Development Update #1: Traversal
Sorry for not posting anything, we are continuing the work on the Mass Invasion. We are a tiny indie team, so we only focus on developing the game. Will try our best to update our community more often. We are currently finished with the base of the game related to multiplayer elements. Such as finding a game, and inviting friends on Steam to your game. Currently, we are working on the player's traversal of the map, and how enemies react to it. To give an example of "how enemies react", when players are elevated from the ground, melee enemies can not reach them. So enemies will have other options to attack player in ranged combat. Also, it's certain to say that our zombified humans will be parkouring similar to players. This will raise the game’s intensity and set a new pace for chases.
We are also switching from Unreal Engine 5.3 to 5.4 which requires us to upgrade all of our skeletons for humanoid models and retarget our already crafted character animations.
We will be sharing more footage about these features soon, thanks for having time! Have a great day!