Development Update #1.1: Examples
In this update, we will be sharing examples from the previous article. The next updates will be bigger and will contain examples of the topics. So please look forward to it.
As previously said we are complete with the base online systems of Mass Invasion. Here is an example of an enemy, synced in both players' screens.
The movement system for enemies. As previously said zombies of our game can parkour like players. Please ignore the gun placement and mechanics since it's a placeholder to show off the movement system.
What about other enemies? Currently, I can talk about the alien warrior. It was designed to be a close-quarter combatant with a plasma sword. Now he will have a ranged weapon to reach the players if he is in a position where he can not get close to players.
If performance allows us to have big numbers of zombies, we will be working on a zombie horde. Now imagine hundreds of zombies chasing you and doing parkour!
Thanks for taking the time to check the update. We hope you liked it, please look forward to the next one. Have a great day!
As previously said we are complete with the base online systems of Mass Invasion. Here is an example of an enemy, synced in both players' screens.
The movement system for enemies. As previously said zombies of our game can parkour like players. Please ignore the gun placement and mechanics since it's a placeholder to show off the movement system.
What about other enemies? Currently, I can talk about the alien warrior. It was designed to be a close-quarter combatant with a plasma sword. Now he will have a ranged weapon to reach the players if he is in a position where he can not get close to players.
If performance allows us to have big numbers of zombies, we will be working on a zombie horde. Now imagine hundreds of zombies chasing you and doing parkour!
Thanks for taking the time to check the update. We hope you liked it, please look forward to the next one. Have a great day!