Minor minor fix
Just a very small patch. Fixing an issue where you would always get the default skin selected after restarting the game.
If you want some more details, here is an explanation:
It turns out I introduced a new bug when I optimized the load speeds in one other other patches.
The skin menu setup and initiation was big enough to be noticeable on my measures of the startup time, so I made it delay till actually needed.
However, in doing so, I made a small oversight in the skin selection loading logic which assumed that the preview model for the skin was already setup. Which it was not in this case. Leading to the loaded value being ignored. Resulting in the player always getting the default skin after restart.
That should now be fixed.
For more proper info on the other recent patch, here is a link to that one in case you missed it:
https://steamcommunity.com/games/262390/announcements/detail/4330859498482084756
If you want some more details, here is an explanation:
It turns out I introduced a new bug when I optimized the load speeds in one other other patches.
The skin menu setup and initiation was big enough to be noticeable on my measures of the startup time, so I made it delay till actually needed.
However, in doing so, I made a small oversight in the skin selection loading logic which assumed that the preview model for the skin was already setup. Which it was not in this case. Leading to the loaded value being ignored. Resulting in the player always getting the default skin after restart.
That should now be fixed.
For more proper info on the other recent patch, here is a link to that one in case you missed it:
https://steamcommunity.com/games/262390/announcements/detail/4330859498482084756