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Features & Quality Update!

New Features

In addition to new language support, we’ve also added two significant improvements for those who continue playing beyond simply beating the game once.
[h2]New Language Support[/h2]
We’re excited to announce that Cloudbuilt now offers full support for Simplified Chinese, thanks to the incredible help of JACKIEXIA! This update makes the game more accessible to Chinese-speaking players, providing a smoother and more inclusive experience. The new language option applies to menus, interfaces, and story text, making the game easier to navigate and enjoy.

[h3]How to Select Your Language[/h3]
  • Automatic for New Players
    On first launch, Cloudbuilt will automatically use your Steam language settings, including Simplified Chinese if that’s your chosen Steam language.
  • Changing Languages Later
    If you want to switch languages after your first launch, just go to Options > Game and use the spinner at the bottom of the window to pick your preferred language.
[h3]A Call Out to the Community[/h3]
A huge thank you to JACKIEXIA for making this possible. We’re incredibly grateful for his dedication and time.
If you’d like to help translate Cloudbuilt into other languages or refine existing translations, please reach out! Your contributions make the game better for players worldwide, and we truly appreciate your support.
[h2]Profiles[/h2]
You can now have three simultaneous profiles, allowing you to start a new run from the beginning without losing progress on your previous ones. This is especially handy if you’re aiming for additional skins or achievements. Since the game wasn’t originally designed for multiple profiles, it took some workarounds to implement, but in our tests everything appears stable. If you encounter issues, let us know!


[h2]Level Select Details View[/h2]
We’ve revamped the level select overview feature in Competitive Mode:
  • Expanded Information
    Besides your overall best ranking like you could see before, you can now also see the ranking you achieved on your current profile.
  • Life Tracking
    A new view mode also shows how many lives you’ve earned on each level (per mode/profile), making it easier to track progress for raising the life cap or collecting pickups.
  • Available In Any View
    These additional details can be enabled at any time while navigating the level select menu, not just in the fully zoomed-out view.

(As part of this update, we also tweaked some instructions text at the bottom of the Level Select screen to be more useful and less distracting. Additionally we managed to remove a 1 frame lag we had on some UI elements when the camera moves, making the menu feel more responsive.)
Smaller Updates

[h2]Asynchronous Texture Loading[/h2]
We fixed a bug where the asynchronous texture loader sometimes failed to generate a new texture handle when creating texture resources to swap between levels or after certain setting changes. This could lead to reusing an existing handle and overwriting its contents, causing unexpected visuals in various places. Like in UI elements, shadow hatching textures, and similar. We’ve checked the rest of the texture loading code as well for similar issues and everything else looks fine. Apologies to anyone who experienced odd UI or shading since we introduced asynchronous loading a few patches ago.

[h2]PhysX Memory Usage[/h2]
We’ve tweaked PhysX settings to make memory usage more efficient, because we've become aware that most reported crashes occur in PhysX memory allocation spikes. As a 32-bit Windows application, Cloudbuilt (like any 32-bit program) can only use up to about 4 GB of RAM, so sudden, unpredictable allocation spikes in PhysX can push the total over that limit. We suspect it may briefly duplicate internal data while reorganizing memory, but we’re not certain. Sadly PhysX’s exact internal working is a bit out of our control.
The new settings should reduce memory usage and spikes, but at a slight performance cost. The performance impact of the changes should however be mostly negligible. We’ve also verified that Cloudbuilt still reliably runs at 60 FPS on a Steam Deck, even in the most heavy physics scenarios.

[h2]Leaderboards and Rankings[/h2]
  • Reduced Save Data Bloat
    • To minimize how much runtime memory is used for the save data, we have introduced some changes to the local leader board data.
    • Local Leaderboard Entry Limits
      We now limit how many entries are stored in your local leaderboards (this doesn’t affect online leaderboards).
      If you exceed the entry limit, some older entries are removed from the middle of the list, letting you still keep a record of your best and worst runs.
      • Regular levels: 50 entries
      • Custom levels: 30 entries
    • Reduced Extra Data
      Previously, extra data (like checkpoint/restart timings) was stored for all entries but never really used. Now, we only keep that extra data for your top times; other entries have it removed.
  • Steam Name
    If you’re connected to Steam, your local leaderboard entries now store your actual Steam name instead of just “Player.”
  • Result Screen Time Accuracy
    Fixed a discrepancy where the results screen time could be one frame slower than the leaderboard-recorded time, causing slight inconsistencies.
  • Non-Competitive Mode Rankings
    Locally stored times for Default Mode now correctly use that mode’s rank times (which differ from Competitive Mode) when displayed in the Leaderboard. We mark the Non-Competitive/Default mode ranks with a bracket and the text scaled to 75% size for clarity.
Minor Stuff
  • Options Menu
    • Rearranged some settings so related options are more logically grouped.
    • Adjusted UI elements to shift horizontal alignment depending on the selected language.
    • Increased text size in spinner-based settings (e.g., resolution, texture quality, language) for better readability.
  • Logging
    Improved the log output to avoid false error messages and provide more useful data.
  • English Text Fixes
    Corrected some spelling issues in English. If you notice more, please let us know!
  • Competitive-Mode Hotkey
    The toggle for competitive mode in the Level Select screen no longer affects your ranking settings.
  • Achievement Descriptions
    Added localized achievement descriptions for Japanese and Chinese, and also refined the English descriptions a bit.
  • Skin Selection Menu
    Fixed a minor bug where the default skin’s description wouldn’t always appear.
  • Save File Migration
    We streamlined how save files migrate from the old directory (still used when not running Steam). The new system:
    • Keeps one local save for non-Steam play, and a cloud save for Steam
    • Avoids repeated migration prompts
    • Supports the new multi-profile setup

There may be some other small improvements, but this list covers the main changes.

As always, we hope you enjoy the patch, and please report any issues or bugs you find.
Thanks for your support as always!