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Hero Siege News

Free classes and monetization plans

[p]Greetings,

We have been looking more into the monetization of the game and have decided to slowly move away from the excessive pay to play content. We have been working on the game for over a decade and never had a plan for monetization so DLC cumulated over the years and now it looks like a DLC simulator, which is not a good look nor is it what we want for our players.

So for Season 9, we will be making these classes a FREE part of the game[/p][p]
Amazon, Paladin, Samurai, Shaman, Demonspawn and Demon Slayer

People who have previously bought these will get special skins which will replace the old class DLC's, since we cannot just remove them and people have paid for them. These skins will activate from owning the old class dlcs automatically.

We are also planning to slowly open more classes, but since our monetization model is all over the place, doing too much at once is way too risky from a financial point of view and we want to make sure this does not impact the business in a negative way, peoples jobs are on the line after all.

Our plans are to move more towards visual, optional and fair priced MTX and Pay for Convenience rather than locking playable parts out of the game. This only excludes new character classes and the upcoming Act 9 expansion which will be paid, but as we release a new class or expansion we will make one or two older classes free.

- PAS[/p]

Fan Art Contest Winners

[h2]#1 Winner on first place is this amazing art piece portraying the lunar and sonar exos, this would look sick as a deck of cards background!


#2 Second place is obviously this MS paint infused meme that won the hearts of the people, there is no quality but at least its honest work.


#3 Third place goes to this epic art portraying "Stormweaver fighting Luna in a "Realistic" way aka. with overcapped Arcane resistance". I personally love how well luna is drawn, so beautiful!


#4 Fourth place goes to one of my personal favourites, I love the pumpkin theme for some reason and this scratched that itch, also the viking being the iconic hero siege character, love it!


#5 Fifth place goes to this character selection picture of Stormweaver, really great detail and well deserving art piece!




Thank you again for everyone who participated! We decided to give the rewards to all participants since everyone did great! Cheers!!![/h2]

Fan Art contest entries!

[p]Greetings!

Many amazing art pieces were submitted, and I will showcase them here for you. You can vote for your favorite(s) in our discord by navigating to the announcements and react with the green arrow below every art piece. [/p][p][/p][p]https://discord.gg/herosiegeofficial[/p][p][/p][p]Here are the entries ːvikinghsː

[/p]

Call for Fan Art!

[p]Greetings!
[/p][p]Its time to have another community Fan Art event where you make the art, and the community votes their favorite! The top 5 art pieces will be receiving the rewards! RULES: [/p]
  • [p]Anything Hero Siege related,[/p]
  • [p]No NSFW,[/p]
  • [p]No AI (we will filter these out),[/p]
  • [p]Post progress pictures, at least 3 different phases of the picture such as the sketch, the complete picture and the end result,[/p]
  • [p]Rewards can be changed in situations where you already own them,[/p]
  • [p]Remember: A clever picture can win the hearts of the people, you dont need to be a professional artist to obtain glory.,[/p]
[p]Submit your work to [email protected] before the 15th of November

[/p]

Incarnation Tree Progress for Season 9

[previewyoutube][/previewyoutube][p]
Greetings,

wanted to share a bit of the progress on the tree and so on. Currently we are mostly done with the initial tree design and it has 1200 nodes, but we will most likely add 200-300 more to cover more playstyles and class mechanics.

The tree is done, working, functional but still needs some visual polish as its still a bit gritty due to zooming and pixel art. All the stats you gain from the tree will be shown in your stat sheet which will also be changed to show the stats you have in blue text on top, and showing the non obtained stats as gray on the bottom (not done yet).

The tree features: [/p]
  • [p]Shift + hover a node: The tree finds the most optimal path to the desired node and shows the path in blue[/p]
  • [p]Shift + hover + left click: Allocate points to ALL the nodes on the optimized path if enough points[/p]
  • [p]Search: Highlights all nodes that include the search field text in node name or description/stat[/p]
  • [p]Zooming[/p]
  • [p]Black Holes: You can path around the tree using black holes to pick stuff around the tree without having to path there normally[/p]
  • [p]Socket Slots: You can place socketables in these slots (we dont yet know how this will turn out but we are planning to add unique socketables, if not now then later) [/p]
[p][/p][p]After the tree is done completely and the nodes are all functional and implemented I will be moving in finishing the Ether tree, which is the atlas tree. Oh yes, there will be another tree in addition to the incarnation tree which opens at level 100. The Ether can be used to boost mechanics, but more about that later (We will move the old glyphs into this tree, and add a ton more options to grind your favourite mechanics). I tend to try and learn to communicate better with the community on stuff that I am working on.

Also my humble request: If you have time, please consider checking your steam review for Hero Siege and update it to what you think about the game now, this helps the game tremendously!

Thank you for your attention and time!

-PAS Team[/p]