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Soulmask FAST Q&A 08

[h2]Hi Chieftains:[/h2]

Looks like it’s been a while since our devs had a good chat with you all. But if you’ve been keeping up with our updates, you’ll know we’re always tuned in to what you need.

https://store.steampowered.com/news/app/2646460/view/4585314779400913573

Thanks to all your detailed feedback, we've identified even more ways to make Soulmask better. Today, we’re diving into some of the hot topics raised in the player community. Curious about what's new and what's coming up in Soulmask? This post’s got you covered!

I know you’re not here for small talk, so let’s get right to it:

[h3]1.@BeastMama: Most i've run the lvl 50 Ancient Dungeons, and after around 30 runs i ended up with only 4 legendary items, this is so disappointing.[/h3]

A: The first question comes from our familiar Chieftains——No worries! We’ve tweaked things so you’ll find more legendary gear dropping now... Keep up the carnage!

[h3]2. @aryyn: "I think we should be able to have a better choice when farming mysterious gear. Yes its "mysterious" but Im not seeing myself farming the dungeon over 50 times or something to get a better set than the craftable, which is then not even repairable"[/h3]

A: We hear you loud and clear! Starting with the near future update, some of the higher-ups in the barbarian camp have figured out a few tricks to repair mysterious gear. Maybe you should go and “require” them to share their secrets with you?

[h3]3.@Quarinah/@Amastris:“please add cotton seed to the list of the oil press. i get a tremendous amount of seeds from growing the cotton i need for yarn and all the other cotton items but i can only use the seeds to replant cotton. irl cotton seed oil is used in cooking throughout many asian countries so its not farfetched to use cottonseed oil for the oil press”

@Mecc:"Can we add pineapple to the fruits to make acidic fluid? And it would make sense since guava has a pH level between 3.08–4.38Tomatoes have a pH level between 4.0 and 4.5. And pineapples have one between 3–4 so it would fit into that category. I can use Guava and Tomatoes but not pineapple"
[/h3]

A:We’ve gotta hand it to you, Quarinah, Amastris and Mecc—you gave us a quick lesson in practical science! So, taking your feedback to heart, we’ve made some changes: now you can use cottonseed in the oil press, and pineapple can be used for making acidic fluid now!

[h3]4. @aryyn: "Its so cramped and I only have comfort level 8. I dont want to use only mammoth horns or spam more heads into 1 small place to get comfort 10. It also needs to look good."[/h3]

*“Oh no...”

A: The moment our building system designer saw your post, they knew something had to change—big thanks, aryyn! We’ve now expanded the comfort radius to 30 meters, giving you plenty of space to create a beautiful and comfortable home.

[h3]5. @I__am__who: “In the Work Manage Crafting Tables, in the Work Location list (where you can set the priority of the workbench being used) can you show which workbench the tribesmen is currently using so we can identify how much longer til their off that particular job?”[/h3]

A: Gotcha! We’re on it, adding this feature so you can track each tribesmen’s work log and better manage their tasks.

[h3]6. @D3m0nDreamer: “First person view, even if it is only togglable for building, would be a game changer for many. It is very difficult to center anything without playing guessing games after a few dozen tries on a relocate.“[/h3]

A: A lot of you have been asking for a first-person view, and we're listening. It might take some time, but we’re working on bringing this feature to life as soon as we can. For instance, this will be added to the game as similar as using camera mode.
For the constructions themselves, though, we think a simple first-person view might not fully solve the issue, so we’re exploring better options, such as the unique structure mode...

[h3]7. @Matthew:"I would like to suggest an enhancement to the current NPC production system. It would be incredibly useful if the NPCs with workstations could be programmed to produce items based on the inventory levels in the base. For instance, an NPC could be set to produce ropes only when the total number of ropes in all the chests across the base falls below a specified threshold, such as 100. The NPC would then continue to produce ropes until the inventory is replenished to the desired level.[/h3]

A: Great minds think alike, Matthew! This idea has been on our radar for a while. We’ve always wanted to add a “maintenance work” feature for tribesmen, but it’s a bit tricky to develop. The good news is, we’re planning to roll out this feature in Soulmask soon!

[h3]8. @Ash: “Spear Overturn, While this spell can be countered by others such as vertical wall, it can be spammed for long period of time. Suggestion Cap how long you can hold Overturn e.g., you can only overturn for 10 sec regardless of whether you have stamina or not ”[/h3]

A: We get tons of feedback on overpowered skills each week, and Spear Overturn is a hot topic. Ash’s opinion reflects the views of many players. Thanks for raising this to us anyway! But instead of just nerfing skills—which wouldn’t be fair to the players who enjoy them—we’re more interested in adding fun counterplays to maintain balance.

To counter Spear Overturn, our lead designer Royce suggests a personal favorite strategy: begin with the hammer skill 'Solar Protection' to get a Superarmor buff. Then, switch to gauntlets and use 'Revolving Kick' to drain your opponent's stamina. This approach is particularly effective against Spear Overturn, which heavily relies on stamina.

Of course, you can try other tactics to drain their stamina, like using throwables. Overall, we aim to balance Soulmask's PvP by adding more counter options rather than just tweaking numbers.

Thanks to all your awesome feedback! If you have more suggestions or ideas, drop them in the comments.

And I know many of you are eagerly awaiting our next big update. The portal to the Killing Zone is about to open… you’ll get to see it soon… Stay tuned!

This is Maggie, looking forward to our next chat!