Entropy Survivors - 1.1.0 Holiday Auto-Attack Update
Holiday Auto-attack Update

Hello, frog-and-robot fans! We’re excited to announce our first major update for Entropy Survivors is out today: The 1.1.0 Holiday Auto-attack Update.
We’ve been listening to your feedback these last two weeks and working extra hard to put together your two most requested features:
- Additional options for configuring how you control your attacks/switch characters.
- More holiday cheer, decked halls, boughs of holly, etc.
First and foremost, this update makes classic survivors-style controls possible with additional auto-attack options. We know many of you expect to be able to play a game like this with fewer inputs and are doing our best to give everyone the bullet heaven experience they expect without altering the core of the game.
In 1.1.0, enabling auto-attack allows for two new options:

One option lets you swap between melee and ranged modes at a click of a button, rather than pressing or holding. The other option will automatically switch to ranged attacks whenever ammo is available, letting you skip the button press entirely!
Some additional presents: Keyboard players can now select upgrades using the 1,2, or 3 keys to make the game easier to play without a mouse. Controller players using auto-aim can temporarily override it at any time by moving the right analog stick, giving you instant control whenever you need it.
On the non-control front: it’s time to celebrate Winter in outer space (don’t think about it too hard). Until January 1st, Entropy Survivors is running a Winter holiday event. For a limited time, enjoy some festive decorations in the hub and main menu (if this is all humbug to you: yes, it can be disabled in the settings menu).
The Winter event also features two limited-time unlockable dyes with holiday flare. Get them now and and show off these candy-coated ensembles all year long:


And of course this patch comes with other smaller changes and fixes. For the full patch notes please look below. We can’t wait to show you what else we’ve been cooking up in the new year!
UPDATE: Added a special event for the winter solstice with decorations and two unlockable dyes.
UPDATE: Added multiple new auto-attack options.
UPDATE: Controller players can use the right stick temporarily override auto-aim
UPDATE: Keyboard players can choose upgrades using the 1,2, and 3 keys. Prompts are shown for these when using auto-aim, but they also work even if auto-aim is disabled.
UPDATE: On-screen pick-ups (XP, Gold, etc) at the end of a mission are evenly split between players in a co-op game so as to not skew multiplayer awards.
FIX: Added a check to automatically reposition players who are "stuck"
FIX: Updated the description of the Fog of War Assassin perk to better convey that it triggers on enemies *inside* the smoke, rather than the player being inside the smoke.
FIX: Players who go off-screen during multiplayer should no longer be teleported into a bad position
FIX: Added extra safety checks to the Paladin's Cleansing Shield
FIX: Enchanter projectile boosts no longer apply to an entire convoy of trash trucks.
FIX: Turrets ignore invulnerable or hacked units.
FIX: Added an extra accessibility option to make some text larger.
BALANCE: Shogun class skill now applies to bosses
BALANCE: Increased aiming speed default value to 50% of normal move speed from 45%.
BALANCE: Bubbled enemies no longer have collision with player abilities.
BALANCE: Tuning fork is now placed further in front of the player and never inside walls.
BALANCE: Shogun's Butterfly Blade perk restores more health but has a random activation chance per enemy.
BALANCE: Fog of War perk covers a smaller area.
BALANCE: Tuning forks frequency decreased, and damage decreased
BALANCE: Hack - Increased number of enemies hacked
BALANCE: Shields Skate perk has a slower speed
BALANCE: Domino punch does more damage
BALANCE: Blink duration increased
BALANCE: Unstable Anomaly has increased damage
BALANCE: Autocannon does less damage at higher upgrade levels
BALANCE: Increased Shogun Class Robot Damage boost
BALANCE: Bombing run bombs drop further behind player