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Update notes for December 18 2024

Hi everyone,

As I have been working on chapter 3 I have found a few fairly major issues along the way that required fixing. Here is a list below :

- Fixed all ship weapons' attack power stats for every upgrade level. The ship's green laser stats were pretty broken somehow. It is fixed now although It might still be a bit too powerful, it’s better that way and I will fine-tune it later.
- Lowered player's rifle's ATP by one point and raised the shotgun damage by one point.
- Raised level of enemies in travel tunnel 2-3.
- Raised the levels of enemies in the second half of World 2.
- Adjusted destroyer enemy ship stats, attacks and collisions (first appear in Shmup 2-3)
- Fixed a breachable ship in the 2-3 travel tunnel, which had invisible wall guns and missing ANNE piece to collect.
- Added W3 theme music
- Added missing travel stage 2-3 music

I am still working on chapter three. This means doing some World 3 level design polish and adjustments to enemies and bosses. I am also bringing back a feature where the ship does not clear enemies on screen when landing and can be attacked while “parked”. Somehow this feature was turned off by the main programmer back then and I am asking him to help me out bringing it back. Essentially this is not a JRPG airship :) Baddies can indeed decide to take your ship down if they find it. Leading to interesting situations…

I still need to figure out what causes an exception with displaying the button prompt. A bit above my pay grade, I would need to waste a considerable amount of time to figure this one out and i prefer spending my time on improving the overall experience and looking for a programmer to help me with this eventually. So again very sorry for the missing button prompts in the game.

Thank you for your continuous support!

Mo