Operation Food to Gold - Version 1.4
Update - Version 1.4
A very important technical update, that fixes FPS issues.
Some time ago, someone mentioned, that the game was running only at half speed when it's minimized and it was true. The game timers are all tied to your Frames Per Second, so when you minimize it, it runs 2 times slower, which means that your production and timers are working only half as intended and it was probably better when the game is closed.
The issue was mentioned again on the discord group, that the cooldowns for the free spins and the laser were not counting down as intended.
After some reading and researching, the issue is now fixed.
The game runs on 60 frames per second, which are 1 second in-game. Each second you gain 1 gold, but if you experience an fps drop, say to 10fps because you have other software open, then you gain 1 gold every 6 seconds.
This has now been fixed with something called "delta time", which basically checks your fps(30 for example) and the target fps(60) and multiplies the difference towards the timers (2x in this case). So everything runs as if you were having 60 frames per second, even if you have 10.
This also means, that the game will not take more resources from your pc to reach the desired frames. It's just a simple multiplication up until the microsecond.
Here is a little demonstration, for anyone that is curious.
[previewyoutube][/previewyoutube]
There were also other features planned for the update, but it's taking a bit longer and I wanted to get this fix out as soon as possible.
Monique:
- Added the collar and tie to Moniques nude skin.
- Remade Moniques bra.
- Added Monqiue bounce animation.
Zoey:
- Added Zoey level 10 Nude skin.
- Added Zoey bounce animation.
Yukari:
- Fixed an old typo with her japanese.
That's all for now. Thank you for reading and have fun! :)
A very important technical update, that fixes FPS issues.
Some time ago, someone mentioned, that the game was running only at half speed when it's minimized and it was true. The game timers are all tied to your Frames Per Second, so when you minimize it, it runs 2 times slower, which means that your production and timers are working only half as intended and it was probably better when the game is closed.
The issue was mentioned again on the discord group, that the cooldowns for the free spins and the laser were not counting down as intended.
After some reading and researching, the issue is now fixed.
The game runs on 60 frames per second, which are 1 second in-game. Each second you gain 1 gold, but if you experience an fps drop, say to 10fps because you have other software open, then you gain 1 gold every 6 seconds.
This has now been fixed with something called "delta time", which basically checks your fps(30 for example) and the target fps(60) and multiplies the difference towards the timers (2x in this case). So everything runs as if you were having 60 frames per second, even if you have 10.
This also means, that the game will not take more resources from your pc to reach the desired frames. It's just a simple multiplication up until the microsecond.
Here is a little demonstration, for anyone that is curious.
[previewyoutube][/previewyoutube]
There were also other features planned for the update, but it's taking a bit longer and I wanted to get this fix out as soon as possible.
Monique:
- Added the collar and tie to Moniques nude skin.
- Remade Moniques bra.
- Added Monqiue bounce animation.
Zoey:
- Added Zoey level 10 Nude skin.
- Added Zoey bounce animation.
Yukari:
- Fixed an old typo with her japanese.
That's all for now. Thank you for reading and have fun! :)