ve hinted at in our last Dev Diary, our Kickstarter is just around the corner! That means that a lot of work behind the scenes is currently going towards the crowdfunding campaign - not just preparing all relevant materials, but also implementing features and aspects of the game that we want to have ready for when the campaign goes live.

The result of those big preparations is that we don’t have a ton of updates to share right now because we’re saving most of it for this one big beat that’s coming very soon. We do have a bit of insight to share into what’s going on and what to expect though, and the most important part is this:

Sign up here to get notified once our Kickstarter launches so you can snatch up the limited and Early Bird rewards at a reduced price!

What mysterious rewards is the shaman cooking up for you?

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We’re still tweaking the exact contents of our backer rewards and what they entail, but we can already tell you that if if you back the project early, you’ll be able to get a game key including access to our Alpha Playtest, even before the public Early Access launch at a reduced price!

Of course, backing a game on Kickstarter is never quite the same as buying a finished product, even though we’re a bit further along in development. But if you want to play a version of the game as soon as possible – and we know from our comment sections that some of you can’t wait! – then Kickstarter is going to be the best deal for it!

And without revealing too much ahead of time, if you’re someone with an interest in our game’s soundtrack, concept art and cool physical rewards, rest assured that the campaign will have something for you. (side note: this doesn’t really belong in a Steam post, but for the many interested followers eagerly awaiting news about consoles, we can only reiterate that following the campaign is the way to get answers very, very soon!)

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[h3]Facts and Funding[/h3]

We’d also like to take a moment to reiterate why we’re doing this campaign even though we initially had plans to launch sooner: a basic version of the game is fully funded, but we believe we can deliver a much more complete and well-rounded product with your support. With all the additional eyes on our project since last fall, we need to make sure our game hits the ground running and can then grow further from there.

Unfortunately, the immense resonance we’ve found in player communities does not by itself translate to additional time and funding, because even though multiple viral posts have proven a strong interest and large audience for a game like ours, additional project funding is incredibly hard to come by at the moment, even for experienced and established studios.

But the very cool flip side of those circumstances is that this is where you, our players come in!

YOU can help us make this project live up to its full potential, through backing and sharing the crowdfunding campaign, through joining our Alpha Playtest and Early Access period, and through giving us constructive feedback and being patient with us while we implement it.

Closer look on Shaman's living place in the natur.

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[h3]Future Features[/h3]

As for where our development efforts have been going recently: let’s just say for now that bows 'n' arrows and wind conditions were involved, and that there’s going to bee new video footage for all that within the next few weeks. In the meantime, we do have a bunch of cute horse animations to share!

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Foal Bounce Animation

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Horse Scratching Animation


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[h3]Previous Developer Diaries can be found here:[/h3]

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