Owls, Baby, UI rework, Tight Content
We're aiming for reducing the need for fast traveling by making FPS gameplay in open areas more tight.
+ more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
+ fanning shooting - activates just by shooting fast
+ cant fast travel on map if zone is captured
+ changes in story bits and pacing
+ you can loot dead animals now
+ juicy sound when you're falling
+ new shootouts situations
+ spawn bears at nights
+ owls
+ baby
+ card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options
+ more simple inventory UI rework WIP (some functions like decapitation aren't available yet)
+ fanning shooting - activates just by shooting fast
+ cant fast travel on map if zone is captured
+ changes in story bits and pacing
+ you can loot dead animals now
+ juicy sound when you're falling
+ new shootouts situations
+ spawn bears at nights
+ owls
+ baby
+ card game pt 0.1 - core loop of card game in style of Final Fantasy 9, without collectable cards yet. you can find it in main menu options