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  3. Spectre Divide Update | February 25 | Patch Notes

Spectre Divide Update | February 25 | Patch Notes

NEW FEATURES

[h3]Now Available On PS5 + Xbox X|S[/h3]
  • Spectre Divide is now available for free in the PlayStation Store and Xbox Store
  • Added support for console crossplay
    • PC to console crossplay is currently being explored for the future

[previewyoutube][/previewyoutube]
[h3]New Map: Canal[/h3]
Explore winding waterways and a massive Fast Recall platform in our first map set within the Shadows district of Breakwater.
  • Canal is available in Casual, Ranked, and Customs

[previewyoutube][/previewyoutube]
[h3]New Sponsor: Monark Tactical[/h3]
Pull off daring escapes and huge Duality plays with our 9th Sponsor, Monark Tactical!
  • Sovereign Shell
    • Instantly protect yourself with a shield that slows you over time. Reactivate to end early.
  • Crosswall
    • Deploy a T-shaped wall that blocks vision. Aim towards the ground to deploy it closer.
    • ALT FIRE: If Crosswall is prepared on your Spectre, reply the wall from your Spectre instead.
  • Siphon
    • Fire a wave of energy that passes through terrain. Enemies hit temporarily have their health drained. If at least one enemy is hit, you and your Spectre gain health.
    • You can overheal to 125 HP using Siphon.
[h3]New Economy & Buy Menu[/h3]
  • Reworked user interface and visuals for the Buy Menu
  • Removed pre-made “Weapon Pairs” and “Weapon Tiers”
    • You can now buy weapons for each body individually to create your own custom loadouts
    • Total number of weapon combinations increased from 20 → 56
  • Reworked prices for all weapons to account for the removal of pairs
    • Sidearms - You
      • M2 Carbon - Free
      • M10 Brat - $200
    • Sidearms - Spectre
      • Shiv - $200
      • Duster RX6 - $500
    • Primaries - You
      • M17 Bouncer - $500
      • M25 Hornet - $500
      • Buzzsaw RT40 - $800
      • M49 Fury - $1,100
      • Tempest - $1,300
      • Berserker RB3 - $1,700
      • Blackout - $2,400
      • Reaver - $2,400
    • Primaries - Spectre
      • Harpe - $700
      • Trident - $800
      • Whisper - $900
      • M18 Drummer - $1,100
      • Cyclone - $1,200
      • Crusader - $2,200
      • Prototype-OP - $5,000
  • Increased the price of Heavy Armor from $900 → $1,000
  • Added new automation to handle edge cases that could previously result in weapons expiring in the Team Inventory incorrectly
  • Added helpful alerts that display during the Buy Phase when the Buy Menu is closed.
    • Alerts may appear when:
    • Your teammate requests a weapon
    • The round is about to begin and you haven’t purchased a second weapon
  • Removed the “Quick Buy” tab
[h3]New Movement & Sprint[/h3]
  • Added Sprinting
    • You cannot shoot while sprinting
    • You can reload while sprinting
    • Your footsteps are louder when sprinting, but the distance at which you trigger enemy Spectre Warnings is unchanged
  • Changed default keybinds for movement on PC
    • Sprint now defaults to Shift
    • Walk now defaults to Alt
  • [Dev Note] We’ll be closely monitoring the effectiveness of sprinting on across all platforms over the coming days and making adjustments as needed
[h3]New In-Game Communication[/h3]
  • Added new, automated voice-over callouts that play when you:
    • Spot an enemy
    • Eliminate both bodies of an enemy
    • Run out of ammo
    • Get hit by certain abilities that inflicts status effects, such as a blind
    • Are the last player alive on your team
    • Only have one enemy remaining
    • Only have 30 seconds remaining in the round
    • Surrender a match
  • Added a new setting for “Gameplay VO Chatter” in the Audio tab
    • Use this to adjust the amount of automated voice-over that you hear from your teammates
  • Improved the Ping system.
    • You can now ping both enemy and friendly utility
    • You can now confirm pings from your teammates
[h3]New Main Menu Features[/h3]
  • Updated the visuals, animations, and audio across many parts of the Main Menu
  • Added Match History, accessible via the Career tab in the Main Menu
    • Review your past matches, as well as Ranked points won or lost
    • [Dev Note] We’ll be expanding the Career tab with more features including player stats in an upcoming Season 1 update
  • Added a new Contracts Hub, accessible via the Main Menu
    • Review your Weekly & Daily Contracts for the season
  • Added the Season 1 Battle Pass, with over 70 levels to unlock
  • Added a rotating Message of the Day to the Main Menu
[h3]New Ranked Season[/h3]
  • Reset all Solo, Team, and Crew rankings for Season 1
  • Distributed Season 0 rewards for Solo, Team, and Crew rankings. You can equip your new weapon charms from the Weapons tab in the Main Menu
SPONSOR CHANGES

[h3]General[/h3]
  • Adjusted thrown projectiles to feel snappier and more responsive
  • Added unique hit confirmation UI when damaging enemy equipment
[h3]Ryker Industries[/h3]
Over Season 0, Ryker proved itself as the premiere pick for intel gathering and controlling space. We aren’t taking away its ability to lock down a site with utility, but we are making that a more costly strategy.
  • Hull Mine price increased from $200 to $250
  • Arc Sentry price increased from $200 to $300
  • Opening a door with Ryker’s Wave Scan embedded in it will now destroy the Wave Scan
[h3]Morrgen United[/h3]
Morrgen has been a popular pick since launch and fills an important role as our only Sponsor with free smokes. For that reason, we’ve opted to increase the price of Hidden Grasp and leave Smoke Shift untouched to maintain its focus on vision denial and exciting Duality plays.
  • Hidden Grasp price increased from $200 to $300
[h3]Umbra Reconnaissance[/h3]
Umbra was our weakest launch Sponsor and is considered one of the hardest Sponsors to play due to the complexity of Pulsefinder’s enhanced abilities. By increasing the size of both Recon Wing and Glare Burst, Umbra should feel more forgiving and exciting to play.
  • Recon Wing radius increased from 7m to 8.5m
  • Glare Burst width increased from 4m to 5m
[h3]Ghostlink Collective[/h3]
As players became more familiar with Spectre, we saw Dupe’s effectiveness decline, particularly at higher skill levels. We’re nudging down the price to better align with its current power level. We’re also giving Partition a longer duration to help Ghostlink better compete with Morrgen for the primary “smoker” role.
  • Dupe cost decreased from $250 to $200
  • Partition duration increased from 8s to 10s
[h3]Muu Robotics[/h3]
While Muu was a fan favorite during Season 0, Hyperdome was underperforming as a defensive tool, especially during full buy rounds. We’re increasing the health of the shield to give players more opportunities to pull off aggressive Fast Recalls and keep teammates safe.

We’re also making two adjustments to Dazzler. Previously, enemies that were within line of sight and range of Dazzler would be flashed regardless of where they were looking. The tradeoff was that Dazzler wasn’t a “true” flash and instead distorted the vision of enemies hit. Enemies looking away from Dazzler will now be flashed for a shorter duration, but have more of their vision block than before
  • Hyperdome health increased from 150 to 300
  • Dazzler covers more of the screen, but can now be turned away from
[h3]Vector Dynamics[/h3]
Vector is generally performing as we want it to, but we’re making small adjustments to improve the feel and consistency of the Sponsor.
  • Dual Amp fire rate buff increased from 15% to 20%
  • Vector Wall height increased from 3.5m to 4.5m
  • Vector Wall width increased from 6m to 7m
[h3]Pinnacle International[/h3]
We’re maintaining Pinnacle’s ability to throw several grenades each round while cutting down on back-to-back grenade spam.
  • Splinter Grenade max charges reduced from 2 to 1
  • Splinter Grenade recharge time reduced from 75s to 45s

[h3]AUDIO & VISUAL UPDATES[/h3]
  • Improved directional footstep audio to help with pinpointing enemy locations
  • Added new escalating kill sound effects to all weapons
  • Updated the Main Menu music
  • Updated visuals for all character faces
  • Updated visuals for all base weapon models
  • Updated splash art for all maps
  • Added additional loading screen artwork
  • Added loading screen tips with mostly helpful gameplay advice
  • Improved third-person death animations
  • Improved the third-person pose of Spectres
  • Added a new Victory Screen animation
  • Updated environmental art in many areas
  • Added additional Santai-themed details to Attacker and Defender Start
  • Added a blimp that travels around and advertises Santai to the people of Breakwater

[h3]OTHER UPDATES[/h3]
  • Improved client performance
  • Upgraded anti-cheat systems
  • Improved matchmaking and region select
  • Adjusted Mill, Commons, Metro, and Skyway to remove some tricky 50-50 angles that were especially tough to clear
  • Slightly reduced weapon field-of-view zoom levels, making it easier to walk while aiming down sights without losing situational awareness
  • Updated the in-game round timer. If you defuse the ZEUS with less than 5 seconds left, the time remaining before the ZEUS would have exploded will be shown at the top of the HUD
  • Added a button in the Practice Range to make the target bot run back and forth in a line
  • Improved the Surrender function and addressed its minor bugs
  • Further reduced the prices of outfits and weapon skins in the Store
  • Added support for Steam Achievements, Xbox Achievements, and PlayStation Trophies
  • Automatically granted all players 4 outfits for free: 04, Prince, High Performance, and Primal
    • [Dev Note] If you purchased any of these skins on PC during Season 0, please send a message to our player support team using this form for a full SP reimbursement.

[h3]BUG FIXES[/h3]
  • Fixed a bug where projectile trails would sometimes briefly show the wrong origin location
  • Fixed a bug where you wouldn’t see the sniper scope overlay if you transition to spectating a teammate who’s already scoped
  • You’ll no longer remain stuck in crouch position if you tap crouch repeatedly
  • Fixed an issue where several equipment items could be used during the pre-round
  • Fixed a bug where Bloom’s Swarm Grenade could get stuck bouncing infinitely on specific surfaces
  • Fixed a bug where multiple players entering/exiting Morrgen’s Hidden Grasp could cause the device to become visible early than intended
  • Fixed a few bugs where the progress UI for various equipment items (e.g., Ryker’s Wave Scan, Muu’s Dazzler) could stop updating in rare circumstances
  • Fixed a bug where Ghostlink’s Partition could be deployed in the wrong orientation in rare circumstances
  • Fixed a few map instances where Ghostlink’s Partition would sometimes fail to deploy flush with the ground
  • Fixed a bug where Muu’s equipment wouldn’t play a subset of their adorable mechanical animations
  • You can no longer animation cancel Umbra’s Enhanced Flash with Enhanced Reveal
  • Ryker’s Sentry Turret can no longer be placed beyond your vertical reach
  • Fixed an issue where Umbra’s Recon Wing could get into a ‘stuck’ state
  • Fixed a bug where deploying a Hex Barrier at an invalid map location could hide your hands in rare circumstances
  • Fixed first-person animation pops related to deploying some equipment items (e.g., Ryker’s Wave Scan)
  • Fixed third-person animation pops related to certain Sponsor equipment items
  • Fixed a bug where mantling while using offhand equipment could cause animation weirdness
  • Fixed a few third-person animation issues related to planting the ZEUS
  • Fixed a bug where a Prototype-OP holstered on your back could appear partially invisible
  • Fixed a bug where after planting the ZEUS, your hands could be hidden in rare circumstances
  • Fixed a few bugs where attempting to join a full or stale party could leave you in a broken state
  • Improved muting and blocking functionality, fixing a number of minor issues
  • Fixed an issue where the Goryokawa outfit could sometimes cause your weapons to be stowed in the void
  • Fixed a number of issues related to Tutorial progression under poor network conditions
  • Fixed a few memory leaks and improved the overall memory footprint
  • Fixed a number of rare crashes

[h3]KNOWN ISSUES[/h3]
  • Getting fixed in our first patch
    • If you’re holding thrown equipment when your inactive Spectre is killed, you’ll unintentionally equip your weapon.
    • In rare circumstances, vaulting can leave you in a state where you’re no longer able to turn. Vaulting again will correct this.
    • On PS5, logging into the game can take ~20 seconds
  • General
    • Sponsor descriptions in-game don’t reflect their latest balance changes
    • In rare circumstances, you may spectate a teammate planting a ZEUS that is invisible except for its ink outlines
    • On console, you may not see your voice comms broadcasting. Unplug and replug your headset to relink with voice chat.
    • On console, you can get stuck in the Main Menu if you swap tabs while unlock items in the Store or Battle Pass. Press ‘Back’ (B on Xbox; O on PS5) will usually get you unstuck.
  • PC Only
    • If you’re on Windows 11, and you’re sometimes receiving a ‘This application has hung’ error, try disabling ‘Optimizations for windowed games’ in Windows (more information on Microsoft’s Support page)
    • With the introduction of Sprint, some key binds may have been affected. Double-check that your Sprint and Walk keys are bound.
    • Sometimes when you start a match, ultra widescreen will no longer be active. Toggling the setting will re-activate it.
    • Steam achievements won't be available at launch (2/25) but stay tuned!
  • Xbox Only
    • In rare circumstances, Ryker’s Hull Mine won’t visually respond to being shot (even if it’s destroyed on the server)
    • Redeeming the 'Flashpoint Bundle' on Xbox while in-game won't immediately show the new items. They will appear after re-opening the game.